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Picked upload! UPDATE Aug 4: Magical Guardian & Gnome of Protection

by Sophie-David Posted 18th Jun 2017 at 1:25 AM - Updated 5th Aug 2017 at 6:55 PM by Sophie-David : Routing Improvement
28 Comments / replies (Who?) - 10 Feedback Posts, 15 Thanks Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Title: Magical Guardian & Gnome of Protection

UPDATE August 4th, 2017

This update makes several improvements to student routing. For example, if a session is in progress seated around a table and there is a shortage of seating, Sims will stand rather than sitting on the floor.




Purpose

a) To program a half-size garden gnome to act as a whole lot intruder alarm that would summon either a neutral elder warlock or a police officer to remove prowlers, selectable by menu option. Only one of these Gnomes of Protection is necessary to defend the entire lot, inside and outside.

b) To enable this gnome to automatically create (on community lots) and/or invite (on residential lots) an elder warlock to teach Logic skills, raise an interest in Crime, stimulate FreeTime Science Enthusiasm, increase Neatness, satisfy Fun and Social needs, and improve magic skill. If Apartment Life is not available or the user selects the "Disable Magic" menu option, then a police officer will arrest burglars and teach - magic skills are not applicable.

c) If magic is available and enabled, to direct the elder warlock - the "magical guardian" - to catch Burglars and other "Undesirables", or simply "Burglars Only".

d) To give the option for the warlock to cast spells that remove leaf piles and puddles from the lot. If Apartment Life magic is not available, the Gnome's menu options will remove all leaves and puddles with its own built-in "magic".

e) Even if magic is not available or not desired, to optionally protect any gnomes, flamingos and trashcans on a residential lot from vandalism.

f) To supply recolours for the basegame garden gnome.



General Description

The Gnome is compatible with the podiums available in the Opportunity Pack Lectern, Reading Desk and Ravendancer projects.

The Gnome of Protection is available from both the Hobby/Knowledge and Decorative/Sculpture sections of the catalogue at a cost of 75. The mesh is based on and slaved to the basegame garden gnome.


Contents

1) Gnome of Protection - This is one gnome that is not going to be stolen or kicked around - and it will summon a guardian to protect the lot from burglary. This charmed statue can also control leaves and puddles, and reduce vandalism.

The guardian can teach Sims about the dark arts (i.e. criminal psychology), raising Logic skills, Crime interest, FreeTime Science enthusiasm and grade points, while satisfying fun and social needs. If the teacher is a magic user, such as the elder warlock who may be summoned by the Gnome, all in attendance will improve their neatness and comfort level, and students of the occult will increase their magic skill and shift to a neutral alignment.

If Apartment Life is installed and magic is enabled, an elder townie will be transformed into a fully skilled neutral warlock who will dismiss the intruder magically - otherwise, the Gnome will call in a basegame police officer. The warlock or magical guardian will optionally catch "Burglars Only" or several different "Undesirables" including the Basegame Burglar and Repo-Man; University Evil Mascot; Nightlife or Seasons Mrs. CrumpleBottom; and Bon Voyage Unsavory Charlatan. Only the burglar will win the current family a 500 reward when apprehended.

When a burglar is detected, the gnome acquires a red glow. If the intruder is some other "Undesirable", then the gnome projects a blue glow. This effect lasts until the interloper is removed. In cases where the guardian response is delayed - particularly if he was socializing on the lot - failsafe code will automatically remove the intruder.

If there is more than one Gnome of Protection on the lot, only one of them will respond to the trespasser. If there is more than one Gnome of Protection on a lot and they are each enabled to summon the warlock for teaching, there will be a delay of at least ten game minutes between the appearance of each instructor.

If puddles are present on the lot (including the chocolate puddles created by spills from the basegame candy machine) the warlock can be asked to cast the Aqua Deletus spell to remove them. If Seasons is installed and leaf piles are present, he can also use Folium Deletus to discard the leaves. The warlock has a gold badge in the Seasons Fishing talent.

Even without guardian availability, the Gnome can magically delete all leaves and puddles on the lot by selecting the "Dispel Leaves" or "Evaporate Puddles" menu commands.

Regardless of whether a magical guardian is available, the gnome itself will optionally protect basegame gnomes, flamingos and trashcans from being kicked, upset, salvaged from or stolen. In the case of gnomes and flamingos, this protection also disables them from being Viewed. Basegame gnomes may still be stolen, but potential perpetrators will typically be distracted to come and admire the Gnome of Protection instead of committing gnome theft. As a side effect, these Sims will gain just enough Niceness points to prevent them from stealing gnomes in the future. This transformation will be indicated by a starburst effect, centred on the reformed Sim. If you would prefer not to allow this personality shift, either select the "Permit Vandalism" menu option or do not place any basegame gnomes on residential lots that have the Gnome of Protection.

A Sim who has at least three points of Logic may teach using the Gnome, gaining Charisma in the process. Magicians who practice "Neutral" magic and moderately Charismatic Sims (those with at least three Charisma skill points) may do so autonomously.

