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Enhanced Witches (Update 20/8/18)

by PuddingFace Posted 3rd Mar 2018 at 10:52 AM - Updated 20th Aug 2018 at 6:25 PM by skydome : Update
139 Comments / replies (Who?) - 13 Feedback Posts, 1 Thanks Posts
PLEASE READ THIS BEFORE DOWNLOADING

(Please read this, a lot of questions that people usually ask me about my mod are already explained in the description)

Hi, I'm Skydome.

This is a new mod I've made called enhanced witches. What it does is allow child witches to use magic without stretch animations and Adults and Teens to use magic on them and also adds some new spells and features

How to install

1)First download MagicTuning.7z, WitchEffects.7z and MagicAnimations.7z
2)Then download either EnhancedWitches.7z or EnhancedWitches(flavour 2).7z depending on which one you prefer. Check the flavour info to decide.
3)Download my my Enhanced Wands mod. It's a requirement since 4/08/18
4)Unzip them
5)Place them in Mods/packages folder
6)Start the Game. Give your child witch/wizard/warlock a wand.
7)Done

Flavor Info

1)MagicTuning.7z and MagicAnimations.7z are a must regardless of which flavour you get.
2)In EnhancedWitches.7z LoveCharm and HauntingRitual are set to not be autonomous.
3)In EnhancedWitches(flavour 2).7z LoveCharm, HauntingRitual, FireBlast on Sim, IceBlast on Sim, MotiveCurses, Pestilience Curse are all not autonomous.

Additional Details

1)Children won't be frozen solid from iceblast.
2)Toadification and Love Charm can't be used on Children. Children can use them on Teens and Adults though.
3)Children can have spellcasting duels with other children only. I'll try to change that in the future but currently think of it as being illegal under magical law or something
4) The love charm is set to not be autonomous for this mod.

Wand Bonding Help

Update Log

09/03/18:-


10/03/18:-


29/03/18:-


18/04/18:-


3/05/18:-


8/05/18:-


9/06/18:-


16/07/18:-


4/08/18:-


20/08/18:-


Technical Details

1)The EnhancedWitches.7z is a pure script mod and won't conflict with anything.

2)The MagicAnimations.7z contains the animations, unless someone has made animations with the exact same name and hash, it won't conflict. This 7z file contains 6 packages, all these packages contain different animations and each of these 6 packages have to be placed in the Mods/Packages folder.

3)Now MagicTuning.7z contains a tuning mod. It will conflict with any other mod that modified the ITUN files for magic spells. Please check the mod conflicts section to check which ITUN files are used in this. I also recommend Delphy's dashboard to check for conflicts. Most other witch themed tuning mods will conflict with this one, so please check with Delphy's dashboard. This tuning mod is important for this mod to function properly.

Mod Conflicts


Plans for the future
(Striked means done )
1)Extra Spells like Bad Luck Curse, Knockout Jinx, Energy, Social, Fun, Hydration Charm and Curses. Destoration Ritual etc.
2)Relationship increase and decrease from spells. Like Sims will like you for casting beneficial charms on them and hate you for cursing them.



If there's any problem please let me know in the comments or by PM.

Additional Credits:

TheSweetToddler for the hand movement animation for teleportation

Sofmc9 for showing me how to convert animations and helping with some of the animation conversions.

Painted Wings Production for her tutorial.

Echoweaver for taking a lot of initiative and research in the early stages of the mod which paved the way for this mod.

Lyralei for teaching me a lot about Jazz Scripts and Rigs placement.

Chain_Reaction over at Nraas for teaching me a lot about Script mods and sharing ideas regarding this mod. He also made a modified version of Hybrid mod to help with initial testing of the animations.

Butterbot and Murfee for helping me brainstorm to solve a lot of the problems and for telling me about Rigs and meshes.

All the tutorials from Buzzler, NonaMena and CmarNYC.

The creators of S3PE and Visual Studio 2015.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Supernatural
Built with Game Version: 1.67
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
EnhancedWitches.7z 53.8 KB 4,856 20th Aug 2018
MagicAnimations.7z 3.28 MB 5,750 9th Jun 2018
MagicTuning.7z 7.3 KB 5,465 2nd May 2018
EnhancedWitches(flavor 2).7z 53.9 KB 3,999 20th Aug 2018
WitchEffects.7z 3.7 KB 3,889 16th Jul 2018
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
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139 Comments / Replies (Who?) - 90 Feedback Posts, 44 Thanks Posts
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Forum Resident
Original Poster
#126 Old 24th Aug 2018 at 5:06 PM
Quote:
Originally Posted by MrsSanta
still-playing-sims3 Hi the mod you're thinking about is made by the same genious Skydome I suggest you try it as it so good !!! http://www.modthesims.info/download.php?t=597392 Happy simming


I think they were talking about this mod http://modthesims.info/d/489366 But thank you for the compliment

If you like my mods. Consider supporting me on Patreon https://www.patreon.com/PuddingFace
Test Subject
#127 Old 28th Aug 2018 at 4:54 PM
Quote:
Originally Posted by skydome
I think they were talking about this mod http://modthesims.info/d/489366 But thank you for the compliment


