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Featured upload! TS4 MorphMaker - updated to V3.0 beta on 10/8/2018

by CmarNYC Posted 4th Jun 2018 at 6:41 PM - Updated 9th Oct 2018 at 10:09 PM by CmarNYC : Update
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This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
This tool makes custom TS4 morphs from base and morphed meshes and packages them in CAS sliders and presets.

Supports all species/ages/genders/frames.

Meshing can be done using any 3D editor that will import and export OBJ without changing the vertex order or the face sequence or the group/object names. Tested with Milkshape and Blender.

To use: Download the TS4MorphMaker program zip file, extract, open the folder and run TS4MorphMaker.exe


There are three tutorials posted which have much more complete information and instructions:
Making a CAS slider with TS4MorphMaker using a DeformerMap
Making a CAS preset with TS4MorphMaker using a BGEO
Making a Cat Body Preset and Fur Preset with TS4 MorphMaker using EA Morphs and a Deformer Map

Check back for updates - now that people are using the tool I'm fixing bugs and updating often.

If something doesn't work, please check to see if an update has fixed it. If not, please report any bugs in the comments, giving as much information as possible. Please upload your meshes if you're having trouble making a BGEO or DMap. Please upload your package if it's not working as expected in CAS or the game. If you'd rather not upload, pm me with a link.

Note that the bone delta editor hasn't had much testing, and that support for morphs of custom meshes is mostly untested.

Additional Credits:
s4pe/s4pi is used by MorphMaker for package and image handling. s4pi/s4pe and MorphMaker are open source.
s4pe download: https://github.com/s4ptacle/Sims4Tools/releases
Latest working s4pi source: https://github.com/s4ptacle/Sims4Tools/tree/develop

With thanks to lumialover8 for encouragement and lots and lots of testing. His beautiful sets of ear and hand sliders and presets made with MorphMaker are here: https://luumiasims.com/post/1740062...headed-toward-a

Updates:
V3.0-beta
This is a beta since there are a lot of changes, and the previous version is still available until this one is final.
Enhancements:
  • Full support for cat and dog sliders and presets added.
  • The DeformerMap creation has been substantially rewritten to produce smoother and more accurate maps which are also a bit faster to make. The problem of morphs 'smearing' into the wrong areas and causing distortion should now be gone. Any bumpiness in very high poly meshes should be gone.
  • *Note this exception: In human sims the fingers and inner mouth are mapped onto the same area of the uv1 so DMap morphs cannot be used for either part without distorting the other.
  • Sculpts now include the full set of textures (material, normalmap, specular) and bone deltas.
  • Small fixes and changes.
Bugfix: Export of morphs included tiny inaccuracies due to rounding error causing distortion when exported whole body morphs were used as a morph mesh. This has been corrected.

V2.3.2
Bugfix: Corrected bug causing body preset custom thumbnails to not show up. (Use this version to open and save a package with body preset thumbs to fix it.)
Changes: The thumbnail import/export window will now resize correctly. The preset sort order will display as a decimal number.

V2.3.1
Bugfix: Correction of bug in HotSpotControl display causing gender restriction flags to be incorrectly checked in some conditions.
Changes: Addition of custom regions for Sim Modifiers, for use in body presets meant to affect only one body part. Choice of regions in presets restricted to regions that can have presets. Cosmetic and informational changes to screens.

V2.3.0
Bugfix: Correction of bug in the Tight Boundaries option of DMap creation which caused erroring out.
Changes: Addition of mesh export from all previews, including previews of presets, sculpts, and sim modifiers. Exported meshes can now be modified and used as a morph mesh with the correct standard base mesh for the age/gender.

V2.2.7
Bugfix: Correction of DMap compression bug introduced in previous fix, affecting base/morph pairs of any size with areas of unchanged normals. Anyone using V2.2.6 should update immediately.
Change: Body meshes exported from the Previewer tab will now include the head.

