PLEASE READ THIS BEFORE DOWNLOADING
(Please read this, a lot of questions that people usually ask me about my mod are already explained in the description)
Hi, Iím Skydome.
This is a new mod Iíve made called enhanced witches. Currently what it does is allow child witches to use magic without stretch animations and Adults and Teens to use magic on them. But in the future I'll upload new spells and features
How to install
1)First download MagicTuning.7z and MagicAnimations.7z
2)Then download either EnhancedWitches.7z or EnhancedWitches(flavour 2).7z depending on which one you prefer. Check the flavour info to decide.
4)Place them in Mods/packages folder
5)Start the Game. Give your child witch/wizard/warlock a wand.
1)MagicTuning.7z and MagicAnimations.7z
are a must regardless of which flavour you get.
2)In EnhancedWitches.7z LoveCharm
are set to not be autonomous.
3)In EnhancedWitches(flavour 2).7z LoveCharm, HauntingRitual, FireBlast on Sim, IceBlast on Sim, MotiveCurses, Pestilience Curse
are all not autonomous.
1)Children won't be frozen solid from iceblast.
2)Toadification and Love Charm can't be used on Children. Children can use them on Teens and Adults though.
3)Children can have spellcasting duels with other children only. I'll try to change that in the future but currently think of it as being illegal under magical law or something
4) The love charm is set to not be autonomous for this mod.
1)I've updated the Enhanced Witches.7z
2)Makes the motive charms autonomous.
3)I've also merged the animations together in MagicAnimations.7z. So instead of 6 packages for animations namely Apple.package, CoughMirrorCold.package, Dueling.package, PracticeMagicChild.package, SocialChild.package
there is now simply an AllAnimations.package
. The animations are the same, I've just merged them together for your convenience. Please delete the previous version of the mod before installing the updated version.
4)MagicTuning.7z is the same as it was before so no need to redownload it if you already have it.
A new flavour is added, please check the flavour details section for more info
1)The EnhancedWitches.7z is a pure script mod and won't conflict with anything.
2)The MagicAnimations.7z contains the animations, unless someone has made animations with the exact same name and hash, it won't conflict. This 7z file contains 6 packages, all these packages contain different animations and each of these 6 packages have to be placed in the Mods/Packages folder.
3)Now MagicTuning.7z contains a tuning mod. It will conflict with any other mod that modified the ITUN files for magic spells. Please check the mod conflicts
section to check which ITUN files are used in this. I also recommend Delphy's dashboard to check for conflicts. Most other witch themed tuning mods will conflict with this one, so please check with Delphy's dashboard. This tuning mod is important for this mod to function properly.
1)The MagicTuning.package file inside MagicTuning.7z uses these ITUN files CastConvert_GameObject, CastFireBlast_CastSpel, CastFireBlastOnStatue_CastSpellOnStatu, CastFireBlastTerrain_Lot, CastGoodLuckCharm_Sim, CastHauntingCurse_Sim, CastIceBlast_CastSpel, CastIceBlastPlumbing_GameObject, CastIceBlastTerrain_Fire, CastLoveCharm_CastSpel, CastMotiveCharm_Sim, CastMotiveCurse_Sim, CastPestilenceCurse_CastSpel, CastReanimate_Urnstone, CastRestoration_Terrain, CastSpell_Sim, CastSunlightCharm_CastSpel, CastSunlightCharmOnStatue_CastSpellOnStatu, CastToadify_CastSpel, ConjureApple_Sim, MagicallyUpgrade_GameObject, PracticeSpellCasting_Sim, SetAsFavoriteWand_MagicWand, SpellcastingDuel_Sim ITUN files. That's a lot of files, so be careful as to not have a conflicting mod. Again I'll recommend Delphy's dashboard to check for conflicts.
2)Also keep in mind that a lot of the EA spells are disabled by the ITUN files mentioned above and then new spells are added using a script mod so any tuning mod that tunes the EA spells even if they don't conflict will be rendered useless since the EA spells are disabled. In the near future I'll make some xml files for my own spells with different flavors, I had a problem making them right now but they'll be there in the future.
The mod that I know for sure doesn't
conflict is douglasveiga's Gardening Spell mod.
Plans for the future
1)Extra Spells like Bad Luck Curse, Knockout Jinx, Energy, Social, Fun, Hydration Charm and Curses. Destoration Ritual etc.
2)Relationship increase and decrease from spells. Like Sims will like you for casting beneficial charms on them and hate you for cursing them.
If there's any problem please let me know in the comments or by PM.
Sofmc9 for showing me how to convert animations and helping with some of the animation conversions.
Painted Wings Production for her tutorial.
Echoweaver for taking a lot of initiative and research in the early stages of the mod which paved the way for this mod.
Lyralei for teaching me a lot about Jazz Scripts and Rigs placement.
Chain_Reaction over at Nraas for teaching me a lot about Script mods and sharing ideas regarding this mod. He also made a modified version of Hybrid mod to help with initial testing of the animations.
Butterbot and Murfee for helping me brainstorm to solve a lot of the problems and for telling me about Rigs and meshes.
All the tutorials from Buzzler, NonaMena and CmarNYC.
The creators of S3PE
and Visual Studio 2015.