Loading...
Home | Download | Discussion | Help | Site Map | New Posts | Sign in

Latest Site News

Creator Theme: Space! - posted on 8th Jul 2018 at 6:02 PM
MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Picked upload! Mermaids Mod 1.0

by Nyx Posted 22nd Feb 2018 at 11:20 PM - Updated 25th May 2018 at 5:15 PM by Nyx
Open thumbnail gallery
445 Thanks Say Thanks
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
THE MERMAID INTERACTIONS SHOULDN'T GIVE ANYMORE LE ERRORS (THE STATUE COULD STILL GIVE THEM THOUGH).
I WILL UPDATE IT, BUT NOW I HAVE TO FOCUS ON OTHER THINGS FIRST.

--------------------------------------
METHOD FOR WHO HAS PROBLEMS WITH THE STATUE: SINCE THE STATUE DOESN’T WORK PROPERLY FOR YOU, FOR NOW USE THIS CHEAT TO BECOME A MERMAID: traits.equip_trait Mermaid. AS FOR THE SCALES , SELECT YOUR SIM, GO TO “Mermaid” then “Change the color of your scales” and select a color.


After sweat, pain and tears used to create this mod, I'm excited to announce the new mermaid lifestate!
Let's see the features included in this (not very big) mod!:

-How to become a mermaid?-

First of all, you need to buy the "The Queen of the Mermaids" statue, which costs §20.000 (Cheats time!)It can be found under the section “sculptures”, but I highly suggest to just search it using the word “queen”. After you bought it, you'll have two interactions available:
- The typical "Observe" interaction, present in every statue.
- "Remember the "Queen's" legend", where the sim will start to look down, trying to remember the legend of this queen. After they've remembered it, there will be two possible outcomes:
= Fail: The sim will find the legend boring and fake, and thus will receive the "Boooring..." (+3 bored) buff which will last 24 hours straight! With this buff, the sim will not be gifted by the queen because of their skepticism. Once the buff runs out, you can retry again.
= Success: The sim will find the legend very sad, and so they will receive the "This is so sad..." (+3 sad) buff, which will still last 24 hours, but after it passes out, the queen will acknowledge their caring attitude, and will grant your sim's (and your) wish! After that, their legs will start to glow, and scales will appear there, all followed by the "New Scales!" (+8 happy) buff.
=Note: To speed up the process of transformation, when obtaining the sad buff the sim can "cry it out". (This is useful for those who don't like to wait)

-"The Queen of the Mermaids" statue-


- Now you're wondering "Why do I have to remember a legend to become a mermaid", and the answer is in the description of the object, where a legend is written.
- Mermaids will consider the statue a grave, so they can "Mourn the queen". The motivation of this is in the legend, I wonder what will be your theories. A hint is present in the buff they'll receive when they mourned the queen. (The buff is "Such a brave mermaid..." and gives +6 sadness)

-What are the features of the Mermaids?-

Hydration need:
- Let's start with the hydration need, which will replace Hygiene. This need can be filled by swimming in the pool, taking a shower, taking a bath, going on a water slide, etc.
With advantages though, come disadvantages because the Hydration need decays much faster when staying outside during daytime! Normally you'd have to spend most of your time near water sources but, to make things easier, I made sure that everytime they use water and then they don't use it anymore, the "Hydrated" (+2 Happy) buff, which lasts 4 hours, will appear and will slowly fill the hydration need. If a mermaid doesn't care about their hydration they will pass 2 stages before dying:
= The first buff to appear when low on hydration is "Chapped" (+2 uncomfortable), which will make the sim to have a "pretty dried" skin. They will also walk slowly.
= The second and last buff is Dehydrated (+50 uncomfortable), where the sim will almost nearly die. They will have a "very dried" skin and will be unable to use the pool.
After the mermaid passes these two stages, they will die from dehydration. So take good care of your scales, or else...
Scales and Tail:
- Mermaids have the ability to change the color of their scales! You'll just have to select the color under the menu "Change the color of your scales" in the Mermaid pie menu.
The tail, of course, will follow the same color scheme of the scales. There are 6 colors in total. Another thing with the tail, is that they appear only in some specific locations during specific actions!
For ex. Mermaids won't have the tail when they are in the shower, but they will if they are in a bathtub. When a mermaids jumps in the pool it might take a bit for the tail to appear, in case it won't, do "swim laps" and see if that works.
Singing ability:
- Mermaids have one more interaction, that is "Sirens melody", where the sim will sing some notes very briefly. This has effects on other sims (from teens to elders), in fact they will have the "Such a Wonderful voice..." (+8 flirty) buff which lasts 4 hours. Not only when they observe the mermaid, they react by doing a "melted" animation, but they will also accept almost every flirt from the mermaid.

NOTES: Don't do this interaction while swimming, it doesn't work in that case (for now). Also If the sims don't fall under the spell of the mermaid's voice, keep doing the interaction until it works.

