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8 Pack of Teen Exclusive Traits

by CardTaken Posted 2nd Mar 2017 at 3:55 PM - Updated 20th Apr 2017 at 1:25 AM by CardTaken
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"Known Issue" Fix, 4/19/17

Frenzied Rebel will no longer be Angry about being at home when they are at work or school. They will, however, still be Angry about being at work or school, as intended, because they don't like work or school. It's angering. But now they will be slightly less Angry at work and school. Degrees of Anger are very important here. As the saying goes, "A little Anger goes a long way." Which probably isn't a real saying, but don't get Angry at me about it! Or, at least, if you're going to get Angry at me about it, have the right Degree of Anger.

Special thanks to konansock for a simple solution to this issue (and mostly for giving me a reason to go fix this).

To get the update, use the file with 4-19-17 in the name, instead of the current file you're using. If you haven't downloaded this mod before, use one of the files with 4-19-17 in the name, unless for some reason you want anger issues and if so, no judgment, that's totally your choice. I'll just be over here, in another town over.
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Hi! Triplis here. I've been thinking for a long time about Emotions in TS4 and I thought what better way to put some ideas to work than make a set of Traits exclusive to Teens, a life stage that many agree is sorely lacking in unique gameplay.

So I made a set of 8 Traits, just for Teens. They were a labor of love and sweat, and I learned a lot about modding along the way. I hope you enjoy them.

There is a lot of detail information to say about them. If you would prefer to do as little reading as possible and jump in-game to try them, I nonetheless recommend you at least skim the "What you need to know" section, as it contains some information that can prevent you from becoming very confused.

Happy Simming!


What you need to know:

1) The package file comes in two versions: Base Game and Expansions (ONLY USE ONE AT A TIME!). The Expansions version includes references to Nightclub venue, Cafe venue, and DJ Mixing skill from Get Together; Singing skill from City Living; and Organ skill from Vampires. Features that are only part of the Expansion version, or are different in the Base Game version, will be denoted with an * in each trait's "Features" section below.

If you are feeling daring and only have some of the above named Expansions, you are welcome to use the Expansions version anyway. I don't have any reason to believe that issues are guaranteed to crop up, but the possibility is there. If you do try this and you run into issues, please let me know, so I can inform people. If it causes significant issues, I may consider splitting things up in more detail in the future.

2) Each custom trait has "Cannot Die" status linked to it; meaning, if your Sim has one of the 8 custom traits, they can't die. Some of the traits revolve around extreme emotions that fall under Angry, Embarrassed, or Playful, so I felt it was important that they are free to have extreme emotions without random emotional deaths. Note that because the traits are exclusive to Teens, they will lose the trait when they Age Up from Teen and therefore lose Cannot Die status in the process. So if you're worried about your Sim never dying, fear not! Age them up to lose the trait and they will be vulnerable to death again.

I may look into making them immune only to emotional deaths in the future. For the time being, this was the most straightforward way for me to do it.

3) You will find the Traits under the Lifestyle category in CAS (but only if your Sim is a Teen!)


What you don't need to know, but might be interested in reading:

Questions: Some of the notes on Trait features are written in "dev speak," aka: They make more sense if you know something about the code; this is a result of them starting out as notes for me, while developing. If you have questions about what something means, please feel free to ask and I will try to clarify as I go along and make the notes more transparent.

Feedback and the Future: I want your feedback! If this set of traits is well-received, and provided I can justify spending time on it (modding doesn't give me a paycheck, unfortunately), I'd like to make a set of companion traits for Child, YA, Adult, and Elder. But it's a time-consuming endeavor and I want to do each one justice in making it unique and relevant to the life stage. Your feedback will help me in this process!

Known Issues (I tried to test things as I went along, but I may have missed some issues, so let me know if you run into issues!):
- Frenzied Rebel has Angry buff from being at Home, even when at Work/School. I believe the issue here is the game thinks the Sim is still on the Home Lot, since Work and School are a "rabbit hole." At this moment, I don't know how to fix it. [This should be fixed with 4/19/17 update]
- Walking Punchline escalating Playfulness: When on Tier 2 or 3, a prior Tier buff will sometimes show up for half a second and then disappear. This is because it is being Blocked and that function is reactive, so they still show up on the screen briefly. I will look into a better way of Blocking.
- Living Instrument Nightclub/Bar Mood will say "from being at Nightclub," whether it's Bar (Base Game version) or Nightclub (Expansions version). Frankly, this is "easy" to fix, but at the time I noticed it, it wasn't going to be "quick" to fix. If I release an updated version of the Traits at some point, I will try to get that in there.


What each trait does in excruciating detail:

Goody Two Shoes (GTS): These Sims try to be good and clean folks as much as possible.

