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Prom + After School Activity

by piqiwi Posted 5th Feb 2018 at 1:17 AM - Updated 2nd Apr 2018 at 2:24 AM by piqiwi
 
61 Comments / Replies (Who?) - 46 Feedback Posts, 14 Thanks Posts
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Lab Assistant
Original Poster
#51 Old 17th Feb 2018 at 10:59 PM Last edited by piqiwi : 18th Feb 2018 at 6:38 AM.
Quote: Originally posted by dnrosenrot
Lovely mod! Thank you so much for this, stuff like this make TS2 come back to life. Just a little note, I am an Inteen user, so I followed your instructions, but, it didn't work very well. (My teen went to prom. she came back wih a sufficent, being an A+ student). I changed the load order so your mod loads before Inteen. And it worked brilliant!
P.s I also followed your instructions for the memories with ''the great party'' memory, so thanks to you I was able to translate to spanish

Edit: Ooops I think I found a conlict with Carpool & school bus flexibility by gummilutt. It's there anyway to fix the problem? 'Cause I love both mods; If one loads before the other, the first got blank notifications.


Thank you for the report, I'll put it in conflict section in description. You can try these steps , hopefully it works. About inTeen, it makes me wonder how my mod works when it loads before inTeen, while inTeen "Interaction - At School" should override my "Interaction - At School", and the main process of my mod is in "Interaction - At School" function that overriden by inTeen. how peculiar :D
Lab Assistant
Original Poster
#52 Old 18th Feb 2018 at 3:31 AM Last edited by piqiwi : 18th Feb 2018 at 5:05 AM.
Default Steps if you got blank popup, notification, dialog box or message
Blank popup, notification, dialog box or message is sign of STR# conflict. This conflict cannot be detected by HCDU since HCDU v2 only detects conflict in BHAV, BCON, TTAB and TTAs.
  1. Try to renaming this mod by adding "zzz" in front of its original filename, or try to put only this mod in sims 2 downloads folder and see if there is still blank popup, notification, dialog box or message
  2. If notification become available and no popup, notification, dialog box or message, then there is STR# conflict with other mod. You can try to solve the problem by following these steps here
  3. If notification is still blank , then there is localization problem. You can try to localize the string list by following these steps here
Lab Assistant
Original Poster
#53 Old 18th Feb 2018 at 3:37 AM Last edited by piqiwi : 18th Feb 2018 at 9:12 AM.
Default Steps for String Text Localization (Translation or Blank Popup message Fixed)
Try to follow these steps for localizing the string text into your game region :
  1. Download the "pqw_afterschoolactivity_plugin_00_localization_blank_fixed.rar" and install "pqw_afterschoolactivity_plugin_00_localization.package" and "pqw_mood_swing_plugin_00_afterschoolactivity.package" into your downloads folder, the same folder with "pqw_afterchoolactivity.package"
  2. Open "pqw_afterschoolactivity_plugin_00_localization.package" using SimPE and backup your game region string list as shown in picture number 7 into txt file (as example is the game region is English (UK) in the picture)
  3. Change the language dropdown list into "English" (in the very top of the string list, that is the mod's region. Export the stringlist into txt file, give different filename than your backup one, as shown in picture number 7
  4. Change again the dropdown into your region locale and import the txt file that you've just exported (the "English" one), as shown in picture number 7
  5. You can translate to your language first if you want by changing the "english" txt file into your region language if you desire, before importing back to your region locale. Beware that other game default text string in the string list also will be change into US english if you do not translate it first. You can refer to your backup text file for translation.
  6. You also can localize Custom Memory texts by changing all catalog description part of in "pqw_afterchoolactivity.package"
  7. It is very recomended that all my mods (usually with "pqw_" in the beginning in filename) are have default load order. This means if you rename by adding "z_" to one of my mods, then you also have to rename my others mod by adding "z_". For inTeen user you should put "zzzz_" in all my mods. All plugins packages must be loaded after the main ones.
Lab Assistant
Original Poster
#54 Old 18th Feb 2018 at 3:54 AM Last edited by piqiwi : 24th Feb 2018 at 2:23 PM.
Default Steps for STR# mod conflict
Try to follow these steps if you found STR# mod conflict, that other mod configure the same STR# resource with this mod :
  1. Find the mod that conflicts with this mod. You can put the other mods one by one along this mod to determine which mod that conflict with this mod. Remember that HCDU cannot detect STR# conflict.
  2. Download the "pqw_afterschoolactivity_plugin_00_localization_blank_fixed.rar" and install "pqw_afterschoolactivity_plugin_00_localization.package" and "pqw_mood_swing_plugin_00_afterschoolactivity.package" into your downloads folder, the same folder with "pqw_afterschoolactivity.package"
  3. Open "pqw_afterschoolactivity_plugin_00_localization.package" using SimPE, then open [Text List] in STR# resources
  4. Copy paste line 0x016 (22) until 0x021 (33), if any, from conflicting mod into corresponding lines of [Text List] in "pqw_afterschoolactivity_plugin_00_localization.package" STR# resources. Only lines from 0x016 (22) to 0x021 (33) that are can be changed with string value from other mod.
  5. Commit and save
  6. Make sure that "pqw_afterschoolactivity.package", "pqw_afterschoolactivity_plugin_00_localization.package", and this mod's other plugins if any are loaded after the conflicting mod. You can add "z_" or "zz_" if you want to.
  7. It is very recomended that all my mods (usually with "pqw_" in the beginning in filename) are have default load order. This means if you rename by adding "z_" to one of my mods, then you also have to rename my others mod by adding "z_". For inTeen user you should put "zzzz_" in all my mods. All plugins packages must be loaded after the main ones.
Lab Assistant
Original Poster
#55 Old 18th Feb 2018 at 4:12 AM
Default Steps if You Experience Unusual Behaviour
  1. Make sure that you have the latest version of this mod. You can check the latest version in the desciption tab of this mod
  2. Check using HCDU for possible conflict
  3. Please note, not all conflict can be detected by HDCU. Sometimes conflict happens even without function override, if the mod use higher level function that also excecute the function that this mod use.
  4. Usually this kind of conflict still persists even when you change the load order (e.g by renaming the mod by adding "z_" in front of the filename).
  5. If HCDU cannot detect any conflict, and the problem is not text (STR#) problem, then try to remove other possible mods (or may be all other mods) but this mod, and try to run the game again and see if the problem persists.
  6. If the problem persists, then try to report back to me to be investigated.
  7. If the problem does not occured, then there is conflict with one or more of other mods you've installed. There is no easy way to determine which mod that conflict with this mod if HCDU cannot detect it. You can try one by one put the other mods along with my mod and see if the problem occured.
Lab Assistant
THANKS POST
#56 Old 20th Feb 2018 at 8:09 PM
Thank you so so so much !!! You're awesome ! Thanks for bringing features of the latest sims series into the sims 2 !
Test Subject
#57 Old 2nd Mar 2018 at 5:17 PM Last edited by dnrosenrot : 22nd Mar 2018 at 4:58 AM.
Quote: Originally posted by piqiwi
Thank you for the report, I'll put it in conflict section in description. You can try these steps , hopefully it works. About inTeen, it makes me wonder how my mod works when it loads before inTeen, while inTeen "Interaction - At School" should override my "Interaction - At School", and the main process of my mod is in "Interaction - At School" function that overriden by inTeen. how peculiar :D