FOR WHO HAS CITY LIVING: Mermaids develop the singing skill MUCH MUCH faster (like, in just 1/2 minutes the mermaid has level 10 in the singing skill). And also, the sims who look or stay near the mermaid while is singing (even when they sing in the shower or sing at a karaoke), will have the same reaction they have when they hear the "Sirens Melody".
Some other stuff:
- If Children and childish sims see a mermaid, they might have the "Wow! A Mermaid!" buff (+6 happy) (In the future, a reaction will be created for them)
- Mermaids's autonomy has been slightly modified. If there's a chance, they will jump in the pool, or will take a shower.
- Mermaids are smooth talkers, so if they flirt with a sim, their romance relationship will receive a small but effective bonus.
- Mermaids have wonderful and mythical voices, so they won't talk like normal sims.
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Nyx_MermaidsModV1.0[LASTFIX].rar 3.42 MB 191,363 26th Feb 2018
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
No Extraction Required (Script Mods):
1. Cut and paste the .zip file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Script mods need to be placed directly in \Mods or one level below that (e.g. \Mods\Scripts) – sub-folders nested any deeper won’t work.
Extraction Required (Everything Else):
1. Use WinRAR (Windows) to extract the .package file(s) from the .rar or .zip file(s).
2. Cut and paste the .package file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\


Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
Page 3 of 9
203 Comments / Replies (Who?) - 118 Feedback Posts, 67 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Test Subject
Original Poster
#51 Old 24th Feb 2018 at 8:48 AM
Quote:
Originally Posted by PoppyKris
thank you for this. unfortunately this is giving me nonstop LEs, and my sims never turn into mermaid, the sad buff actually doesn't even go away. After I applied the trait to them by cheating, it turned out they didn't have scales.

They should have a pie menu “mermaid” where you can’t change color of the scales. If it doesn’t work then the entire mod hasn’t been properly fixed. If only the statue gives problems then I’ll remake the options.
Test Subject
THANKS POST
#52 Old 24th Feb 2018 at 9:05 AM
Would you like a dutch translation? I made a dutch translation for your Fairy mod a while back, let me know if you're again interested
Test Subject
DELETED POST
24th Feb 2018 at 9:50 AM
This message has been deleted by ori90.
Test Subject
#53 Old 24th Feb 2018 at 9:55 AM
its still doesnt work for me my sim doesnt listen to me and go out side of the hous from his oun and the sad emotion not geting over its on 0 all the time i tried again latar and my sim remember the queen and just he just dead and leave a grave.
Test Subject
THANKS POST
#54 Old 24th Feb 2018 at 10:05 AM
I have put this wonderful mod back in and out of my game it is throwing me LEs one after the other, so i did a test to be 100% it was this mod, i took every thing out of my mods folder and just left in MCCC that it and scored LEs and thats with no other mods





<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>73d7ae2ac0dedc865a91376e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-02-24 20:29:43</createtime><buildsignature>Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release</buildsignature><categoryid>tunable.py:2138</categoryid><desyncid>73d7ae2ac0dedc865a91376e</desyncid><systemconfig/><screenshot/><desyncdata>[cjiang] Caught exception loading reference. RefName: 139748 Manager: InstanceManager_interaction. TunableReference is set to a value that is not allowed by its class restriction. (ValueError: TunableReference is set to a value that is not allowed by its class restriction.) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 148, in c_api_server_init_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 335, in start_single_service File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 104, in update_incremental_start File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 144, in _execute_gen File ".\mc_utils.py", line 114, in _wrapper_function File ".\mc_injections.py", line 242, in inject_load_data_into_class_instances File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 433, in load_data_into_class_instances File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 654, in load_from_xml File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 699, in feed File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 743, in _load_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 792, in _load_tunable File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1416, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1175, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1175, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 807, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 358, in load_etree_node File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 414, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1416, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1416, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1175, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 807, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 358, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1416, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2151, in load_etree_node File ".\mc_utils.py", line 114, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2138, in load_etree_node ValueError: TunableReference is set to a value that is not allowed by its class restriction. </desyncdata></report>
<report><version>2</version><sessionid>73d7ae2ac0dedc865a91376e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-02-24 20:29:43</createtime><buildsignature>Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release</buildsignature><categoryid>tunable.py:2138</categoryid><desyncid>73d7ae2ac0dedc865a91376e</desyncid><systemconfig/><screenshot/><desyncdata>[cjiang] Caught exception loading reference. RefName: 152368 Manager: InstanceManager_interaction. TunableReference is set to a value that is not allowed by its class restriction. (ValueError: TunableReference is set to a value that is not allowed by its class restriction.) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 148, in c_api_server_init_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 335, in start_single_service File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 104, in update_incremental_start File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 144, in _execute_gen File ".\mc_utils.py", line 114, in _wrapper_function File ".\mc_injections.py", line 242, in inject_load_data_into_class_instances File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 433, in load_data_into_class_instances File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 654, in load_from_xml File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 699, in feed File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 743, in _load_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 792, in _load_tunable File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1416, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1175, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1175, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 807, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 358, in load_etree_node File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 414, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1416, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1416, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1175, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 807, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 358, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1416, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2151, in load_etree_node File ".\mc_utils.py", line 114, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2138, in load_etree_node ValueError: TunableReference is set to a value that is not allowed by its class restriction. </desyncdata></report>
</root>
Test Subject
#55 Old 24th Feb 2018 at 10:22 AM
Quote:
Originally Posted by Nyx
They should have a pie menu “mermaid” where you can’t change color of the scales. If it doesn’t work then the entire mod hasn’t been properly fixed. If only the statue gives problems then I’ll remake the options.


