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Picked upload! Self-Configurable Autonomy Mod (SCAM)

by scumbumbo Posted 11th Nov 2017 at 2:22 AM - Updated 20th Nov 2017 at 8:32 AM by scumbumbo : Version 1.1 - minor script changes
85 Comments / replies (Who?) - 14 Feedback Posts, 11 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Updates:
  • v1.1 (Nov 20, 2017)
    • Feature added - Interactions on Control Autonomy dialog are now sorted by name
    • Corrected a cosmetic bug with page number display on dialog
    • Minor performance tweak on first load when starting game

Description

The Self-Configurable Autonomy Mod allows players to alter the autonomy for actions in the game, while it is running. Changes take effect immediately, there is no need to exit and reload the game!

You will be able to configure the "No Autonomy" settings in your game with precise control, turning off only those autonomous actions that you want disabled and leaving the rest to work normally. For instance, you can click on a stereo and disable just "Listen Deeply" if you want. Or click a baby and turn off bounce, shoosh and coo at, while leaving everything else the same.

Your configuration is saved to a text file in the same folder the mod is installed in and reloaded each time you run the game. If needed, the configuration can be removed to restore all default autonomy settings in the game. The file can also be edited with a standard text editor to remove specific entries (handy if you have a lot of things disabled you want to re-enable).

Usage
  • Click an open terrain area in the game (the ground, a floor, etc.) and choose "Enable Control Autonomy".
  • This enables the ability to edit autonomy, it doesn't switch the whole mod on or off - the mod is always on while installed.
  • The control autonomy menu item is only turned on for the current sim (controlled by a hidden trait that is not saved in your game). If you change to another sim you will need to re-enable the menu by clicking the terrain.
  • Now click on an object and choose "Control Autonomy". This will pop-up a dialog with buttons for all autonomous actions that are attached to that object.
    • Click a button to enable or disable autonomy for the described action.
    • If there are more than one page of autonomous actions for that object, you will have a Next Page and Previous Page button available.
    • Click Cancel if you change your mind, no changes are made until you click the Save Changes button.
    • You don't need to click Save Changes on each page if there's more than one change you want to make.
    • Once you click Save Changes, all the autonomous actions you chose will be turned off immediately in the game. The configuration will also be saved to a text file.
    • To re-enable an autonomous action, just click that object again and the disabled actions will appear without an asterisk
    • next to them. Click the button to turn it back on and click Save Changes.
    • There are many autonomy settings that are attached to a sim, for instance to configure phone autonomy click on the sim and look through the many settings to find what you want to turn off.
  • Click on the terrain again and choose "Disable Control Autonomy" to remove the control autonomy button from all the objects in the game. The mod is still running, it just turns off the clutter in your action picker menu.
  • Like most "No Autonomy" mods, you can still choose to have a sim perform the action. This only removes the autonomy from it.
  • Also, again like most autonomy mods, this disables the autonomy for an action. That action may be associated with multiple objects and it will turn off the autonomy for ALL items in the game that allow that action. For instance, turning off "Ghost_Possess" on a table will disable ghosts possessing any other item in the game.
  • Changes are made in memory only and written to a configuration file. You can remove the configuration file to restore all autonomy settings back to default.
  • If you have other No Autonomy mods installed, they will take precedence over this one - you will not be able to configure autonomy for actions that have been removed by another mod.
  • Removing the mod will also restore all autonomy to default. You can retain the configuration file to use later if you wish.

*WARNING* - You can break some game functionality in ways that are not intended by the developer if you turn off the wrong things. If you aren't sure what an action does, you can disable it and re-enable it later if you like. Most choices are pretty clear what they do, but some not so much.

For instance, I'm not sure what would happen if you disable the autonomy for "mailbox_MailmanDeliverMail". Maybe bills will never be delivered, or maybe you just won't get a bill and then have the power turned off anyway, or maybe the mailman will get stuck on your lot wandering around like a zombie.

Typically it would be perfectly safe to try turning something off, then re-enabling it if things don't seem to work right afterwards. Nothing you disable should prevent you from being able to load the game and perform autonomy configuration, but in the worst case you can always delete the configuration file, or edit it with a text editor to remove the action you feel you shouldn't have turned off.

Installation Instructions and Compatibility

To install, unzip the two files contained in the download file into your game's mod folder. It can be placed in a sub-folder if desired. It uses a script, so the mod cannot be installed more than one sub-folder deep.

This mod was written and tested on Windows for The Sims 4 version 1.36.99.1020 (Nov 7, 2017). It should be compatible with any stuff or game packs and other mods (even other No Autonomy mods).

The script uses features of the game that have been stable for years and are not likely to break in future patches. I wrote the core bits of this mod over a year and a half ago, and when I recently started working on finishing it the mod loaded without any issues.