(sorry for the prev. deleted post, I'm still newie)

Hmmm, I think the Inteen thing was someting among the flavors paks. Not really sure, but it worked that way, after I took some paks out and put your mod to load after... It worked too, so I'm 80% sure it was the paks, lol.

And for the conclict I did try to make it work, but, I couldn't do it. It's okay, I think it still works, but, the carpool mod messes up with a couple mods I have, so I decided to take it off. And if I put it back later, well, they are just blank notifications, it's okay, it still works.
So thank you anyway for the help and for the awesome mod!
Test Subject
THANKS POST
#58 Old 7th May 2018 at 8:12 PM
Will your mod be incompatible with Let Kids be Kids mod? http://modthesims.info/d/494515
I ask this since I'm pretty sure that mod mods this variable:

Function - Does Sim Work Today ? (BHAV, Group : 0x7F8F4EB6, instance : 0x201C)
Test Subject
THANKS POST
#59 Old 14th Jul 2018 at 5:31 PM
Thanks for doing these great extras and I hope to see more of these kinds of projects from you in the future.
Lab Assistant
#60 Old 25th May 2021 at 9:29 PM
With this mod installed, my sims can't go to school. They would get on the bus then teleport back in the house. I would have them walk to school and they would disappear like they went off to school then teleport back inside the house. I have inteen and did download the inteen version. Does anyone know why that was happening?

If there is no Sims.
There is no life!
Test Subject
THANKS POST
#61 Old 14th Sep 2021 at 6:46 AM
Very cool mod! It would be even cooler if school students, after they went to activities after school, increased their skill by a certain percentage. Let's say a student went to activies after school in a photoclub and got the skill of creativity. It's a shame you didn't add this to this mod. It would be cool if you could customize their skills yourself.
Test Subject
#62 Old 23rd Nov 2023 at 8:52 PM
Sorry for Necro but just telling y'all that have syberspunk's Harder Harder Grades V2.14 http://www.moreawesomethanyou.com/s...cb&topic=3091.0 from More Awesome Than You!, this mod will conflict with syberspunk's mod.

However, loading syberspunk's mod after this mod will resolve it (usually by adding zzz_ in front of the package name).

Hopefully those who wants both mod find this useful :D

Also, thanks for mod!
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