The mod still doesn't work for me, I can't find the statue anywhere
Test Subject
THANKS POST
#56 Old 24th Feb 2018 at 10:50 AM
This mod is great, could you translate it into Polish? Please?
Test Subject
DELETED POST
24th Feb 2018 at 11:52 AM
This message has been deleted by Lussekatt.
Test Subject
#57 Old 24th Feb 2018 at 12:29 PM
i have a problem i can't find the statue on build mod even when i search mermaid it goes to sculture but nothing appears
Test Subject
#58 Old 24th Feb 2018 at 3:07 PM
i have an issue where if i search "Queen", it "Finds" the item in sculpture and sends me there, but its not actually there.
Lab Assistant
#59 Old 24th Feb 2018 at 3:33 PM
So glad it is fixed as I miss playing as a mermaid from Sims 3. Thank you for sharing this amazing mod with us.

If you don't talk to your cats about catnip, who will?
Test Subject
#60 Old 24th Feb 2018 at 4:25 PM
Quote:
Originally Posted by loilit
i have a problem i can't find the statue on build mod even when i search mermaid it goes to sculture but nothing appears


me tooo!
Test Subject
Original Poster
#61 Old 24th Feb 2018 at 5:28 PM Last edited by Nyx : 24th Feb 2018 at 6:28 PM.
Quote:
Originally Posted by shamar2021
me tooo!

Use the method I put on the mod description
Test Subject
#62 Old 24th Feb 2018 at 6:28 PM
Worked for me. One mourning the statue session and the transformation process began, changed to a mermaid after the allotted time. It is lovely and all, but I don't like that the scales are constantly visible and cannot be hidden. We also need a way to un-mermaid-ify ourselves, other than removing the mod.
Test Subject
THANKS POST
#63 Old 24th Feb 2018 at 6:40 PM Last edited by katsimmer13 : 24th Feb 2018 at 7:42 PM.
Hi, I'm a mac user and cannot find the statue. I looked under sculpture and I searched queen. I also you the cheat you put int the description and still nothing came up. I looked in my script mods on the game and it says it's downloaded. What should I do?
Test Subject
DELETED POST
24th Feb 2018 at 7:30 PM
This message has been deleted by earthwcr. Reason: it worked now
Test Subject
THANKS POST
#64 Old 24th Feb 2018 at 8:52 PM
It worked for me thank you
You have to have testingcheats on and have thé m of Mermaid in capital letter
Lab Assistant
THANKS POST
#65 Old 25th Feb 2018 at 2:05 AM
I love this mod so much, but is there a way you can make the mermaids swimming animations play by default as they swim, that would make it more realistic and immersive if you could!
Test Subject
THANKS POST
#66 Old 25th Feb 2018 at 4:07 AM
Very nice! Is this lifestate currently genetic? I would like to have mermaid children/etc
Test Subject
DELETED POST
25th Feb 2018 at 5:15 AM
This message has been deleted by earthwcr. Reason: 09191217
Test Subject
THANKS POST
#67 Old 25th Feb 2018 at 5:29 AM
still getting LEs error logs
Test Subject
THANKS POST
#68 Old 25th Feb 2018 at 6:40 AM
Omg this is awesome! I love your stuff!
Test Subject
#69 Old 25th Feb 2018 at 11:52 AM
I can confirm LE errors too.
Test Subject
Original Poster
#70 Old 25th Feb 2018 at 4:38 PM
Quote:
Originally Posted by silsetto
I can confirm LE errors too.

Do you have the wicked mod installed? From the last exceptions errors people have sent me, I see that they all involved this mod. I remember I saw that, that mod has been updated to prevent it to freak out in front of appearance modifier scripts. So maybe that’s the problem? Just hypnotizing.
Test Subject
#71 Old 25th Feb 2018 at 4:42 PM
Are these compatible with the new patch? The mod isnt showing up on my start menu...
Page 3 of 9

Expansion/Stuff packs required:
Sims 4

Built with Game Version: 1.39.74.10

203 Comments / replies (Who?)

12 Feedback Posts
9 Thanks Posts

317 Favourited

199,672 Downloads

50,308 Views

Tags: #Mermaid, #Mermaids, #Mermaid Mod, #Mermaids Mod