This mod uses the ts4script file format for the script portion of the mod and cannot be installed automatically with a mod manager (until a mod manager is updated to support these files). To install the mod manually, extract both the package and ts4script files from the download into your mods folder.

Script mods must be enabled in your game options for this mod to work properly.

Nobody's bought me a Mac yet, so until I hear from someone who tries it out, I can only assume it will work on a Mac. I don't know of any reason why it wouldn't work.

Additional Credits
  • Kuree and all the others at Sims4Group who have put together the S4PE tool
  • Deaderpool for figuring out how to modify tuning at game load
  • Maybecats for figuring out how to use button dialogs in script mods
  • As always, Scripthoge for writing the script "injector" routines
  • And of course big thanks to the translators:
    • Egureh for the Chinese translation

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Built with Game Version: 1.36.99.10
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
SCAM_Mod.zip | Description: Self-Configurable Autonomy Mod - Nov 20, 2017 16.0 KB 2,628 20th Nov 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
No Extraction Required (Script Mods):
1. Cut and paste the .zip file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Script mods need to be placed directly in \Mods or one level below that (e.g. \Mods\Scripts) Ė sub-folders nested any deeper wonít work.
Extraction Required (Everything Else):
1. Use WinRAR (Windows) to extract the .package file(s) from the .rar or .zip file(s).
2. Cut and paste the .package file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\


Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
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85 Comments / Replies (Who?) - 42 Feedback Posts, 38 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Field Researcher
#51 Old 13th Nov 2017 at 4:47 PM Last edited by egureh : 14th Nov 2017 at 7:07 AM.
Good Lord, this will save me from tons of autonomy modding work. Really thank you!
And Chinese translations for strings:
Download - please read all instructions before downloading any files!
File Type: zip S4_220557DA_80000000_020000007CD3965E%%+STBL.zip (587 Bytes, 8 downloads)
Test Subject
THANKS POST
#52 Old 13th Nov 2017 at 8:51 PM
Thank you so much for this brilliant mod. This solves so many problems I have with my sims. I finally feel like I've taken back control and they are no longer pushing me over the edge!
Test Subject
THANKS POST
#53 Old 13th Nov 2017 at 9:26 PM
Omg youíre the best. No more auto push ups. No more auto checking the toddlers. No more autonomous joining conversations that arenít relevant to the sim Iím playing! Thank you!!!
Test Subject
THANKS POST
#54 Old 14th Nov 2017 at 12:10 AM
Thank you so much for this! The only thing I'm missing is "no auto get water from sink", I don't seem to find that option. Am I overlooking it or is that not included?
Test Subject
#55 Old 14th Nov 2017 at 1:27 AM
Quote:
Originally Posted by littlesims2chick
Omg youíre the best. No more auto push ups. No more auto checking the toddlers. No more autonomous joining conversations that arenít relevant to the sim Iím playing! Thank you!!!


Where is the no check on toddlers? I'm having a bit trouble finding all of these options hahah! I click on sim and then which option is the check on toddler? I unticked "Toddler_AskWhy" cause I thought that'd be the one, but it didn't do anything (as far as I know XD)
Field Researcher
#56 Old 14th Nov 2017 at 1:42 AM
I don't think there are enough thank yous in the world for this mod. I have one question though! Will this work on other sims or pets? A perfect example is my test sim and her cat. I'm currently playing without mods since installing Cats and Dogs, and I notice that my sim will drop whatever it is she's doing, whether I've directed her current action or not, to pick up her cat. Then she sets him back down immediately without performing any other social action that requires her to pick him up. It's driving me crazy. She will be cooking and suddenly stop to pick up the cat only to set him back down again. Same when she's writing a book. It's very annoying.
Top Secret Researcher
Original Poster
#57 Old 14th Nov 2017 at 4:54 AM
Quote:
Originally Posted by Katten93puss
Thank you so much for this! The only thing I'm missing is "no auto get water from sink", I don't seem to find that option. Am I overlooking it or is that not included?

See this earlier post: http://modthesims.info/download.php...049#post5298049
Top Secret Researcher
Original Poster
#58 Old 14th Nov 2017 at 4:58 AM
Quote:
Originally Posted by Katten93puss
Where is the no check on toddlers? I'm having a bit trouble finding all of these options hahah! I click on sim and then which option is the check on toddler? I unticked "Toddler_AskWhy" cause I thought that'd be the one, but it didn't do anything (as far as I know XD)

Not sure, haven't played much with toddlers, but Toddler_AskWhy sounds like an action for a toddler to ask a parent "why is the sky blue" kind of questions. Not sure what the check on toddlers is, if anyone can help out with specifics feel free to shout out.

