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Enhanced Witches (Update 09/6/18)

by skydome Posted 3rd Mar 2018 at 9:52 AM - Updated 9th Jun 2018 at 6:37 PM by skydome : Update
97 Comments / replies (Who?) - 11 Feedback Posts, 10 Thanks Posts
PLEASE READ THIS BEFORE DOWNLOADING

(Please read this, a lot of questions that people usually ask me about my mod are already explained in the description)

Hi, I'm Skydome.

This is a new mod I've made called enhanced witches. What it does is allow child witches to use magic without stretch animations and Adults and Teens to use magic on them and also adds some new spells and features

How to install

1)First download MagicTuning.7z, WitchEffects.7z and MagicAnimations.7z
2)Then download either EnhancedWitches.7z or EnhancedWitches(flavour 2).7z depending on which one you prefer. Check the flavour info to decide.
3)Unzip them
4)Place them in Mods/packages folder
5)Start the Game. Give your child witch/wizard/warlock a wand.
6)Done

Flavor Info

1)MagicTuning.7z and MagicAnimations.7z are a must regardless of which flavour you get.
2)In EnhancedWitches.7z LoveCharm and HauntingRitual are set to not be autonomous.
3)In EnhancedWitches(flavour 2).7z LoveCharm, HauntingRitual, FireBlast on Sim, IceBlast on Sim, MotiveCurses, Pestilience Curse are all not autonomous.

Additional Details

1)Children won't be frozen solid from iceblast.
2)Toadification and Love Charm can't be used on Children. Children can use them on Teens and Adults though.
3)Children can have spellcasting duels with other children only. I'll try to change that in the future but currently think of it as being illegal under magical law or something
4) The love charm is set to not be autonomous for this mod.

Update Log

09/03/18:-


10/03/18:-


29/03/18:-


18/04/18:-


3/05/18:-


8/05/18:-


9/06/18:-




Technical Details

1)The EnhancedWitches.7z is a pure script mod and won't conflict with anything.

2)The MagicAnimations.7z contains the animations, unless someone has made animations with the exact same name and hash, it won't conflict. This 7z file contains 6 packages, all these packages contain different animations and each of these 6 packages have to be placed in the Mods/Packages folder.

3)Now MagicTuning.7z contains a tuning mod. It will conflict with any other mod that modified the ITUN files for magic spells. Please check the mod conflicts section to check which ITUN files are used in this. I also recommend Delphy's dashboard to check for conflicts. Most other witch themed tuning mods will conflict with this one, so please check with Delphy's dashboard. This tuning mod is important for this mod to function properly.

Mod Conflicts


Plans for the future
(Striked means done )
1)Extra Spells like Bad Luck Curse, Knockout Jinx, Energy, Social, Fun, Hydration Charm and Curses. Destoration Ritual etc.
2)Relationship increase and decrease from spells. Like Sims will like you for casting beneficial charms on them and hate you for cursing them.



If there's any problem please let me know in the comments or by PM.

Additional Credits:

TheSweetToddler for the hand movement animation for teleportation

Sofmc9 for showing me how to convert animations and helping with some of the animation conversions.

Painted Wings Production for her tutorial.

Echoweaver for taking a lot of initiative and research in the early stages of the mod which paved the way for this mod.

Lyralei for teaching me a lot about Jazz Scripts and Rigs placement.

Chain_Reaction over at Nraas for teaching me a lot about Script mods and sharing ideas regarding this mod. He also made a modified version of Hybrid mod to help with initial testing of the animations.

Butterbot and Murfee for helping me brainstorm to solve a lot of the problems and for telling me about Rigs and meshes.

All the tutorials from Buzzler, NonaMena and CmarNYC.

