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[TESTING] Child2Toddler2Baby v0.6

by Arsil Posted 12th Apr 2017 at 7:04 PM - Updated 21st Jun 2017 at 9:40 AM by Arsil : Minor Update
70 Comments / replies (Who?) - 12 Feedback Posts, 7 Thanks Posts
21 June 2017 Update : Minor BugFixes and improvements. See Changelog at the bottom for details.

QUESTION: do child/toddler Sims use chat and peek aboo too much (and I mean over and over and over again)
with toddlers (and babies, for peek aboo)? I can put a cooldown on that like I did for hugs, if there's a need.


Mod Info
Developed and tested on game version 1.67.
Note that this mod will likely contain bugs, annoyances and overall require more fine tuning.

Mod Overview
- Replaces existing interactions with fixed and enhanced versions. I'll call them ReMastered from now on.
- Adds 2 new soc interactions and 1 new terrain interaction (this is a bit off-topic with the rest of the features of the mod).
- Replaces an existing (allegedly) unused object with a buyable and interactive one.
- Optional (and disabled by default) overhaul of feeding and diapers changing.











Additional Credits
All respective authors and contributors of the tools and tutorials for modding TS3.
MTS and all modders who made the game much more enjoyable.
icemunmun for helping in my time of need.


You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.67
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Arsil_Child2Toddler2Baby.zip 339.8 KB 3,133 21st Jun 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
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70 Comments / Replies (Who?) - 41 Feedback Posts, 23 Thanks Posts
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Inventor
Original Poster
#51 Old 30th Apr 2017 at 10:15 AM
Quote:
Originally Posted by punchthecarbonara
- when using the food maker, both the default baby bottle and the blood recolour have the same name ("Make Baby Bottle", "Make Baby Bottle") so it could be confusing. Is it possible to rename the blood recolour something like "Plasma formula" or similar with tuning?


Re-uploaded. Of course now the name is no longer localized in all languages.

Quote:
is it possible for the blood recolour to be only given to vampire infants/toddlers (or is that impossible since all cc bottles are all made equal), or add an extra step involving plasma fruit?


It's the same object type (class), just a recoloured version. I did it for its role play value, not for gameplay purposes.
What you ask requires some extra work (create a sub-type of specialized baby bottle).
It's doable and probably not too hard, but it's not on my plans.

Many of my mods probably ignore vampire and even Vegetarian Sims dietary peculiarities.

Quote:
I've had trouble trying to get the default baby bottle to show up in the grocery list. The blood recolour, ATS3 diapers and diaper box shows up though (I might need to keep testing this more). Is the code name still "BabyBottle" for it to be put in the chewing gum grocery list?


Yes, "BabyBottle". For reference, here's how that xml should look like with just the chewing gum and the baby bottle:
Test Subject
#52 Old 30th Apr 2017 at 2:00 PM
I loooove the idea! Unfortunatly it won't work with my game, makes it crash everytime.
Forum Resident
THANKS POST
#53 Old 3rd May 2017 at 8:59 PM
Thank you. So far in my 100 baby challenge it seems to be working. Did a diaper change with a child and it worked. However, toddler to toddler on the peek a boo didn't. They started to move to each other than stopped. Other than that so far so good.
Test Subject
THANKS POST
#54 Old 4th May 2017 at 12:58 PM
Amazing mod! I always wanted children to be able to do more with the toddlers! I would love to see a mod where children can help toddlers into or out of their cribs, maybe something like the children can no stretch mod. Thank you so much for creating this mod!
Test Subject
THANKS POST
#55 Old 30th May 2017 at 10:33 PM
Is anyone else experiencing the sim reset when feeding in a highchair?
Inventor
Original Poster
#56 Old 8th Jun 2017 at 7:52 AM
Confirmed. Thanks for the report. I'll look into it...
Inventor
Original Poster
#57 Old 8th Jun 2017 at 7:39 PM Last edited by Arsil : 21st Jun 2017 at 9:48 AM.
Uhm... I didn't see the Sim getting reset, but I've casually read the log
generated by NRaas ErrorTrap.

The thing is that every time I try it works correctly, I can't reproduce
the issue (I can't find a fixed sequence of actions that trigger the error)
and at first glance the code looks all right.

@luvlee215

Does it happen every single time for you or only occasionally?
- In the former case, can you tell me exactly and verbosely what you do?
- In the latter case, do you remember the circumstances?

Anyone else has this problem? I know it's real, I'm just a little baffled.

------

While checking for this issue, I found out a few other things to fix,
but nothing really important, so I'll delay an updated version
until I figure out this problem.
EDIT: updated a new version that fixes those problems (unfortunately only those, not the one discussed here)

By the way, the only reason there's still [Testing] in the title of the mod
is because no one yet gave me feedback on the only (well, beside this
newly discovered issue) thing I really asked and wanted to know.
Test Subject
#58 Old 15th Jun 2017 at 4:22 AM
Great mod! Seems to work very well.
I've encountered maybe a little bug... Sometimes when I click on the hungry moodlet in another sim (not the toddler) instead of the sim going to get food for themselves they queue up an action to feed the toddler! So far this has only happened a few times & I'm not sure just what conditions trigger it, it seems to happen somewhat inconsistently. I'm not sure if it's triggered by the toddler's hunger level, the sim's proximity to the hungry toddler or what. It's a little annoying, especially when the toddler has already gotten a bottle & is eating, then I click the adult's hunger moodlet & they try to give the tot a second bottle
Here are some screenshots of it happening.