The Gnome is college accredited for those majoring in Psychology, but regardless of what major they may be specializing in, attending a lecture at the Gnome will grant college credits to all those registered in university. The Gnome satisfies the "Practice Speech, "Read To" and "Be Read to by" wants. Teachers and students will dress appropriately to attend class. In the case of children and teens, those who are not magicians will dress in private school uniforms.

College and school progress is displayed at the beginning and end of each student's learning session. If a school student earns an "A+", additional study will earn Extra Credits which allow a child or teen to take time off without losing a letter grade, or can be saved for advanced placement in college (up to one half term for 1000 points). For students of magic, magic skill and alignment data is displayed at the beginning and end of a student's learning session.









2) Basegame Garden Gnome Recolours - this set of recolours supports the surfaces subset of both the Gnome of Protection and the basegame Kozy Kitsch Gnome: Asparagus, Coconut, Forest, Gold, Grape, Grey, Indigo, Invisible (Built-In), Lime, Russet, Storm, Teal, Umber.



Terms of Use

You may include any item from this set in uploaded lots, whether for free or pay. It is nice but not necessary to provide a credit and link to this page.


Recommendations

I suggest using Pescado's Community Lot Skilling and Enthusiasm patch so that these and all other skill building objects are fully functional on all lots.


Additional Credits

Dizzy2's Daily & Weekly Burglar supported more efficient project testing
GIMP 2 and Microsoft Paint for graphics editing, file conversion, processing, sizing and titling
Jfade's Compressorizer for minimizing file size
Milkshape 3D, Ultimate Unwrap3D Pro and UV Mapper Professional, for 3D modeling and mapping
The Gnome of Protection is accredited in the college Psychology program, for those studying "Dark Magic". The association of psychology with dark magic was inspired by Morganna's "Black Arts" psychology equivalence in her default medieval college replacement project
Numenor's AnyGameStarter, for testing this project in several game environments
SimPE, PJSE, and CEP for Sims 2 object creation


Polygon Counts

Gnome of Protection: 1406 faces, 1030 vertices
(same as the basegame Garden Gnome)

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
sdGnomeProtection.zip | Description: The Gnome of Protection 525.9 KB 652 5th Aug 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Windows Vista/7/8: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\

-or-

4. Place in Program Files: Cut and paste the .package file(s) into your appropriate Install folder:
  • Windows XP: C:\Program Files\EA GAMES\The Sims 2 (Your Latest EP)\TSData\Res\Catalog\Bins
  • Windows Vista/7/8: C:\Program Files\EA GAMES\The Sims 2 (Your Latest EP)\TSData\Res\Catalog\Bins
  • Windows Vista/7/8: C:\Program Files(x86)\EA GAMES\The Sims 2 (Your Latest EP)\TSData\Res\Catalog\Bins
  • Origin: C:\Program Files (x86)\Origin Games\The Sims 2 Ultimate Collection\Fun with Pets\SP9\TSData\Res\Catalog\Bins
  • Mac: APPLICATIONS FOLDER -> THE SIMS 2 -> TSDATA -> RES -> CATALOG


Need more information?
 
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28 Comments / Replies (Who?) - 11 Feedback Posts, 16 Thanks Posts
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Field Researcher
#2 Old 18th Jun 2017 at 6:54 PM
If it scares away the repo man, does that mean you don't lose whatever they came to reposes? And if so, can you program it (or something similar) to scare away the social worker (I have some hacks that have made it so that even though there is an adult or teen in the household, sometimes the game doesn't see it that way and they've tried to take away kids).

The concept is pretty interesting and I like the idea of a one stop burglar alarm.
Top Secret Researcher
Original Poster
#3 Old 19th Jun 2017 at 1:27 AM
Quote:
Originally Posted by Faerieimp
If it scares away the repo man, does that mean you don't lose whatever they came to reposes? And if so, can you program it (or something similar) to scare away the social worker (I have some hacks that have made it so that even though there is an adult or teen in the household, sometimes the game doesn't see it that way and they've tried to take away kids).

The concept is pretty interesting and I like the idea of a one stop burglar alarm.
Yes, the Repo Man will be stopped before he can remove anything.

