This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
When my son was little I co-slept with him and I felt it was so important to us I'd love for my sims to be able to do it too. I made this object several years ago but I've revamped it for upload to MTS for the Maternity and Beyond theme!
Unfortunately your sims can't feed the baby in their sleep, this is a shame, as it was the most important part for me IRL but at least you can get some cute pictures.
This is also useful for really poor families or historical type hoods (it comes with an invisible recolour).
If you've downloaded this before from Simbology, the main change with this version is that it can now be placed without needing moveobjects on, which is handy. I also toned down the alien texture slightly to bring it into line with MTS's guidelines, even though it's a Maxis texture.
Update 04/11/17: TheRaven/simmer22 has very kindly provided a version which is slaved to Maxis bedding, which means it can match any custom bedding that you use! Thank you TheRaven! Find it in the Downloads tab.
How to use:
Place the co-sleeper pad on the left hand side of the bed in the top two tiles closest to the headboard, with the green arrows facing away from the centre of the bed. If you wish you can use snapobjectstogrid false or setquartertileplacement to adjust placement. It still works as long as it's roughly in the right place.
The object thinks it's a crib so it works exactly like a crib. Adults will need to put infants in and out and toddlers will stand up when they want to be let out. Babies and toddlers crying in the crib will wake adults in the room but they won't wake up if the infant is lying happily awake in the object.
If you're going to have two adults sleeping in the bed with the baby I recommend to have the one on the baby's side get in first because then it looks as though they are all snuggled up together Yeah the baby is a little deep under the covers, but I couldn't explain to my sims that they needed to pull the blankets away for safety, and, well, the baby doesn't seem to mind.
This is higher up than a normal crib so the interactions involve a small amount of clipping, as shown.
Also, the adults will clip into the baby when they get in and out of bed if they're on the same side, including when they get woken up by it crying! And kids don't know that the bed is "in use" so they will quite happily jump up and down on the bed with the baby there, which looks a bit alarming. Rest assured none of these will actually result in any squashing.
Already In Crib Fix - Not necessary to use this but recommended if you want to put a crib in the household as well. It stops the adults from constantly picking the baby up to change the crib they are in when they are trying to sleep. Other more general mods which cover reduced baby interactions like nobabytoddlerswarming and nobabyharrassment already include this fix.
Smart Beds - Again, not needed, but useful if you want your sims to have a specific side of the bed that they always sleep on.
- Comes in 6 Maxis base game crib bedding colours plus invisible recolour
- Costs $60
- Found in Misc/Children
Poly count: 12
Thank you HugeLunatic for helping me work out the placement issue!
Well, honestly, I don't think it's something I'm likely to spend any time on myself, but thank you for the generous offer of help. Slaving may be something that I pick up for a future project, but at this point in time I don't feel like doing it for this one, if that makes sense.
The co-sleep mat is a very neat idea, and I like the less neon alien bedding.
I admit I made a (standalone) slaved file for my own use, since I like having a ton of options for matching nurseries, and if you want, I can send the file to you. Slaving was quite easy, since it was both based off the crib and can use the same textures.
Slaving files along with adding subsets was the first object modding I learned, and it is quite easy once you've done it a few times.
My first reaction was also: Fantastic, great, thank you. Then I tried it in my game (play with base game, Uni, Seasons, FreeTime) and first I had to use 'MoveObjects on' to even be able to place it ON the bed. Then going back to game play, nobody moved anymore.
So any suggestions here of what I'm doing wrong! BTW I have a huge amount of CC, Mods etc and 99% of what I've downloaded works.
Um, I don't know Frokkel95, sorry - I haven't been able to replicate this issue. Unfortunately I'm unable to test this with any game configuration other than all EPs/SPs because I now have the Ultimate Collection so I can't use anygamestarter any more.
But it sounds like you've somehow been using an old version if it needs MoveObjects. Try redownloading the one I uploaded here and check that?