V2.2.6
Bugfix: Correction of bug in whole body compressed DMap creation, resulting in a DMap with bad data. Anyone working with whole body size DMaps should update.
Change: A few user error checks added.
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4MorphMaker_2_3_2_0.zip | Description: Program: Extract and run TS4MorphMaker.exe 5.51 MB 5,228 14th Jun 2018
TS4MorphMakerSource_06-14-18.zip | Description: Source code, not needed to use the tool 5.60 MB 2,125 14th Jun 2018
TS4MorphMaker_3_0_0_0.zip | Description: Beta program: Extract and run TS4MorphMaker.exe 8.94 MB 348 8th Oct 2018
TS4MorphMakerSource_10-08-18.zip | Description: Source code, not needed to use the tool 8.86 MB 242 8th Oct 2018
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use 7zip (recommended), WinRAR (Windows) or Stuffit (OS X) to extract the file(s) from the .rar or .zip file(s). OS X also has a built-in utility for that (just rightclick).

3. Download the TS4MorphMaker program zip file, extract, and run TS4MorphMaker.exe

Need more information?
 
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133 Comments / Replies (Who?) - 100 Feedback Posts, 26 Thanks Posts
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Test Subject
DELETED POST
9th Jun 2018 at 5:23 AM
This message has been deleted by dobro. Reason: solved
Test Subject
#51 Old 9th Jun 2018 at 11:40 AM
Default follow-up
So I went back and tried the blender settings, and it exported well thank you for pointing out something I missed.
Although I hate to trouble you again, but

I've been getting this weird deformity around the pupils and the mouth. The pupils move slightly toward the center, and the mouth looks like it opens. I'm only editing the body, though. Through some blender effects, I tried fixing my modified mesh by means of converting the modified as a shape key, applying blend from shape for the face and unticking add so that it clears any modification of the face from the base, and duplicates the shape key as a separate mesh and exported it. Still getting the bug though.

While it is slightly a minor problem, it bothers me. I'll try to counter the effect by modifying the modified mesh and see what happens.
Screenshots
Ms. Byte
staff: moderator
Original Poster
#52 Old 9th Jun 2018 at 12:16 PM Last edited by CmarNYC : 9th Jun 2018 at 12:41 PM.
Quote:
Originally Posted by Itlol
So I went back and tried the blender settings, and it exported well thank you for pointing out something I missed.
Although I hate to trouble you again, but

I've been getting this weird deformity around the pupils and the mouth. The pupils move slightly toward the center, and the mouth looks like it opens. I'm only editing the body, though. Through some blender effects, I tried fixing my modified mesh by means of converting the modified as a shape key, applying blend from shape for the face and unticking add so that it clears any modification of the face from the base, and duplicates the shape key as a separate mesh and exported it. Still getting the bug though.

While it is slightly a minor problem, it bothers me. I'll try to counter the effect by modifying the modified mesh and see what happens.


Are you trying to morph the fingers or ankles? As it says in the notes at the end of the tutorial, DMap changes to the fingers are likely to smear onto the eyeballs, teeth, and tongue because they're so close together in the uv1. A bone morph should be used instead. Looking at the map again, the eyeballs are very close to the backs of the ankles too and I'm updating the tutorial to mention them.

If that's not it, please upload your base and morph meshes so I can take a look.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Test Subject
THANKS POST
#53 Old 10th Jun 2018 at 11:50 AM
Can this morph hair as well? I was thinking I could try creating people from Pokémon Gold/Silver, Ruby/Sapphire, Diamond/Pearl, Black/White and X/Y.
Ms. Byte
staff: moderator
Original Poster
#54 Old 10th Jun 2018 at 2:45 PM
Quote:
Originally Posted by Ballora
Can this morph hair as well? I was thinking I could try creating people from Pokémon Gold/Silver, Ruby/Sapphire, Diamond/Pearl, Black/White and X/Y.


That's an interesting question. Hair is affected by DMap morphs so it certainly could be done. However, in the uv_1 hair is mapped to the same area as the head (and the shoulders etc for long hair) so any hair morph would also affect the head and maybe upper body. And of course it would affect all hairs. It might be usable for characters that wear only one hair, though. I'm not sure why a morph would be better than just making the hair the way you want but I don't know exactly what you're trying to do.

If you want to try, I think you can just convert a hair mesh to OBJ, keep that as the base, make a morph mesh from it, and plug those into the MorphMaker DMap tab. If you're using Blender use the export settings: Write Normals, Include UVs, Keep Vertex Order.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Test Subject
#55 Old 13th Jun 2018 at 6:19 PM
Hi, It's me again with more questons!)
Default head, that we exporting has flat ears, big eyes and uses strange textures. And from previewer we can export only one preset at once. It can be handy if we can export all presets we preview as one "base head". Is it possible? Or can we change this base head we exporting for different one?
And can we export presets from previewer for custom slider (make "personal" slider for specific presets) not only for presets?
Also there were old slider mod, in which you can you console instead of active points, is it possible to do with morphmaker sliders?
Ms. Byte
staff: moderator
Original Poster
#56 Old 13th Jun 2018 at 9:24 PM
Happy to answer the best I can.

