Home | Download | Discussion | Help | Site Map | New Posts | Sign in
MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

NPC Control (Update 23.11.2018)

by Paulson Posted 20th Dec 2017 at 10:49 PM - Updated 23rd Nov 2018 at 12:20 PM by Paulson
Open thumbnail gallery
458 Thanks  Thanks     257 Favourited
Updated to version 1.1.8 23.11.2018:
Added ActorCareer related NPCJobs to assign.
Added settings "NumberOfBackgroundActors" and "NumberOfBackgroundProducers"
Paparazzi should be fixed now (Game now should use existing sims instead of creating new ones)
Bouncers should be fixed now (Only Unplayed Homeless sims will be used)
Fixed issues with Bar and Museum(Selvadorada) zones
Mod should be compatible with the latest game update: 11/20/2018 - PC / Mac
If you have any issues - please report.

There are 4 levels of Directors: Commercial, LowBudgetTV, HighBudgetTV, and Film.
If you want your sim to appear as one, make sure you assign him before the audition and make sure you choose the correct level. Be aware that higher level of Director cannot act as lower one, so assign 4 different sims, or reassign one as you progress.
Use "NumberOfBackgroundActors" and "NumberOfBackgroundProducers" settings to control number of background NPCs. By default game gives you 5 or 6 of each type, so you will need about 10-12 sims for that purpose. Default settings that mod use is 2 and 2. If you want to change them just edit the config file or use commands, for example:
npcc.settings numberofbackgroundactors 0
npcc.settings numberofbackgroundproducers 0

Updated to version 1.1.7 14.11.2018:
Mod should be compatible with the latest game update: 11/13/2018 - PC / Mac

Updated to version 1.1.6 29.10.2018:
Added in-game menu(on sim) with following options:
1) AssignNPCJob
2) RemoveNPCJob
3) AssignNative
4) RemoveNative

Please, read my notes first:
AssignNPCJob - please be aware that to achieve correct assignment for lot-bound jobs like librarian, bartender etc., you must use this option on that lot. For example you want sim named Marcus Flex to be a Gym Trainer. Travel with Marcus to gym lot, one that you want Marcus to work at(or for example you can summon Marcus to that lot with MCCC). Click on Marcus - More Options - NPCC - AssignNPCJob - GymTrainer. Find current gym trainer on lot, Click on him - More Options - NPCC - RemoveNPCJob. Travel to another lot and go back on gym lot. Now you should see Marcus working as Gym Trainer. You can see steps for this example on new screenshots attached to this mod.
AssignNative - this option allows you to assign sims as Selvadorada Natives. Please use only homeless sims for that!

If you have some issues - please report.

Updated to version 1.1.5 26.10.2018:
Fixed some issues with FatherWinter
Fixed some issues with Natives at Selvadorada
Mod should be compatible with the latest game update: 08/16/2018 - PC Mac
If you have some issues, that have not been sorted out - please report.

Updated to version 1.1.4 05.07.2018:
Fixed some bugs with new Seasons NPCs.
Mod should be compatible with the latest game update: 06/26/2018 - PC / Mac
If you have some issues, that have not been sorted out - please report.

Notice 27.05.2018:
Current mod version (1.1.3) is compatible with the latest game update: 5/24/2018 - PC / Mac

Updated to version 1.1.3 17.05.2018:
Fixed a bug with chalet ghosts.

Mod description
Mod prevents the creation of new NPCs, forcing the game to use the sims already created. With the default settings, only homeless unplayed sims are used.

To see and change the settings, at the command prompt, type

To change the settings, at the command prompt, type without the parentheses
npcc.settings {command} {value}

For example,
npcc.settings useonlyhomeless 0

Or through the file npcc.cfg, which creates immediately after starting the game in the folder where the mod is installed. It can be edited in Notepad or Notepad ++ (TextEdit on Mac).

Description of the commands:
{DisableShifts} - disable work shifts. The setting affects bars in all cities. So one bartender will work all day (In the game, by default, there are three work shifts 6: 00-14: 00, 14: 00-22: 00, 22: 00-6: 00, on which three bartenders are appointed).
{DisableUseOnlyHomelessForNormalCareer} - disable only the homeless Sims for careers detective / scientist / doctor (i.e. when {1} uses all sims, {0} only homeless are used).
{DoNotGenerateAliens} - do not generate disguised aliens; controls aliens in the bar and their world.
{DoNotGenerateBears} - do not generate bears.
{DoNotGeneratePetWalkersAndHomelessPets} - does not generate pet walkers and homeless pets, it also controls the ghosts of pets generated in the pets cemetery.
{DoNotGenerateSickPets} - do not generate sick animals (no new animals will be created for vet clinics, but existing ones will be taken).
{DoNotGenerateTragicClown} - do not generate a Tragic Clown.
{DoNotGenerateVampiresWalkBy} - does not generate vampire passers-by.
{NumberOfBarflies} - the number of barflies. The setting works for all bars in all cities.
{NumberOfJungleMarketplaceCraftVendors} - the number of vendors at the jungle market.
{NumberOfJungleMarketplaceNativeCustomers} - the number of native customers at the jungle market.
{NumberOfJungleMarketplaceTourists} - the number of tourists at the jungle market. At the moment, the amount (number of native customers and tourists at the market) is set rigidly, but the ratio of these categories can vary.
{NumberOfMuseumPatronsNative} - the number of native patrons in the museum.
{NumberOfMuseumPatronsTourist} - the number of tourists in the museum. At the moment the amount (number of native and tourist patrons in museum) is set rigidly, but the ratio of these categories can vary.
{UseOnlyHomeless} - use only the homeless.
{UseOnlyUnplayedHouseholds} - use only unplayed households.
{UseOnlyUnplayedHouseholdsPets} - use pets only from unplayed households.

where the value 1 - use the command, 0 - do not use

When you change the settings, you need to reenter the lot.

Unzip and place .ts4script file into your Mods folder or one level below that e.g. Mods\NPCC.
Script mods must be enabled in your game options for this mod to work properly.

If you like my mods, please, support me. Thank you.
Download files
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
npcc_v1.1.4.zip 8.3 KB 4,031 5th Jul 2018
npcc_v1.1.5.zip 8.4 KB 220 26th Oct 2018
npcc_v1.1.6.zip 16.9 KB 622 29th Oct 2018
npcc_v1.1.7.zip 15.8 KB 1,515 14th Nov 2018
npcc_v1.1.8.zip 16.7 KB 1,816 23rd Nov 2018
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use 7zip (recommended), WinRAR (Windows) or Stuffit (OS X) to extract the file(s) from the .rar or .zip file(s). OS X also has a built-in utility for that (just rightclick).

3. Unzip and place .ts4script file into your Mods folder or one level below that e.g. Mods\NPCC.
Ensure that script mods are enabled in game settings.

Need more information?
Page 1 of 10
240 Comments / Replies (Who?) - 185 Feedback Posts, 54 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 1 of 10

Expansion/Stuff packs required:
Sims 4

Built with Game Version:

240 Comments / replies (Who?)



Type: Other

Tags: #npc control