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Welfare for Sims

by Spintherism Posted 7th Dec 2017 at 1:24 PM - Updated 11th Dec 2017 at 2:35 PM by Lyralei : editing thumb
60 Comments / replies (Who?) - 7 Feedback Posts, 3 Thanks Posts
During my play-through of a TS4 "poverty challenge" - which brings about a type of strategy and planning you wouldn't typically find in the Sims series, I ended up breaking off a relationship and playing the rest of the game as a single mom with a bunch of kids. Since the pay from a job (the challenge required sticking to the low-pay teen jobs) would be mostly eaten up by a sitter, I stayed home and made a few bucks writing and doing some odd jobs. However, this didn't really feel that realistic in my opinion since TS4 simplifies self-employment so much, so I created this quick mod that pays your family $335 per week to sit back and do absolutely nothing. It's an absurdly low amount of money, but it is realistic - welfare isn't designed to make you rich.

- To sign up for Welfare, apply for a job, like any other career, and select "Welfare Recipient". This job is only available to Adults and Elders. I may make this for kids in the future as well so that having additional children will result in a bigger check (as it works in real life).

- Once you sign up, your Jobs menu will be permanently minimized. There will be no hours or career performance like a typical career. However, you will not be able to get a second job without leaving welfare. This behavior is intended as welfare is not a job, but restricts you from getting one.

- Once every Wednesday, your sim must leave the house for one hour and collect his/her check. It will be deposited into your family funds as usual. If you miss your appointment (every Wednesday at 2:00 PM) you will not get a check for the week. Calling in sick, PTO, vacation time, and any other ways are around this are disabled. You must go there to get paid. You will automatically be sent there unless a door is locked or you are otherwise prevented from leaving.

- You can still do odd jobs, write, steal, or anything else that is "off the books". Again, much like real life, cheating the system is completely possible, but anything obvious such as being on a payroll is disabled.

- You can leave welfare by using the "Quit Job" interaction or by applying for another job. I've edited many of the different career popups and UI elements to better reflect the spirit of this mod, but it is not possible to change these without changing them for all jobs.

Some tips:
-The only property you'll be able to afford relying on this is a 10x10 lot, that costs around 2-4k, with a small structure such as a trailer and as few lights as possible. I tested this by creating a small trailer on a 10x10 and the bills came out to roughly $225 per week which should leave some extra money for other expenses.
- You'll need to be creative. If you miss an appointment for any reason, you'll fall behind even with the above housing setup. A sim should be adept at mooching money from the neighbors or have a decent ability to make money with singing, writing, etc.
- While there isn't anything stopping you from enrolling every adult sim in your household (yet) on welfare, I didn't make this with that in mind. Some of the text specifically states that one sim per household should be enrolled, and I recommend this for the sake of realism.

Requires the Base Game only. If you encounter any bugs, Get To Work may help resolve them. However, this is just a suggestion as I have not tested it with different EP combinations.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Welfare.zip 201.5 KB 16,514 7th Dec 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
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60 Comments / Replies (Who?) - 29 Feedback Posts, 28 Thanks Posts
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Test Subject
#51 Old 18th Dec 2017 at 5:08 PM
I was wondering if you could make this work with all the expansions as i tried to use this mod but it wouldn't work which was quite sad
Lab Assistant
#52 Old 19th Dec 2017 at 1:36 AM
I have all the packs and this does not show up in my game at all.
Lab Assistant
#53 Old 19th Dec 2017 at 1:56 AM
I would love to add this to my game but there's a slight problem: you're using the exact same resources as Neia's Self-Employment career. So I can either have that (plus their other varieties) or I can have yours but not both.

Any way of changing your resource numbers so that it's a separate career and not an overwrite?
Test Subject
#54 Old 19th Dec 2017 at 10:39 AM
Thank u LunyKimberly.. I removed Niea's mod and this one works ... I like the self-employment mod also ... anyway just wanted to say thank u...
Test Subject
20th Dec 2017 at 1:30 AM
This message has been deleted by KaraStars.
Field Researcher
#55 Old 20th Dec 2017 at 3:25 AM
Yes LunyKimberly, thank you for solving the mystery.
Lab Assistant
#56 Old 23rd Dec 2017 at 7:42 AM
I removed Neia's mods and this one will show up in game but the career section is blank, like the picture someone posted earlier. I'll be back to redownload if this mod is ever fixed because it would be cool to add in game.
Lab Assistant
#57 Old 23rd Dec 2017 at 10:52 PM
Originally Posted by Mendota
I would say that if you are on welfare, there is no job performance, so the rating would seem to be correct. After all, there is no "advancement" on welfare. The mod is probably working as intended. Unfortunately it doesn't show up in my game either.

Actually no. The arrow where the performance bar is kept moving constantly so it is definitely not working. If it was a video you would see.
Also it would show the day (which is Wednesday) and the picture and everything.
Test Subject
#58 Old 8th Jan 2018 at 4:19 AM
has anyone figured out how you can use this mod and Neia's Self Employment mod? i'd really like to use this mod, but already have so many sims set to "Self Employment" with Neia's
Lab Assistant
#59 Old 9th Jan 2018 at 7:18 AM
Originally Posted by Paeonia
has anyone figured out how you can use this mod and Neia's Self Employment mod? i'd really like to use this mod, but already have so many sims set to "Self Employment" with Neia's

The only way I've been able to use both is to remove Neia's self employment and just use the others, (business, breeder, veterinarian, etc.)
Test Subject
#60 Old 10th Jan 2018 at 5:35 PM Last edited by urd : 10th Jan 2018 at 5:48 PM.
Originally Posted by imJustMexoxo
Actually no. The arrow where the performance bar is kept moving constantly so it is definitely not working. If it was a video you would see.
Also it would show the day (which is Wednesday) and the picture and everything.

I think I'm getting the same or a similiar error with this mod. It's not because of Neia's Self-Empyoment mod though which I don't use. For me when I start the game with this mod in it shows up for job selection and the job-window gets minimized when on welfare. But if I then extend the job-window there's the constantly moving job-performance mentioned before, which seems off. This happens in my game regardless of if I start the game with other mods in or just the welfare mod and nothing else. I also cleared my cache files in case that changed anything. Is anyone else having the same issue when loading the mod although there's no conflicting mods installed? Or is this how the mod is supposed to work? ^^

Anyway I really like the concept of this mod, so thanks for creating it, even if I can't get it to work.
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