The creators of S3PE and Visual Studio 2015.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Supernatural
Built with Game Version: 1.67
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
EnhancedWitches.7z 44.0 KB 2,162 9th Jun 2018
MagicAnimations.7z 3.28 MB 2,590 9th Jun 2018
MagicTuning.7z 7.3 KB 2,446 2nd May 2018
EnhancedWitches(flavor 2).7z 44.1 KB 1,626 9th Jun 2018
WitchEffects.7z 2.1 KB 832 8th May 2018
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
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97 Comments / Replies (Who?) - 57 Feedback Posts, 36 Thanks Posts
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Field Researcher
#76 Old 18th Mar 2018 at 12:16 AM
Quote:
Originally Posted by Julichi-chan
Hey, for some reason, my child wizard can't do any spells beside conjure apple, neither can play with magic or choose preffered wand. Help. Q^Q


This was also the reason why I thought the mod wasn't working the first time I tried it. The solution however wasn't too obvious (for me anyway) but skydome mentions further up that you need to purchase a wand for your witch child first and have them place it in their inventory before they can start using magic.
Instructor
Original Poster
#77 Old 18th Mar 2018 at 2:14 PM
Quote:
Originally Posted by Julichi-chan
Hey, for some reason, my child wizard can't do any spells beside conjure apple, neither can play with magic or choose preffered wand. Help. Q^Q

Have you read the instructions carefully? Reread them and also make sure there aren't any conflicting mods installed or else it won't work. Check the mod conflict section for details. A lot of other witch mods will conflict with this one.
Test Subject
THANKS POST
#78 Old 19th Mar 2018 at 9:10 PM
Seriously, thank you for this mod!!
I love that you plan on creating new spells! I've always thought witches on generation 3 were very lacking.
If you accept suggestions, create new spells with those big animations from that ambitions special effect spheres (meteor, electroshock, explosions, etc), or even climate and pets spells if possible. And pleeeease a teleportation Spell with a nice visual effect!!!!!
Loved your work! Congratulations!!
Field Researcher
THANKS POST
#79 Old 20th Mar 2018 at 4:54 AM
Thanks!
Test Subject
THANKS POST
#80 Old 26th Mar 2018 at 2:05 AM Last edited by A120 : 26th Mar 2018 at 2:56 AM.
Love the mod, though I think I have some sort of issue post using the mod. At some point it seems like my sims stop gaining magic experince while using magical interactions. I had two prior mods before, but removed them on the off chance there was a conflict, such as some sort of restoration energy fix and a spellcasting dueling mod.

Still the issue persists, the only other thing I use to do was increase some sims magic skill with master controller for reasons, though it seems a couple of sims stop gaining all together. Reason I say this, is I had no issues doing that up until the use of the mod. Right now I'm still trouble shooting things. Hate to remove it as magical kids are pretty cool.

By the way the issue is with a teen sim, she already had a won but I gave her a new one since I had the mod not sure if it's an issue with the wand or not, though any help would be appriecated, seems like now cheating is the only way to progress skills.

Edit: Looks like the issue persists, even after removing the mod. It could be that the skill is so high now that it moves at a snails pace. Most of the magic actions don't seem to move the bar at all even eying it really closely. Sometimes +'s shows up to indicate gain but mostly doesn't seem to do that. All in all conjuring apples seems to be the only thing viable.

If it matters they're preexisting witches atleast 2 of them. As in I made them before the mod.
Instructor
Original Poster
#81 Old 26th Mar 2018 at 1:39 PM
Quote:
Originally Posted by A120
Love the mod, though I think I have some sort of issue post using the mod. At some point it seems like my sims stop gaining magic experince while using magical interactions. I had two prior mods before, but removed them on the off chance there was a conflict, such as some sort of restoration energy fix and a spellcasting dueling mod.

Still the issue persists, the only other thing I use to do was increase some sims magic skill with master controller for reasons, though it seems a couple of sims stop gaining all together. Reason I say this, is I had no issues doing that up until the use of the mod. Right now I'm still trouble shooting things. Hate to remove it as magical kids are pretty cool.

By the way the issue is with a teen sim, she already had a won but I gave her a new one since I had the mod not sure if it's an issue with the wand or not, though any help would be appriecated, seems like now cheating is the only way to progress skills.

Edit: Looks like the issue persists, even after removing the mod. It could be that the skill is so high now that it moves at a snails pace. Most of the magic actions don't seem to move the bar at all even eying it really closely. Sometimes +'s shows up to indicate gain but mostly doesn't seem to do that. All in all conjuring apples seems to be the only thing viable.

