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Autonomous Proposals!

by PolarBearSims Posted 16th Mar 2017 at 5:46 PM - Updated Yesterday at 2:45 AM by PolarBearSims : Mod FIX 5/27/17
115 Comments / replies (Who?) - 13 Feedback Posts, 12 Thanks Posts
Works with Patch 5/25/17

I don't mind if you make changes to any of these files in any of my mods as long as it is PERSONAL USE ONLY
Continue Reading:


Last Update: 5/27/17<--Check for new addons or changes!
Always remove old files and replace with new!


A special THANK YOU goes out to fellow simmer: jjrmich<--Thank you for your suggestions and help towards getting this mod to do these interactions more autonomously and during appropriate conversations.

A request came through earlier and gave me ideas so I went for it! Thank you for the request fellow simmer: katiardguez!

There was an autonomous interactions mod created by weebl 101 but hasn't been updated since Jan 2016. Click HERE for their mod. I didn't want to go through updating the whole mod. I mostly hated the fact that my sim had to always do the proposing. Where's the surprise in that? Anyway I also absolutely hated that giddy interaction that always took place after an acceptance of the proposal.

WIP!<--How this mod works. Please read


So what does this mod do?


Common Questions:


I created more flavors. That way you have the option for your way of playing.

NEW 2 New Flavors!
Flavors:


Want to see all my mods? Click HERE

ONLY USE ONE FLAVOR! There WILL be a conflict since some change the interactions and others do not.

Do not reupload modified from my original or not and claim it as your own!
Do not post on another site with out permission.


Will not conflict with any of my other mods.

Any other mod that modifies the same XML code will conflict!

Here is the XML codes that was modified:
S4_E882D22F_00000000_000000000000661B
S4_E882D22F_00000000_00000000000211AA
S4_E882D22F_00000000_0000000000006614
S4_E882D22F_00000000_0000000000006615
S4_E882D22F_00000000_0000000000006611
S4_E882D22F_00000000_0000000000006612

Thank you for all of your support!

~ENJOY~ <---I know I will!


Additional Credits:
Notepad++
S4pe

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Built with Game Version: 1.27.80.10
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Autonomous Proposals.zip 36.2 KB 4,096 26th May 2017
Autonomous Breakups!.zip 17.2 KB 1,437 26th May 2017
Autonomous Proposals & Breakups!.zip 53.1 KB 7,334 Yesterday
Autonomous Proposals w Original Interactions by Polarbearsims.zip 35.9 KB 1,463 26th May 2017
Autonomous Proposals & Breakups w Original Interactions by Polarbearsims.zip 52.8 KB 3,918 26th May 2017
No Romance Proposals W Original Interactions.zip 21.7 KB 219 26th May 2017
No Romance Proposals.zip 21.7 KB 255 26th May 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use 7zip (recommended), WinRAR (Windows) or Stuffit (OS X) to extract the file(s) from the .rar or .zip file(s). OS X also has a built-in utility for that (just rightclick).

3. Put into your Mods Folder

Need more information?
 
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115 Comments / Replies (Who?) - 79 Feedback Posts, 34 Thanks Posts
Thanks are currently OFF: Show Thanks Posts for this thread
Instructor
Original Poster
#2 Old 16th Mar 2017 at 8:08 PM
Quote:
Originally Posted by tambailey2002
Cool! thank you very much.

Your welcome
Test Subject
#3 Old 16th Mar 2017 at 10:26 PM
If your sim is proposed to, can you reject it? Also, can sims that aren't in the household propose?
Instructor
Original Poster
#4 Old 16th Mar 2017 at 11:04 PM
Quote:
Originally Posted by CubicPoison
If your sim is proposed to, can you reject it? Also, can sims that aren't in the household propose?


The Sims will only reject based on EA'S standards and their traits. They will reject for the same reasons they would reject your sim. The way the proposal comes up is only if the relationship and conversation is high enough for it to appear in the pie menu. Same way it does for your active sim, you have to get the conversation to that point.

Yes, the sim that proposed in the pictures was not in my active household, lived in a different town and family had never been played.
Instructor
Original Poster
#5 Old 16th Mar 2017 at 11:05 PM
Quote:
Originally Posted by katiardguez
Thank you! Now all my sims needs is auto divorce when their friendship and romance bar is completely red


Never thought of that one lol hmm "ideas are flowing" lol
Instructor
Original Poster
#6 Old 17th Mar 2017 at 4:09 AM
Quote:
Originally Posted by 2cool4u_1
Thank you for another long awaited mod. You are Awesome!


Your very welcome
Field Researcher
#7 Old 17th Mar 2017 at 8:23 AM
Quote:
Originally Posted by Tanja1986
Now you just need to make ALL romantic interactions autonomous, including woohoo and I may uninstall the woohoo script from the MCC mod
now all interactions are finally autonomous using mc command also woohoo and try for baby can be autonomous
Instructor
Original Poster
#8 Old 17th Mar 2017 at 12:01 PM
Quote:
Originally Posted by aadrianova
yes Yes YES DAMMIT it was my dream I love you hahaha


Lol thank you! And your welcome
Test Subject
#9 Old 17th Mar 2017 at 6:54 PM
can you make an option so when my sim is proposed, a gui appears and then i can reject or accept? It would be so great! I liek autonomous romantic interactions, but since marriage affects the household, i would love a gui ^^
Instructor
Original Poster
#10 Old 17th Mar 2017 at 7:09 PM
Quote:
Originally Posted by haruhi4
can you make an option so when my sim is proposed, a gui appears and then i can reject or accept? It would be so great! I liek autonomous romantic interactions, but since marriage affects the household, i would love a gui ^^


I would love something like that as well, however, at this point I haven't been able to figure out the right custom codes and adding them to get to work.
Instructor
Original Poster
#11 Old 18th Mar 2017 at 5:11 PM
Quote:
Originally Posted by Reptonplay
is there any way of doing Autonomous Marriage? Thanks


Right after my guy proposed, she immediately eloped lol but I can take a look at it and see how it's set up
Instructor
Original Poster
#12 Old 19th Mar 2017 at 2:04 AM
Quote:
Originally Posted by aadrianova
I wanted to ask if they can break up and divorce without any reason too? gf broke up with my sim after he was talking to her about his commitments issues (makes sense) but is it totally random or only when sth goes wrong between them?


Any interaction that shows up in the sims pie menu, whether they are an active sim or npc, can be randomly used. So yes, break up and divorce is usually always in the pie menus. So they can autonomously use them. However, certain traits the sim has can make certain interactions more likely to happen. So like a sim with the mean trait will randomly use interactions from their mean menu more than one who is nice.
Instructor
Original Poster
#13 Old 19th Mar 2017 at 2:06 AM
Quote:
Originally Posted by Sweetrobotics
Thanks, oh quick question is it possible to make a mod that allows you to go to another sims wedding. lol like sims that I don't control you know?


Not sure, the vanilla game itself doesn't push sims to get married hardly or have babies. I can see if there's anything in the codes about it but since I don't create script mods at this time I'm not sure how much on that I can create.
Test Subject
#14 Old 19th Mar 2017 at 5:32 PM
Great mod and great work! However, the fact that "ask to be just friends" can be done autonomously by sims just because it's there is a little...odd. I have some experience with tuning mods and some suggestions on how to make that less likely. If you'd like me to share with you just let me know!
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