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Creator Theme: Space! - posted on 8th Jul 2018 at 6:02 PM
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Enhanced Witches (Update 16/7/18)

by skydome Posted 3rd Mar 2018 at 9:52 AM - Updated 16th Jul 2018 at 6:06 PM by skydome : Update
107 Comments / replies (Who?) - 14 Feedback Posts, 10 Thanks Posts
PLEASE READ THIS BEFORE DOWNLOADING

(Please read this, a lot of questions that people usually ask me about my mod are already explained in the description)

Hi, I'm Skydome.

This is a new mod I've made called enhanced witches. What it does is allow child witches to use magic without stretch animations and Adults and Teens to use magic on them and also adds some new spells and features

How to install

1)First download MagicTuning.7z, WitchEffects.7z and MagicAnimations.7z
2)Then download either EnhancedWitches.7z or EnhancedWitches(flavour 2).7z depending on which one you prefer. Check the flavour info to decide.
3)Unzip them
4)Place them in Mods/packages folder
5)Start the Game. Give your child witch/wizard/warlock a wand.
6)Done

Flavor Info

1)MagicTuning.7z and MagicAnimations.7z are a must regardless of which flavour you get.
2)In EnhancedWitches.7z LoveCharm and HauntingRitual are set to not be autonomous.
3)In EnhancedWitches(flavour 2).7z LoveCharm, HauntingRitual, FireBlast on Sim, IceBlast on Sim, MotiveCurses, Pestilience Curse are all not autonomous.

Additional Details

1)Children won't be frozen solid from iceblast.
2)Toadification and Love Charm can't be used on Children. Children can use them on Teens and Adults though.
3)Children can have spellcasting duels with other children only. I'll try to change that in the future but currently think of it as being illegal under magical law or something
4) The love charm is set to not be autonomous for this mod.

Update Log

09/03/18:-


10/03/18:-


29/03/18:-


18/04/18:-


3/05/18:-


8/05/18:-


9/06/18:-


16/07/18:-


Technical Details

1)The EnhancedWitches.7z is a pure script mod and won't conflict with anything.

2)The MagicAnimations.7z contains the animations, unless someone has made animations with the exact same name and hash, it won't conflict. This 7z file contains 6 packages, all these packages contain different animations and each of these 6 packages have to be placed in the Mods/Packages folder.

3)Now MagicTuning.7z contains a tuning mod. It will conflict with any other mod that modified the ITUN files for magic spells. Please check the mod conflicts section to check which ITUN files are used in this. I also recommend Delphy's dashboard to check for conflicts. Most other witch themed tuning mods will conflict with this one, so please check with Delphy's dashboard. This tuning mod is important for this mod to function properly.

Mod Conflicts


Plans for the future
(Striked means done )
1)Extra Spells like Bad Luck Curse, Knockout Jinx, Energy, Social, Fun, Hydration Charm and Curses. Destoration Ritual etc.
2)Relationship increase and decrease from spells. Like Sims will like you for casting beneficial charms on them and hate you for cursing them.



If there's any problem please let me know in the comments or by PM.

Additional Credits:

TheSweetToddler for the hand movement animation for teleportation

Sofmc9 for showing me how to convert animations and helping with some of the animation conversions.

Painted Wings Production for her tutorial.

Echoweaver for taking a lot of initiative and research in the early stages of the mod which paved the way for this mod.

Lyralei for teaching me a lot about Jazz Scripts and Rigs placement.

Chain_Reaction over at Nraas for teaching me a lot about Script mods and sharing ideas regarding this mod. He also made a modified version of Hybrid mod to help with initial testing of the animations.

Butterbot and Murfee for helping me brainstorm to solve a lot of the problems and for telling me about Rigs and meshes.

All the tutorials from Buzzler, NonaMena and CmarNYC.

The creators of S3PE and Visual Studio 2015.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Supernatural
Built with Game Version: 1.67
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
EnhancedWitches.7z 48.8 KB 2,640 16th Jul 2018
MagicAnimations.7z 3.28 MB 3,202 9th Jun 2018
MagicTuning.7z 7.3 KB 3,012 2nd May 2018
EnhancedWitches(flavor 2).7z 48.8 KB 2,043 16th Jul 2018
WitchEffects.7z 3.7 KB 1,397 16th Jul 2018
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
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107 Comments / Replies (Who?) - 62 Feedback Posts, 41 Thanks Posts
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Test Subject
#2 Old 3rd Mar 2018 at 7:54 PM
I don't know if this is actually doable, but it would be awesome to see a more interactive version of duels, like in sims makin' magic
Instructor
DELETED POST
Original Poster
3rd Mar 2018 at 8:49 PM
This message has been deleted by skydome.
Test Subject
#3 Old 3rd Mar 2018 at 8:50 PM Last edited by May_33 : 4th Mar 2018 at 12:13 PM.
This is a real dream come true for my child sims, but I have an override for stopping the autonomous love charm which was destabilising my whole town and it edits the "CastLoveCharm_CastSpel XML." which is listed as a conflict in your description. This is such a shame because I love the idea of this mod, but I can't play the town without the conflicting one. My pipe dream is to have both, and that sometime somewhere you wouldn't have to edit the love charm spell. *bats eyelashes*

Edit: This mod also stops the autonomous love charm for all sims so I'm gonna go delete that one and get this one instead. Day Made.