Yeah I meant Sauzer's one, but i'm aware of your mod too. There seem to be a lot of good vampire mods out there.
Test Subject
DELETED POST
21st Sep 2018 at 4:43 PM
This message has been deleted by Teufelskind. Reason: Fail
Test Subject
#128 Old 24th Sep 2018 at 4:30 AM
Thanks for the mod and congratulations for your great job But i have some suggestions for this mod;maybe magical teleporting animations will be good with genie sims' " magically clean" interaction's animations like https://www.youtube.com/watch?v=bLi_NOCeR00 (6.00 - 6.10).And if you can make a "magical teleport" for genies and fairies,i will be appreciate to you (I will suggestions for genie and fairy magical teleport animations,if you are interested,BTW sorry for my english if it's wrong )
Test Subject
#129 Old 29th Sep 2018 at 8:05 PM
Default Conflict with NRaas Hybrid?
Hi, I just installed this, and my witch sim cannot light or put out the fireplace now. Prior to installing this mod, lighting a fire involved casting the fire spell at it, and putting out a fire involved casting the ice spell. It doesn't show up in the menu as casting a spell, you just use the light fire or put out fire action, but for witches, they cast the spells once they reach a level where they know them.

Now, when I try either action, I get an error notification. I'm using Nraas Hybrid, and apparently there is a conflict between this mod and that one.

The error log has this:

Interactions:
1: Put Out Fire
NRaas.HybridSpace.Interactions.PutOutFireInteractionEx+Definition
NRaas.HybridSpace.Interactions.PutOutFireInteractionEx+Definition
UserDirected

Object:

Name: Pyro-Pit with Beige Brick Chimney
Type: Sims3.Gameplay.Objects.Fireplaces.Mimics.FireplaceContemporary
Object id: 0x1072007d44703b10
Position: (1320.7020, 11.5615, 639.7396)
Room id: 7
Level: 1
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.Lot
Lot Name:
Lot Address: 61 Oak Street
IsValid: True
World: UserCreated
OnVacation: False
Season: Spring
Counter: 1
Sim-Time: Sat. at 3:14 PM
Start-Time: 09/29/2018 11:58:12
PreLoadup-Time: 09/29/2018 12:00:16
Loadup-Time: 09/29/2018 12:02:55
Log-Time: 09/29/2018 12:53:45

System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00068 callvirt in NRaas.HybridSpace.Interactions.NRaas.HybridSpace.Interactions.PutOutFireInteractionEx:Run () ()
#1: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#2: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#3: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#4: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#5: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
Forum Resident
Original Poster
#130 Old 30th Sep 2018 at 6:15 PM
Quote:
Originally Posted by FreakyRufus
Hi, I just installed this, and my witch sim cannot light or put out the fireplace now. Prior to installing this mod, lighting a fire involved casting the fire spell at it, and putting out a fire involved casting the ice spell. It doesn't show up in the menu as casting a spell, you just use the light fire or put out fire action, but for witches, they cast the spells once they reach a level where they know them.

Now, when I try either action, I get an error notification. I'm using Nraas Hybrid, and apparently there is a conflict between this mod and that one.

The error log has this:

Interactions:
1: Put Out Fire
NRaas.HybridSpace.Interactions.PutOutFireInteractionEx+Definition
NRaas.HybridSpace.Interactions.PutOutFireInteractionEx+Definition
UserDirected

Object:

Name: Pyro-Pit with Beige Brick Chimney
Type: Sims3.Gameplay.Objects.Fireplaces.Mimics.FireplaceContemporary
Object id: 0x1072007d44703b10
Position: (1320.7020, 11.5615, 639.7396)
Room id: 7
Level: 1
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.Lot
Lot Name:
Lot Address: 61 Oak Street
IsValid: True
World: UserCreated
OnVacation: False
Season: Spring
Counter: 1
Sim-Time: Sat. at 3:14 PM
Start-Time: 09/29/2018 11:58:12
PreLoadup-Time: 09/29/2018 12:00:16
Loadup-Time: 09/29/2018 12:02:55
Log-Time: 09/29/2018 12:53:45

System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00068 callvirt in NRaas.HybridSpace.Interactions.NRaas.HybridSpace.Interactions.PutOutFireInteractionEx:Run () ()
#1: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#2: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#3: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#4: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#5: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()


I'll look into it. Does it happen everytime? With every chimney? Do you have any other mod?

If you like my mods. Consider supporting me on Patreon https://www.patreon.com/PuddingFace
Test Subject
#131 Old 5th Oct 2018 at 8:00 AM
Hey, is there any way to edit the traits that increase/decrease bondlevel with each wand? I'm really digging this mod, but I don't feel like the different wands and their descriptions fit as well as they should with the traits they're set up to work best/worst with :O (ex: sims being compatible with a wand whose desc. doesn't seem to fit them at all, while also not being able to bond with one that really does)
Forum Resident
Original Poster
#132 Old 6th Oct 2018 at 6:45 AM
Quote:
Originally Posted by wINDY12
Hey, is there any way to edit the traits that increase/decrease bondlevel with each wand? I'm really digging this mod, but I don't feel like the different wands and their descriptions fit as well as they should with the traits they're set up to work best/worst with :O (ex: sims being compatible with a wand whose desc. doesn't seem to fit them at all, while also not being able to bond with one that really does)


Not right now. I'll try to make it editable in the future. What's your Sims's traits?