Features:
- Has "Cannot Die" status
- Being at a Bar venue gives a +10 Tense Moodlet, Duration = dependent on "being at location"
* Being at a Nightclub venue gives a +10 Tense Moodlet, Duration = dependent on "being at location"
* Being at a Cafe venue gives a +2 Confident Moodlet, Duration = dependent on "being at location"
- Being near their parent(s) gives a +1 Happy Moodlet, Duration = dependent on "proximity to sim(s)"
- Being Angry has a chance to trigger a +3 Tense Moodlet, Duration = 2 hours (see Random Emotional Trigger Buff template for details on frequency)
- Being Flirty has a chance to trigger a +3 Tense Moodlet, Duration = 2 hours (see Random Emotional Trigger Buff template for details on frequency)
- Wearing Formal Category Clothing gives a +2 Confident Moodlet, Duration = dependent on "current clothing category"

Whims:
- Take a Shower
- Take a Bath
- Compliment Someone
- Make a Friend

Trait Relations / Proximity Buffs (all proximity buffs of this type are +2):
- Allies: Electric Sliderule, Walking Punchline (Mood: Focused)
- Enemies: Perpetual Motion, Frenzied Rebel (Mood: Angry)
- Mixed: Relentless Tease (Mood: Embarrassed)


Living Instrument (LI): These Sims obsess over musical instruments and want to be playing them whenever they can.

Features:
- Has "Cannot Die" status
- Copy of Autonomy Trait Commodities from Inspired Emotion
- Skill gain for Guitar, Piano, Violin are 1.5, up from 1.0
* Skill gain for Singing, DJ Mixing, and Organ are 1.5, up from 1.0
* Being at a Nightclub (Bar in Base Game version) venue gives a +5 Inspired Moodlet, Duration = dependent on "being at location"
- Playing an Instrument gives a +2 Inspired Moodlet, Duration = dependent on "action in progress"
- Being near another Sim who is Playing an Instrument gives a +2 InspiredTRAIT RELATIONS / PROXIMITY BUFFS (all proximity buffs of this type are +2): Moodlet, Duration = dependent on "proximity to sim(s)"
- Random +3 Inspired Moodlet, Duration = 3 hours (see Random Positive Buff template for details on frequency)
- Random +5 Sad Moodlet, Duration = 4 hours (see Random Negative Buff template for details on frequency)

Whims:
- Buy an Instrument
- Discuss Favorite Band
- Play an Instrument
- Play the Guitar
- Play the Piano
- Play the Violin
- Work on Writing a Song

Trait Relations / Proximity Buffs (all proximity buffs of this type are +2):
- Allies: Perpetual Motion, Walking Punchline (Mood: Inspired)
- Enemies: Emotional Conduit, Relentless Tease (Mood: Sad)
- Mixed: Electric Sliderule (Mood: Focused)


Electric Sliderule (ES): These Sims don't just want good grades. They love school. And work. And they are going to excel at it, even if it drives you crazy when they tell you how important work is.

Features:
- Has "Cannot Die" status
- Fun decays at a rate of 0.25 down from 1.0
- Autonomy attraction for Fun is set at a rate of 0.25 down from 1.0
- Skill gain for Programming, Handiness, Logic, and Rocket Science are 1.5, up from 1.0
- Using Programming, Handiness, Logic, or Rocket Science gives a +2 Focused Moodlet, Duration = dependent on "action in progress"
- Being at a Library venue gives a +5 Focused Moodlet, Duration = dependent on "being at location"
- Doing Homework (Normal or Extra Credit) gives a +2 Focused Moodlet, Duration = dependent on "action in progress"
- Being at Work (includes School and Jobs) gives a +3 Focused Moodlet, Duration = dependent on "being at location"
- Random +3 Focused Moodlet, Duration = 3 hours (see Random Positive Buff template for details on frequency)

Whims:
- Play Chess
- Work on a Rocket for an hour
- Hack Something Successfully
- Practice Programming
- Try to Hack Something
- Upgrade an Object
- Repair an Object
- Travel to the Library

Trait Relations / Proximity Buffs (all proximity buffs of this type are +2):
- Allies: Goody Two Shoes, Living Instrument (Mood: Focused)
- Enemies: Perpetual Motion, Frenzied Rebel (Mood: Tense)
- Mixed: Walking Punchline (Mood: Playful)


Perpetual Motion (PM): These Sims always want to be moving.