Extra Edit: I tried it and it works! (Game version 1.69) The only thing is that the children don't say anything when they cast spells, but I'm overjoyed by the actual casting that I don't really mind. Great mod. Thanks
Instructor
Original Poster
#4 Old 3rd Mar 2018 at 8:51 PM
Quote:
Originally Posted by still-playing-sims3
I don't know if this is actually doable, but it would be awesome to see a more interactive version of duels, like in sims makin' magic

I've been thinking about it too but I think it's a bit above my skill level right now. I was thinking something like Pokemon.
Instructor
Original Poster
#5 Old 3rd Mar 2018 at 8:52 PM
Quote:
Originally Posted by May_33
This is a real dream come true for my child sims, but I have an override for stopping the autonomous love charm which was destabilising my whole town and it edits the "CastLoveCharm_CastSpel XML." which is listed as a conflict in your description. This is such a shame because I love the idea of this mod, but I can't play the town without the conflicting one. My pipe dream is to have both, and that sometime somewhere you wouldn't have to edit the love charm spell. *bats eyelashes*

In my mod love charms are not autonomous my mod has that feature too
Test Subject
#6 Old 3rd Mar 2018 at 9:13 PM
Quote:
Originally Posted by skydome
In my mod love charms are not autonomous my mod has that feature too


I think I may love you. Does it make it not autonomous for all sims not just children??
Instructor
Original Poster
#7 Old 3rd Mar 2018 at 9:23 PM
Quote:
Originally Posted by May_33
I think I may love you. Does it make it not autonomous for all sims not just children??

Yes all Sims
Test Subject
#8 Old 3rd Mar 2018 at 9:29 PM
Quote:
Originally Posted by skydome
Yes all Sims






Wow that changes things, okay thanks so much!!! merci beaucoup!
Inventor
#9 Old 3rd Mar 2018 at 9:45 PM
I forgot to say: Mildred Hubble thanks you too

Simblr: Elyndaworld * Live Journal: Elandaer
Instructor
#10 Old 3rd Mar 2018 at 9:55 PM
Congrats! So glad to see your persistence pay off.

Own Grandma's Canning Station? Check out the Canning Station Overhaul.
Like doing laundry? Check out the Infinite Laundry Buffs Fix.
Instructor
Original Poster
#11 Old 3rd Mar 2018 at 10:01 PM
Quote:
Originally Posted by May_33


Wow that changes things, okay thanks so much!!! merci beaucoup!

My pleasure
Instructor
Original Poster
#12 Old 3rd Mar 2018 at 10:02 PM
Quote:
Originally Posted by Elynda
I forgot to say: Mildred Hubble thanks you too

Aww!
Instructor
Original Poster
#13 Old 3rd Mar 2018 at 10:03 PM
Quote:
Originally Posted by Butterbot
Congrats! So glad to see your persistence pay off.

Hihi Yea
Scholar
#14 Old 3rd Mar 2018 at 10:12 PM
Quote:
1)Extra Spells like Bad Luck Curse, Knockout Jinx, Energy, Social, Fun, Hydration Charm and Curses. Destoration Ritual etc.
2)Relationship increase and decrease from spells. Like Sims will like you for casting beneficial charms on them and hate you for cursing them.

These sound like great ideas! I'm sure you've thought about it already, but I feel like sims with the "supernatural skeptic" trait should be annoyed by any attempts to cast spells on them. While "supernatural fan"s might not have a negative reaction to curses, because they're geeking out about the fact that magic was used at all. Honestly, the more trait related tuning, the cooler. Another one that jumps to mind is lucky/unlucky sims and luck related spells. I don't know exactly what effect they'd have, but I feel like it should affect them differently in some way.

no power in the verse can stop me
ge smak daun, gyon op nodotaim
jus nou drein jus daun
Field Researcher
#15 Old 3rd Mar 2018 at 11:34 PM
I'm kinda confussed about this part:
"2)Also keep in mind that a lot of the EA spells are disabled by the ITUN files mentioned above and then new spells are added using a script mod so any tuning mod that tunes the EA spells even if they don't conflict will be rendered useless since the EA spells are disabled. In the near future I'll make some xml files for my own spells with different flavors, I had a problem making them right now but they'll be there in the future."
Does that mean that the tuning I made with nraas retuner to adult spells wont work anymore with this mod installed?
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