If you like my mods. Consider supporting me on Patreon https://www.patreon.com/PuddingFace
Test Subject
#133 Old 17th Oct 2018 at 9:12 PM
Magic Hands lifetime reward bug
Hello, PuddingFace! First of all, thank you for all the work you've put into this amazing mod! I really like it. It's one of my favorite mods for enhancing existing gameplay mechanics.

Anyway, recently, one of the witches in the current multi-generational household I'm playing has gotten the Magic Hands LTR. As I did not need her preferred wand that she had an excellent bond with anymore, I've simply sold it.

But now, whenever she tries to make a spell, I get the "Bad Wand Bond" moodlet (or something along these lines). The spell success chance seems to be normal for this LTR (always perfect spells), though I'm not 100% sure of it as I would need to make more spells in-game to be sure there are no issues.

Could you please help me?
Forum Resident
Original Poster
#134 Old 18th Oct 2018 at 12:14 PM
Quote:
Originally Posted by TheThirdWizard
Hello, PuddingFace! First of all, thank you for all the work you've put into this amazing mod! I really like it. It's one of my favorite mods for enhancing existing gameplay mechanics.

Anyway, recently, one of the witches in the current multi-generational household I'm playing has gotten the Magic Hands LTR. As I did not need her preferred wand that she had an excellent bond with anymore, I've simply sold it.

But now, whenever she tries to make a spell, I get the "Bad Wand Bond" moodlet (or something along these lines). The spell success chance seems to be normal for this LTR (always perfect spells), though I'm not 100% sure of it as I would need to make more spells in-game to be sure there are no issues.

Could you please help me?


Hi
Are you using the latest version of the mod? I think I fixed this glitch in one of the update. can you redownload and let me know?

If you like my mods. Consider supporting me on Patreon https://www.patreon.com/PuddingFace
Test Subject
#135 Old 18th Oct 2018 at 8:28 PM
Quote:
Originally Posted by PuddingFace
Hi
Are you using the latest version of the mod? I think I fixed this glitch in one of the update. can you redownload and let me know?


I have redownloaded it now. The "EnhancedWitches.package" file seems to have a different size, so certainly it is a different version of the mod. I think it was my mistake then... Most probably I have made a little confusion: I knew that was an update in August that added wand bonding (a feature that I really like BTW), but I didn't know there was another one for bugfixes...

I can't open up the game now, and I won't be able to until next week, but everything should be okay now, I guess. Though if I enocunter the same or any other bug, I will make sure to tell you about it.
Lab Assistant
THANKS POST
#136 Old 22nd Oct 2018 at 7:15 AM
Awesome mod! Just a small comment/request: If there's any way to create an STBL resource for the spells (Good Luck Charm, Motive Charms, etc.), that would be GREAT. I'm using a mod to rename them and it looks like yours overrides it and uses the default strings. It's pretty minor, but I just thought I'd mention it.
Forum Resident
Original Poster
#137 Old 4th Nov 2018 at 3:03 AM
Quote:
Originally Posted by Gaybie
Awesome mod! Just a small comment/request: If there's any way to create an STBL resource for the spells (Good Luck Charm, Motive Charms, etc.), that would be GREAT. I'm using a mod to rename them and it looks like yours overrides it and uses the default strings. It's pretty minor, but I just thought I'd mention it.


Yea I plan on doing that

If you like my mods. Consider supporting me on Patreon https://www.patreon.com/PuddingFace
Scholar
#138 Old 5th Dec 2018 at 7:44 PM
Quote:
Originally Posted by PuddingFace
Yea I plan on doing that


I'd love to have that too. With that mod all spells show up in English and I'd like to have them back in my game language.

The horizon of many people is a circle with a radius of zero. They call this their point of view. - Albert Einstein
Arathea's Area @ TFM's Sims Asylum - TS2 & TS3 Stuff
Scholar
#139 Old Today at 2:14 AM Last edited by arathea : Today at 3:09 AM.
I noticed that with this mod my wizard is hardly losing any magic. Only conjuring apples (both kinds) and play with magic let his magic meter drop. Neither the spell to transform collectibles nor the motive spells I've tried are using up any magic.

ETA: This happens with a wand at +3 and with magic hands, skill level 6.

Also, how does the wand bonding work? I never get a moodlet. For testing I made a sim for the elegant wand who should have a score of +13 (rich, frugal, klepto, charismatic, snob and diva). I've tried all wands with him but didn't see any difference. He did use magic for the transformation spell though (level 2).

The horizon of many people is a circle with a radius of zero. They call this their point of view. - Albert Einstein
Arathea's Area @ TFM's Sims Asylum - TS2 & TS3 Stuff
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