I'll probably setup a table in the mod description page of known action names, the objects to click and what effect they have - at least for the ones that aren't "obvious."
Top Secret Researcher
Original Poster
#59 Old 14th Nov 2017 at 6:58 AM
Quote:
Originally Posted by egureh
Good Lord, this will save me from tons of autonomy modding work. Really thank you!
And Chinese transltions for strings:

@egureh You are welcome, and a big thanks for your translation - you've sent me so many over the years and it's really appreciated by myself and Simmers alike

The mod and credits have been updated.
Test Subject
THANKS POST
#60 Old 14th Nov 2017 at 9:20 AM
lol! Origin needs to stop updating Sims 4 before the game breaks :p
Test Subject
#61 Old 14th Nov 2017 at 12:39 PM
Quote:
Originally Posted by scumbumbo


Ah haha okey! Thanks and about the check on toddlers maybe the person who managed to get rid of it knows which one to tick ^^
Mad Poster
#62 Old 14th Nov 2017 at 2:03 PM
Quote:
Originally Posted by scumbumbo
It shouldn't conflict with MCCC, but the two mods might get into an argument about who is in control. I've been thinking of contacting Deaderpool to see if he wants to integrate this into MCCC. I have no clue if he'd be interested in that, but it seems to me like it would be a good fit for that mod.

(I have MCCC installed as well, it's a must-have mod after all)

Consider him contacted.

I'll look at what you've done in this, Scumbumbo! It sounds very cool! Sounds like something I might be silly to NOT include rather than trying to do different settings for each interaction that is annoying to one person or another.

Thanks!

MC Command Center <<<- Troubleshooting section on the main description page for installation/configuration issues!
MC Woohoo <<<- Special Considerations section for additional installation/configuration issues!
Test Subject
THANKS POST
#63 Old 14th Nov 2017 at 3:08 PM
great mod working fine
Field Researcher
THANKS POST
#64 Old 14th Nov 2017 at 3:51 PM
I hope the "Check Toddler" is found, at least until the existing "No Check Toddlers" mods are updated! :D
Lab Assistant
#65 Old 14th Nov 2017 at 5:41 PM
@scumbumbo To add to DP, feel free to drop by his Discord for some fun chat.
https://discord.gg/tgzBgEp
Test Subject
THANKS POST
#66 Old 14th Nov 2017 at 10:34 PM
thank you thank you so much! I've been looking for mod like this, where you can configure in one go
Test Subject
THANKS POST
#67 Old 15th Nov 2017 at 12:36 AM
Does this also stop from autonomous cleaning? I don't mind them cleaning the house but when I take them to the park and they spend their time doing nothing but cleaning up after everyone else it really sucks.
Test Subject
THANKS POST
#68 Old 15th Nov 2017 at 3:01 AM
can someone add a german translation?
Top Secret Researcher
Original Poster
#69 Old 15th Nov 2017 at 7:12 AM
Quote:
Originally Posted by Kaotikah
Does this also stop from autonomous cleaning? I don't mind them cleaning the house but when I take them to the park and they spend their time doing nothing but cleaning up after everyone else it really sucks.

Absolutely it can. What you will generally want to do is disable autonomous cleaning actions on the object to be cleaned, e.g. change the autonomy on plates, not on the kitchen sink. Changing the autonomy on the sink just makes it where the Sim can't find a sink to clean dishes, but they will still WANT to clean up the dishes.

By the same token, turn off cleaning actions on a trash pile, not on the garbage cans.

HTH!
Top Secret Researcher
Original Poster
#70 Old 15th Nov 2017 at 8:48 AM
Quote:
Originally Posted by penguinsane
Oooh, this has so much potential. Can it be used to disable sims from using specific sinks (like bathroom sinks) to wash dishes?

See Don't Wash Dishes Where You Angry Poop
Test Subject
#71 Old 15th Nov 2017 at 9:58 PM
Default translation
there is a translation into Russian
Test Subject
THANKS POST
#72 Old 15th Nov 2017 at 10:47 PM
sweet =D installed!
question, will this disable selfies and general phone usage?
Top Secret Researcher
Original Poster
#73 Old 15th Nov 2017 at 11:11 PM
Quote:
Originally Posted by eksynn
sweet =D installed!
question, will this disable selfies and general phone usage?

Sure, just click on a Sim and look for the phone items, e.g. phone_Picker_Chat_Autonomous, phone_PlayGames_AutonomousOnly, etc.
Top Secret Researcher
Original Poster
#74 Old 15th Nov 2017 at 11:14 PM
Quote:
Originally Posted by modmix
there is a translation into Russian

As soon as someone submits one it would be added. I could run it through Google translator or something but since those frequently produce gibberish I feel it's better to get translations from a true bi-lingual speaker.
Test Subject
THANKS POST
#75 Old 16th Nov 2017 at 10:32 PM
omg, thank you, thank you!!! There are just some things that I hate my sims going to do when you're busy at something - now I don't have to get rid of items that distract them! haha
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