Features:
- Has "Cannot Die" status
- Copy of Autonomy Trait Commodities from Active Trait
- Skill gain for Fitness is 2.0, up from 1.0
- Skill gain for Charisma is 1.5, up from 1.0
- Exercising gives a +2 Energized Moodlet, Duration = dependent on "action in progress"
- Exercising gives periodic +3 toward filling up Fun Need
- Being Outdoors gives a +2 Energized Moodlet, Duration = dependent on "action in progress"
- Wearing Athletic Category Clothing gives a +1 Energized Moodlet, Duration = dependent on "current clothing category"
- Being at a Gym venue gives a +2 Energized Moodlet, Duration = dependent on "being at location"
- Being at a Park venue gives a +5 Energized Moodlet, Duration = dependent on "being at location"
- Being at a Library venue gives a +5 Bored Moodlet, Duration = dependent on "being at location"
- Being at Work, School, or doing Homework gives a +3 Bored Moodlet, Duration = dependent on "being at location"/"action in progress"
- Random +3 Energized Moodlet, Duration = 3 hours (see Random Positive Buff template for details on frequency)
- Random +5 Bored Moodlet, Duration = 4 hours (see Random Negative Buff template for details on frequency)

Whims:
- Become Energized
- Run on a Treadmill
- Work Out on a Workout Machine
- Use a Punching Bag
- Go for a Jog
- Go Swimming

Trait Relations / Proximity Buffs (all proximity buffs of this type are +2):
- Allies: Frenzied Rebel, Living Instrument (Mood: Energized)
- Enemies: Goody Two Shoes, Electric Sliderule (Mood: Bored)
- Mixed: Emotional Conduit (Mood: Flirty)


Frenzied Rebel (FR): These Sims get Angry at the thought of being controlled by anyone or anything.

Features:
- Has "Cannot Die" status
- Copy of Autonomy Trait Commodities from Angry Emotion
- Being at Work or School gives a +5 Angry Moodlet, Duration = dependent on "being at location"
- Being at a Bar venue gives a +3 Energized Moodlet, Duration = dependent on "being at location"
* Being at a Nightclub venue gives a +3 Energized Moodlet, Duration = dependent on "being at location"
- Being at Home Lot gives a +3 Angry Moodlet, Duration = dependent on "being at location"
- Being near their parent(s) gives a +1 Angry Moodlet, Duration = dependent on "proximity to sim(s)"
- Doing Homework (Normal, Extra Credit, or Makeup) gives a +3 Angry Moodlet, Duration = dependent on "action in progress"
- Random +3 Energized Moodlet, Duration = 3 hours (see Random Positive Buff template for details on frequency)
- Random +5 Angry Moodlet, Duration = 4 hours (see Random Negative Buff template for details on frequency)

Whims:
- Get into a Fight
- Rage Run on the Treadmill
- Rant and Rave to Someone
- Send an Angry Text
- Stomp Trash
- Stomp in a Puddle
- Mock Someone
- Insult Someone's Face

Trait Relations / Proximity Buffs (all proximity buffs of this type are +2):
- Allies: Perpetual Motion, Relentless Tease (Mood: Energized)
- Enemies: Goody Two Shoes, Electric Sliderule (Mood: Angry)
- Mixed: Living Instrument (Mood: Inspired)


Emotional Conduit (EC): These Sims feel the emotions of other Sims around them and try to hide from it by staying busy, which gives them an appearance of Confidence.

Features:
- Has "Cannot Die" status
- Copy of Autonomy Trait Commodities from Loner Trait
- Babysitter Career gain is 2.0, up from 1.0
- "Totally Fine": Being near other Sims' Emotions gives a +5 Confident Moodlet, Duration = dependent on "proximity to sim(s)"
- Being near Toddler or Child Sims gives a +3 Confident Moodlet, Duration = dependent on "proximity to sim(s)"
- Being near Toddler or Child Sims broadcasts a +1 Happy Moodlet, Duration = dependent on "proximity to sim(s)"
- Having "Totally Fine" Buff has a chance to trigger a +10 Sad Moodlet, Duration = 10 seconds (see Random Emotional Trigger Buff for EC template for details on frequency)
- Having "Totally Fine" Buff has a chance to trigger a +10 Uncomfortable Moodlet, Duration = 10 seconds (see Random Emotional Trigger Buff for EC template for details on frequency)
- Having "Totally Fine" Buff has a chance to trigger a +10 Angry Moodlet, Duration = 10 seconds (see Random Emotional Trigger Buff for EC template for details on frequency)

Whims:
- Hug Someone
- Buy a Toy
- Be Alone

Trait Relations: None. I may add some in the future. For now, I felt it didn't make sense to give them emotion-based proximity buffs, since they already gain a generic +5 Confident from being near other Sims' emotions.


Relentless Tease (RT): These Sims can't seem to stop Flirting.