The default head MM exports is the game head mesh. It looks a little different from what you see in CAS and the game because it has no morphs. I think the game uses some default morphs besides the sliders we use. If you mean the entire body mesh has strange textures, the texture mapping may look strange because that's the uv1, the second uv that's used to map the body to the DMaps. If you mean the head, I don't know what's strange about it.

I don't really understand what you're asking. The base heads are the base heads, if you use something else the morph won't look like what you expect. You can export a preset as a morph mesh that can be modified and used as a morph mesh. I don't know why you would want to export all the presets as one mesh. If you mean you want to export a whole preset as one mesh MM already does that.

Exporting a slider is kind of meaningless - you'd have to know how much of each morph is being used. If you want a particular combination of morphs, make a preset and add the modifiers you want with the values determining how much of them is used.

Yes, you can make a Sim Modifier that can be used in a script for console commands. MM won't make the script.

Hope that helps!

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Test Subject
THANKS POST
#57 Old 15th Jun 2018 at 3:15 AM
Hello just a quick question? Do you think you'd update this for Pets? I apologize if this has already been answered!
Lab Assistant
THANKS POST
#58 Old 15th Jun 2018 at 2:00 PM
I tried it and it's amazing. The tutorial is very easy to follow, THANK GOD it included blender Cmar, as always, this was incredibly well done. The baking process of the deformation map doesn't take that much in my case, so it was really easy to retry multiple times to get the perfect shape i wanted. Love the possibility to change the cursor style, that's very handy. Settings are pretty straightforward and self-explanatory, which is great for a tool of this caliber. So many possibilities including pre-set meshing. What else to say, very well done! Can't wait to come up with a slider i really want instead of doing yet another butt slider! What's up with that btw? So many butt sliders! XD
Ms. Byte
staff: moderator
Original Poster
#59 Old 15th Jun 2018 at 2:09 PM
Quote:
Originally Posted by littledica
I tried it and it's amazing. The tutorial is very easy to follow, THANK GOD it included blender Cmar, as always, this was incredibly well done. The baking process of the deformation map doesn't take that much in my case, so it was really easy to retry multiple times to get the perfect shape i wanted. Love the possibility to change the cursor style, that's very handy. Settings are pretty straightforward and self-explanatory, which is great for a tool of this caliber. So many possibilities including pre-set meshing. What else to say, very well done! Can't wait to come up with a slider i really want instead of doing yet another butt slider! What's up with that btw? So many butt sliders! XD


I was worried that the rather complicated process of constructing sliders would be difficult for many people and tried hard to simplify and make it clear, so it means a lot that you and others have said it's easy. So thank you so much! Even though I'm currently working on another butt slider, lol!

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Mad Poster
#60 Old 15th Jun 2018 at 5:46 PM
Does the Chance For Random have any effect on full body presets? When I was messing with Luumia's ear presets I gave them a percentage chance of 1 and the game will use them when I press the randomise button.
I've done the same with the medium-short height preset, again by Luumia, and set the percent to 100 and disabled it for all ages but Teens, yet the game will never choose it, ever, when randomising a Teen in CAS.

My deviantART, MTS Yearbook Origin ID = Alistu
Ms. Byte
staff: moderator
Original Poster
#61 Old 15th Jun 2018 at 6:33 PM Last edited by CmarNYC : 15th Jul 2018 at 11:35 PM.
Quote:
Originally Posted by Menaceman44
Does the Chance For Random have any effect on full body presets? When I was messing with Luumia's ear presets I gave them a percentage chance of 1 and the game will use them when I press the randomise button.
I've done the same with the medium-short height preset, again by Luumia, and set the percent to 100 and disabled it for all ages but Teens, yet the game will never choose it, ever, when randomising a Teen in CAS.


At this point your guess is as good as mine. Could be worthwhile asking about on the EA forums.

Clever idea for shorter teens, btw!