I had originally planned to include a defense against the Social Worker, but I didn't really like the idea of permitting child abuse or neglect, even if simulated. On the other hand, I really have no sympathy for the Repo process!

~~~

Thank you everyone for the encouragement.
Lab Assistant
#4 Old 19th Jun 2017 at 3:57 PM
Do the Sims still get the bad memory for the thief on the lot? Also, will this take care of the newspaper thieves, because of a fight and them furiousness?
Top Secret Researcher
Original Poster
#5 Old 19th Jun 2017 at 4:57 PM
Quote:
Originally Posted by Alawren
I have been using your candle for fire protection in my Sim's homes and this will be a perfect addition to cover against burglaries. I have noticed the candle is a magnet for any sim with the 3 charisma and fire protection skill and was wondering if there is a way to decrease the attractiveness of the object.
The candle is intentionally attractive because otherwise qualified Sims seem to run off and watch TV or use the swings instead. My thought is that if a player has placed this object on a lot they want it to be used. I found it quite frustrating to set up a college or academy lot and find that no Sims were using the educational objects.

However, if the lectures become tiresome the Lamp of Fire Warding "Deactivate" menu option will disable them, but fire protection will continue. On a community lot it may be more convenient to place the Lamp on an Opportunity Pack Lost Opportunity so you will not need to Deactivate the Lamp every time your Sims go to the lot. The Lost Opportunity can be made invisible so that it does not disturb any theme you may be trying to convey. These suggestions also apply to The Gnome of Protection, and indeed all items in the Opportunity, Ravendancer and crystal ball series.
Top Secret Researcher
Original Poster
#6 Old 19th Jun 2017 at 5:02 PM
Quote:
Originally Posted by h3llsb3ll3
Wow! Just when I thought everything had been thought of for this game you went and created something I didn't even know I wanted. This is really great! As someone who tries to play as realistically as possible I've never been a fan of the repo man. Didn't pay your electric or water bill? Uh oh, say goodbye to your kitchen chairs. If the item had been bought on credit then I guess it would make sense to have it repossessed but our sims buy stuff with their own money so it's just madness. This is super useful in so many ways Thank you so much for this and also thank you for continuing to create for TS2!
Yes I agree, the Repo Man really does not make sense. If you don't pay the utilities then your lights or water may be turned off, but as you say it has nothing to do with the kitchen chairs that you paid for in cash. So the Repo Man was definitely on my hit list! Of course it would have been much simpler just to patch him out but I wanted to have a bit of visual fun.
Top Secret Researcher
Original Poster
#7 Old 19th Jun 2017 at 5:19 PM
Quote:
Originally Posted by ClearaMorph
Do the Sims still get the bad memory for the thief on the lot? Also, will this take care of the newspaper thieves, because of a fight and them furiousness?
Yes, they do get the bad memory and the furious mood towards the thief - but also the reward (I had to code all this in). I wanted the experience to be as similar to the standard police arrest as possible - a magical rather than a technological response. And I don't want it to be too easy for those Simmies!

Currently there is no newspaper protection. I will have to check into newspaper theft, to see if it could be included in the vandalism protection group. In this project I decided that I would not do anything that required an actual patch, i.e. a mod. The Gnome does not alter the EA coding in any way.
Top Secret Researcher
Original Poster
#8 Old 20th Jun 2017 at 3:35 AM
Quote:
Originally Posted by ClearaMorph
Also, will this take care of the newspaper thieves, because of a fight and them furiousness?
After a little research I discovered that newspapers will typically be protected if there is also a basegame gnome on the lot. If there is a basegame gnome present then potential newspaper thieves - i.e. Sims with Niceness points of 2 or less, or furious Sims - will undergo the same personality shift that gnome thieves would. Nasty Sims will become Sims with a Niceness level of 5, and furious Sims will no longer be furious. I think I will leave this rather indirect method of newspaper protection the way it is.
Top Secret Researcher
Original Poster
#9 Old 20th Jun 2017 at 3:58 AM
Quote:
Originally Posted by EternallyStarlitGalaxy
THIS IS AMAZING!!! Thank you so much for posting this, it's such a cool idea! Also, just wondering, but would it be possible to summon a specific sim as the guardian every time? For example, if I made a neutral wizard sim and designated him as the guardian of the household, he would always be the one who shows up? I think that'd be a really interesting addition to my story!~ ^-^
Thank you for your encouragement.

The coding actually works this way already. The Gnome of Protection will only make one Guardian per neighbourhood - unless you have a lot on which you have two activated Gnomes, a second Guardian will not be created. I suspect that most players will not use more than one activated Gnome on a lot.

So provided you don't mind the fact that every lot in the neighbourhood has the same Guardian, I think this will work out for your story. I did it this way so as not to create an unnecessary burden of several additional Sims on the game engine.
Test Subject
#10 Old 20th Jun 2017 at 4:37 PM
Awesome!
Quote:
Originally Posted by Sophie-David
Thank you for your encouragement.

The coding actually works this way already. The Gnome of Protection will only make one Guardian per neighbourhood - unless you have a lot on which you have two activated Gnomes, a second Guardian will not be created. I suspect that most players will not use more than one activated Gnome on a lot.

So provided you don't mind the fact that every lot in the neighbourhood has the same Guardian, I think this will work out for your story. I did it this way so as not to create an unnecessary burden of several additional Sims on the game engine.


Perfect! Thank you so much for the speedy reply and for the awesome download \(^-^)/
Top Secret Researcher
Original Poster
#11 Old 21st Jun 2017 at 11:47 PM
Minor UPDATE June 21st, 2017:

This cosmetic update to the Gnome's catalogue display now shows that this object improves Logic Skill as well as Charisma.
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