If it matters they're preexisting witches atleast 2 of them. As in I made them before the mod.

Hmm OK. Well witches always had trouble leveling up once they reach a high enough level. Spellcasting duels helps level up faster. Is the blue skill progress thingy appearing above the sim's head while you use spells? Make sure your Sim isn't already level 10. Is this happening with just one sim or every sim? Also have you read the install instructions and mod conflict part?
Test Subject
#82 Old 26th Mar 2018 at 2:46 PM Last edited by A120 : 26th Mar 2018 at 8:19 PM.
Quote:
Originally Posted by skydome
Hmm OK. Well witches always had trouble leveling up once they reach a high enough level. Spellcasting duels helps level up faster. Is the blue skill progress thingy appearing above the sim's head while you use spells? Make sure your Sim isn't already level 10. Is this happening with just one sim or every sim? Also have you read the install instructions and mod conflict part?


It's my first time actually playing with Witches so I have no idea how hard it is to level them late level seems more diffcult than normal skills at that level, but all of them are like 7-8 ish thanks to master controller showing hidden levels and all. The progress bar is above their head, sometimes it has pluses like other skills other times it doesn't maybe the pluses is just an occasional visual cue I don't really know. It the bar just doesn't apper to move even to the smallest of notches on the meter either through spellcasting, upgrading items magically, dueling anymore, or magical conversion. Seems like the effect happens to that sim's mom as well. And as far as reading the conflicts yeah, though right off the back I'm not that savy to spot any conflicts so I just removed the mods I thought that were conflicting, leaving only the files necessary for this mod, then removed all mods and no change.

When I have more time I'll try the Delphy tool and see if those mods would show up or not there.

Edit: Alright after using the tool it says no conflicts with either of the other magic mods installed.
Instructor
Original Poster
#83 Old 26th Mar 2018 at 11:56 PM
Quote:
Originally Posted by A120
It's my first time actually playing with Witches so I have no idea how hard it is to level them late level seems more diffcult than normal skills at that level, but all of them are like 7-8 ish thanks to master controller showing hidden levels and all. The progress bar is above their head, sometimes it has pluses like other skills other times it doesn't maybe the pluses is just an occasional visual cue I don't really know. It the bar just doesn't apper to move even to the smallest of notches on the meter either through spellcasting, upgrading items magically, dueling anymore, or magical conversion. Seems like the effect happens to that sim's mom as well. And as far as reading the conflicts yeah, though right off the back I'm not that savy to spot any conflicts so I just removed the mods I thought that were conflicting, leaving only the files necessary for this mod, then removed all mods and no change.

When I have more time I'll try the Delphy tool and see if those mods would show up or not there.

Edit: Alright after using the tool it says no conflicts with either of the other magic mods installed.

I think it's the normal thing you're getting, not because of mod. Witches take a long time to level up, especially in higher levels. You can use Nraas Relativity mod to increase skill gain rate for spellcasting skill. The spell book from the store also increases spellcasting skill faster.
I think EA wanted it to be very difficult to become high level witches. They wanted high level witches to be rarer. That's why it's happening.
Your problem is happening only at high levels right? Not at lower levels?
Test Subject
#84 Old 27th Mar 2018 at 12:29 AM
Quote:
Originally Posted by skydome
I think it's the normal thing you're getting, not because of mod. Witches take a long time to level up, especially in higher levels. You can use Nraas Relativity mod to increase skill gain rate for spellcasting skill. The spell book from the store also increases spellcasting skill faster.
I think EA wanted it to be very difficult to become high level witches. They wanted high level witches to be rarer. That's why it's happening.
Your problem is happening only at high levels right? Not at lower levels?