Inventor
Original Poster
#59 Old 15th Jun 2017 at 11:14 AM Last edited by Arsil : 21st Jun 2017 at 9:52 AM. Reason: rephrased
Thanks for the feedback.
It took me a bit of time, but I figured out what is happening.

Quote:
Originally Posted by Shojo Dagger
Sometimes when I click on the hungry moodlet in another sim (not the toddler) instead of the sim going to get food for themselves they queue up an action to feed the toddler! So far this has only happened a few times & I'm not sure just what conditions trigger it, it seems to happen somewhat inconsistently. I'm not sure if it's triggered by the toddler's hunger level, the sim's proximity to the hungry toddler or what.


Check the AUTONOMY section in the mod's description to see why hungry Sims
might try to feed a toddler/baby before feeding themselves.

Using the default options (defined in the xml tuning), toddlers/babies are fed autonomously*
only if hungry (i.e. when they have the related moodlets associated with a low score for
the hunger need).

*What happens here is that clicking on the moodlet is equivalent to user directing the Sim
to feed the toddler/baby, so all the checks made when the interaction is used autonomously
are skipped (because you don't want those restrictions applied when user directing a Sim,
just like you don't want the interaction to take a shower to be locked when your Sim is already
clean. Well, I don't know what you want but this is how the game works).

Quote:
It's a little annoying, especially when the toddler has already gotten a bottle & is eating, then I click the adult's hunger moodlet & they try to give the tot a second bottle


The interaction to feed toddlers will NOT be used autonomously if they are
currently drinking from a babybottle (or that action is in their queue). That check
is skipped because the interaction is user directed.

I know it's an odd behaviour: when you click on that moodlet (by the way, I had no idea that
was a thing!) you clearly mean to satisfy the need of that Sim.
If you don't like it, you can remove the advertising of the hunger motive in the FeedOnFloor ITUN
(it's near the bottom, remove the entire line), but that way children won't have any motivation to
autonomously feed toddlers/babies (unless they have the Family Oriented trait).
Test Subject
THANKS POST
#60 Old 22nd Jun 2017 at 5:55 AM
I'll try changing those settings then, and see how I like it.
As I said it's only an annoyance, & pretty minor one, since it only triggers when the toddler & other sim both have hunger status.
The mod's flawless except for that odd little bit, I love it. Thanks again!
Lab Assistant
THANKS POST
#61 Old 24th Jun 2017 at 7:39 PM
Thank you for the update
Test Subject
#62 Old 6th Jul 2017 at 1:50 PM
New feature idea: just like with the fridge, being able to shop for bottles and diapers without entering buy mode would be great!
Lab Assistant
#63 Old 5th Aug 2017 at 7:01 AM
I can't not understand the food maker/bottle warmer. How to connect them? Am I just making a bundle of bottles? Or am I just buying bottles from just the maker?

Feel like your Sims is paying too much for everything?
Mayor MoonieAddict has lowered prices in her Sims 3 town
And she’s passing on the secrets to other Mayors; for free!
Check out my Blog for Mods & Tips
Lab Assistant
#64 Old 5th Aug 2017 at 8:27 PM
Quote:
Originally Posted by Anitaka00
New feature idea: just like with the fridge, being able to shop for bottles and diapers without entering buy mode would be great!


Read the Compatibility tag for how to add them to the grocery store

Feel like your Sims is paying too much for everything?
Mayor MoonieAddict has lowered prices in her Sims 3 town
And she’s passing on the secrets to other Mayors; for free!
Check out my Blog for Mods & Tips
Test Subject
DELETED POST
8th Aug 2017 at 11:50 AM
This message has been deleted by Lulu_c.
Test Subject
#65 Old 8th Aug 2017 at 12:05 PM
Is it possible to make the "feed in high chair" interaction available only when the sim has such a baby jar object in the inventory, as the baby jar from ATS3 , and those jars can be bought from grocery?
Thanks for the great mod!
Field Researcher
#66 Old 13th Aug 2017 at 3:03 AM
Not sure this is only me having problem or not, so I ask here.
Anyone having problem with chat to toddler for teen or order sim or young adult and older sim?
Cause I think after install this one, chat option to toddler is gone from them or if it is there, it's not working.
Lab Assistant
DELETED POST
12th Sep 2017 at 2:01 AM
This message has been deleted by Vampchick.
Lab Assistant
#67 Old 12th Sep 2017 at 2:03 AM
Can the need of a diaper/box be added to the sims store's changing/batheing table? Each action needs a diaper

Feel like your Sims is paying too much for everything?
Mayor MoonieAddict has lowered prices in her Sims 3 town
And she’s passing on the secrets to other Mayors; for free!
Check out my Blog for Mods & Tips
Test Subject
THANKS POST
#68 Old 25th Sep 2017 at 2:08 AM
Thank you so much.
Test Subject
THANKS POST
#69 Old 2nd Nov 2017 at 4:05 PM Last edited by simsmods : 3rd Nov 2017 at 12:52 AM.
thanks I'll try the mod tonight, maybe add potty train ,teach to walk and talk for child sim interactions with the toddlers, and let child sims use the changingtable
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