Features:
- Has "Cannot Die" status
- Copy of Autonomy Trait Commodities from Romantic Trait
- Autonomy Commodities from Romantic Trait are weighted at 2.0, up from 1.0
- Skill gain for Charisma is 2.0, up from 1.0
- Wearing Everyday or Party Category Clothing gives a +2 Flirty Moodlet, Duration = dependent on "current clothing category"
- Wearing Party Category Clothing gives periodic +1 toward filling up Fun Need, Duration = dependent on "current clothing category"
- Being Flirty gives periodic +1 toward filling up Fun Need, Duration = dependent on "current mood type"
- Random +3 Flirty Moodlet, Duration = 3 hours (see Random Positive Buff template for details on frequency)
- Random +5 Embarrassed Moodlet, Duration = 4 hours (see Random Negative Buff template for details on frequency)

Whims:
- Flirt with Someone
- Do Something Romantic
- Freshen up in the Mirror
- Kiss Someone
- Become Flirty
- Tell a Dirty Joke to Someone
- Send Flirty Text

Trait Relations / Proximity Buffs (all proximity buffs of this type are +2):
- Allies: Frenzied Rebel, Emotional Conduit (Mood: Flirty)
- Enemies: Walking Punchline, Living Instrument (Mood: Embarrassed)
- Mixed: Goody Two Shoes (Mood: Angry)


Walking Punchline (WP): These Sims will look for the punchline anywhere, anytime, even if it means using themselves as the source of humor.

Features:
- Has "Cannot Die" status
- Copy of Autonomy Trait Commodities from Goofball Trait
- Skill gain for Comedy is 2.0, up from 1.0
- Wearing Party Category Clothing gives a +1 Playful Moodlet, Duration = dependent on "current clothing category"
- Wearing Formal Category Clothing gives a +2 Embarrassed Moodlet, Duration = dependent on "current clothing category"
- Random +3 Playful Moodlet, Duration = 3 hours (see Random Positive Buff template for details on frequency)
- Random +5 Embarrassed Moodlet, Duration = 4 hours (see Random Negative Buff template for details on frequency)
- Using Comedy skill triggers a 30s duration Playful Moodlet (this buff can be refreshed by invoking Comedy skill while it is active). Each time Comedy skill is invoked with this buff active, there is a chance of gaining a longer duration Playful Moodlet, which opens you up to the next tier strength of 30s duration Playful moodlet from invoking Comedy skill. This escalating Playfulness caps out at a 4 hour duration buff +3 Playful Moodlet, which causes the 30s duration Playful Moodlet from invoking Comedy skill to be +5 strength.

Whims:
- Tell a Joke
- Write Jokes
- Goof Around with Someone
- Do an Impression for Someone
- Flash Crazy Eyes at Someone
- Play in a Puddle

Trait Relations / Proximity Buffs (all proximity buffs of this type are +2):
- Allies: Emotional Conduit, Living Instrument (Mood: Playful)
- Enemies: Relentless Tease, Electric Sliderule (Mood: Embarrassed)
- Mixed: Frenzied Rebel (Mood: Angry)


Templates for Random Buffs (purely random with no attachment to triggers OR random chance while a trigger is ongoing):

Random Positive Buff:
- Strength: +3
- Duration: 3 hours
- Min Wait: 360 (6 hours)
- Max Wait: 600 (10 hours)
- Min Wait (initial): 240 (4 hours)
- Max Wait (initial): 360 (6 hours)

Random Negative Buff:
- Strength: +5
- Duration: 4 hours
- Min Wait: 420 (7 hours)
- Max Wait: 600 (10 hours)
- Min Wait (initial): 240 (4 hours)
- Max Wait (initial): 480 (8 hours)

Random Emotional Trigger Buff (one emotion causes another to trigger randomly while active):
- Strength: +3
- Duration: 2 hours
- Min Wait: 60 (1 hour)
- Max Wait: 240 (4 hours)
- Min Wait (initial): 60 (1 hour)
- Max Wait (initial): 240 (4 hours)

Random Emotional Trigger Buff for Emotional Conduit (one emotion causes another to trigger randomly while active):
- Strength: +10
- Duration: 10 seconds
- Min Wait: 60 (1 hour)
- Max Wait: 240 (4 hours)
- Min Wait (initial): 60 (1 hour)
- Max Wait (initial): 240 (4 hours)

Additional Credits:
- Zerbu's Mod Constructor V2 Beta, without which I'd still be poring over documentation and trying to get basic Trait functionality working.
- Azoresman of MTS, for helping me with an age designation problem and inadvertently giving me a DATA template, which I would later need for setting up trait conflicts.
- Velocitygrass for his DATA files tool.
- Scumbumbo for his XML Extractor.
- Kuree for S4PE.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
baseGame--Triplis--TeenTraits--EightSet.zip 116.3 KB 19,152 2nd Mar 2017
expansions--Triplis--TeenTraits--EightSet.zip 118.1 KB 20,096 2nd Mar 2017
4-19-17--baseGame--Triplis--TeenTraits--EightSet.zip 116.4 KB 9,713 20th Apr 2017
4-19-17--expansions--Triplis--TeenTraits--EightSet.zip 118.3 KB 13,409 20th Apr 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
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