Don't really have any other low levels in the world I'm playing so hadn't tried. The world's Starlight Shores so any witches there are likely made by me. If necessary I could make another witch to test it out or lower one of the levels. I didn't seem to have that problem until getting lvl 6 or more. Of course each higher skill level has a higher experience scale. Though if it's anything like trying to level up werewolves which I'm more familiar with then the scaling is higher than say typical skills. Either way, thanks for your help thus far. I'll continue to use the mod as it seems now to make no difference whether it's there or no. Maybe I'll try turning them in to normal sims and then turn them back to witches to try and 'reset' them. Granted I don't think they loose the experience they gained as a witch.
Instructor
Original Poster
#85 Old 27th Mar 2018 at 3:18 AM
Quote:
Originally Posted by A120
Don't really have any other low levels in the world I'm playing so hadn't tried. The world's Starlight Shores so any witches there are likely made by me. If necessary I could make another witch to test it out or lower one of the levels. I didn't seem to have that problem until getting lvl 6 or more. Of course each higher skill level has a higher experience scale. Though if it's anything like trying to level up werewolves which I'm more familiar with then the scaling is higher than say typical skills. Either way, thanks for your help thus far. I'll continue to use the mod as it seems now to make no difference whether it's there or no. Maybe I'll try turning them in to normal sims and then turn them back to witches to try and 'reset' them. Granted I don't think they loose the experience they gained as a witch.

Witches take a really really long time. When I first played with a witch that I got frustrated and turned static needs on with cheats and made them constantly use magic and even then it took me 2 days. Yes my witch was practicing magic constantly non stop for 2 days to get to level 10.
Test Subject
THANKS POST
#86 Old 31st Mar 2018 at 4:07 AM
This is what I've been looking for since 2014! Thank you for sharing!
Field Researcher
THANKS POST
#87 Old 31st Mar 2018 at 4:29 PM
Thank you for your hard work and dedication to make this mod possible,Skydome. You've just made the game even better.
Lab Assistant
#88 Old 27th Apr 2018 at 4:48 PM
This mod looks amazing, thank you! But could you please include Arsil's fix for the restoration ritual? I wouldn't ask you to make your mod compatible with other types of mods, but this one is a fix that should have been in the game to begin with.
Instructor
Original Poster
#89 Old 28th Apr 2018 at 2:23 PM
Quote:
Originally Posted by arinabean
This mod looks amazing, thank you! But could you please include Arsil's fix for the restoration ritual? I wouldn't ask you to make your mod compatible with other types of mods, but this one is a fix that should have been in the game to begin with.


From what I know. It already is compatible.
Test Subject
THANKS POST
#90 Old 30th Apr 2018 at 4:05 AM
I just started playing with Supernatural installed and this is exactly what I needed. Thank you oh so much for creating this mod!
Test Subject
THANKS POST
#91 Old 4th May 2018 at 9:02 PM
LOVING these new spells! You are great!!
Lab Assistant
THANKS POST
#92 Old 4th May 2018 at 10:18 PM
Just saying thank you. I am happy that better people than myself at this level of modding create these mods before I forced myself to attempt it. Overrides are one thing for me, but didn't want to try this. Thanks to you, now I don't have to.
Lab Assistant
THANKS POST
#93 Old 12th May 2018 at 6:34 PM
Thank you for the updates , all work as it should and my witches thanks you for every spell they can cast :D
Field Researcher
THANKS POST
#94 Old 20th May 2018 at 3:40 PM
Thanks! These are super cute!
Test Subject
#95 Old 10th Jun 2018 at 2:27 AM
I have an idea, could you perhaps add the option to conjure poison apples at will so that witches will be able to choose what kind of apple they want? You can add a chance of failure, at which a normal apple will be conjured.
Instructor
Original Poster
#96 Old 10th Jun 2018 at 12:33 PM
Quote:
Originally Posted by DoomDesire666
I have an idea, could you perhaps add the option to conjure poison apples at will so that witches will be able to choose what kind of apple they want? You can add a chance of failure, at which a normal apple will be conjured.

Yea I can do that maybe next update.
Instructor
DELETED POST
Original Poster
11th Jun 2018 at 1:03 AM
This message has been deleted by skydome.
Test Subject
DELETED POST
13th Jun 2018 at 7:49 AM
This message has been deleted by Sharpayisavictim.
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