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This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is another '"kinda"- unintentional creation: It was supposed to be a coffee table, but I went and drew the mesh and mapped out the slots without using any game mesh for a reference. Everything was at end table height, so this became an end table instead. I still want the coffee table in my game, so once it's finished there will be a matched set.
I saw (yup, again on a TV show) a cool hex coffee table that was basically two nested pieces that spread out into two separate tables. Not really feasible in Sims 2 without a lot of coding, but I thought it would be cool if one of the pieces was all glass. Here's what happened:
I re-used the textures from the MoldiCube table, with the addition of orange. After that Right Said Fred song got stuck in my head, I could only envision this table as bright orange with green glass. Didn't go overboard or get fancy on the slots this time, they're just logically placed for the shape of the tabletop, and there's plenty of them to make it useful.
Some Technical info:
All plastic textures generated in Blender 2.77 and 2.78
All glass textures made in SimPE
in-game price - 207
in-game location - Surfaces>End Tables
total faces - 196
Tools used: Blender 2.77 &2.78, SimPE, Gimp 2.8
shadows - 10
endtable - 120
glass hex- 68
MTS - Delphy, the fine volunteer staff, and community for making me want to contribute
Quaxi and the SimPEteam - their work is invaluable
Numenor - for the CEP
and so much more
Frillen- transparency acumen
pixelhate- guide for navigating the TXMTs