: Someone in the comments pointed out to me that Child Sims and Monkey Bars are still getting canceled out by it (this is something it didn't occur to me to test). It was having the posture weirdness too. So I added a posture test to the interaction and it seems to have stopped the Monkey Bars cancellation/weirdness. It's V1-2.
Hey, Triplis here.
City Living has a bug with the Dream Big basketball hoop interaction, where sims who have the Active Trait will autonomously cancel their exercise while doing it to go Dream Big instead.
This mod overrides the Dream Big file (S4_E882D22F_00000018_0000000000023FC0) and prevents the cancelation from happening.
For those who may be curious as to the how / what I changed, I added this code under subaction_selection_weight:
<V t="literal" n="super_affordance_compatibility">
<V n="default_inclusion" t="exclude_all" />
This forces it so that sims can't do other interactions while doing Dream Big and vice-versa. I'm not sure why the game is prioritizing Dream Big as it is, but this essentially makes it so that Dream Big has to wait its turn in the queue like a good little interaction. Consequently, I'm no longer seeing it queue up during exercise the way it did before.
Eh, it works! That's what matters.
Let me know if you experience any issues with this. It's a minor change, so it shouldn't impact anything other than Dream Big. But, I mean... still let me know if you run into any problems.