Edit: After poking around I found that the Chance for Random doesn't seem to work the way you'd expect. (Surprise surprise!) There are game presets with values of 1 that don't get picked every time or even very often. So I tried higher numbers, which did have an effect. My guess is that the actual chance percentage is about 10 times the number you enter. I also found the game won't pick the same preset twice in a row. By setting two body presets with a chance of 10 I got it to alternate between them, and got only 1 other preset out of 20 or 30 clicks.

Edit2: Saw your post on EA forums. I was testing with clones of EA presets - if you got different results with Luumia's presets I wonder if they're being treated differently for some reason? Should be interesting to see what they say.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Mad Poster
#62 Old 15th Jun 2018 at 10:34 PM
After reading your edit here, after I had already posted on the forums, I went back to Luumia's file and made no alterations other than setting the random percent to 10 and the game is now actually picking them when I randomise a Sims' frame.
It seems I have to get things wrong and post about it before I can actually get anything working in my game.
Now I'm going to disable them for all ages except Teens and see if they still work. I think making alterations to the file in stages is probably best.

My deviantART, MTS Yearbook Origin ID = Alistu
Ms. Byte
staff: moderator
Original Poster
#63 Old 16th Jun 2018 at 12:27 AM
I have a habit of figuring out problems 10 minutes after posting to ask for help, so I know what you mean.

If you figure out what change was preventing them from randomizing, please let me know!

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Mad Poster
#64 Old 16th Jun 2018 at 12:31 PM
It *appears* to be setting them for only Teens that is stopping the game from using them.
I set them to only YA and the game was still randomly picking them although it was still able to pick them for ANY age Teen and up even if the preset only showed up in the YA section of CAS and the change was applied to all ages once selected. So shrinking a YA and then switching to Elder meant the Elder was still short, for example.
It appears as though my plan for shorter Teens isn't going to work out using this method. Ah well.

My deviantART, MTS Yearbook Origin ID = Alistu
Test Subject
DELETED POST
16th Jun 2018 at 5:26 PM
This message has been deleted by jengelbart. Reason: Problem is solved
Test Subject
THANKS POST
#65 Old 23rd Jun 2018 at 11:59 AM
Before I start extracting sims files again and dive into getting things set up. Would the tool be able to create morphs for the two empty slots on the kids body? Since they presumably don't have any scripts linked to them.
Ms. Byte
staff: moderator
Original Poster
#66 Old 23rd Jun 2018 at 12:35 PM
Quote:
Originally Posted by Thedarkgod
Before I start extracting sims files again and dive into getting things set up. Would the tool be able to create morphs for the two empty slots on the kids body? Since they presumably don't have any scripts linked to them.


According to EA there's only one empty slot, in micro mode. A lot of the toddler/child body regions don't have any morphs associated with them so you could clone those HotSpotControls and add morphs to them.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Test Subject
THANKS POST
#67 Old 25th Jun 2018 at 4:01 PM
Hello as of the season's patch this mod is broken and none of the presets made with it are working thats where everyone is having issues the Luumina slides are broken as well
Ms. Byte
staff: moderator
Original Poster
#68 Old 25th Jun 2018 at 6:22 PM
Quote:
Originally Posted by Yokozii
Hello as of the season's patch this mod is broken and none of the presets made with it are working thats where everyone is having issues the Luumina slides are broken as well


All presets and sliders are working correctly in my game and I haven't seen any other complaints, so you'll have to be more specific about what's going wrong and link me to where everyone is having issues. Did you re-enable mods and cc in your game after the patch?

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Test Subject
#69 Old 25th Jun 2018 at 10:38 PM
Quote:
Originally Posted by CmarNYC
All presets and sliders are working correctly in my game and I haven't seen any other complaints, so you'll have to be more specific about what's going wrong and link me to where everyone is having issues. Did you re-enable mods and cc in your game after the patch?


I always play with cc so i know how enable mods scripts cc etc, and ive made a few of these sliders as well, but mine are currently not working in game.
I will check again for whatever reason it may be before i come back.

also, if you check the SimsVIP post of incompatible mods list after every major patch they have listed of mods that have been reported as broken and a few of the sliders (were) listed yesterday, here is the link:
https://simsvip.com/2018/06/19/brok...tch-seasons-ep/
I dont think many people who use the sliders, (mostly tumblr users) know where the actual resource is from far as the morpher program so they probably didnt know how they'd tell you besides the creators themselves but today it has been updated as working!
Ms. Byte
staff: moderator
Original Poster
#70 Old 25th Jun 2018 at 11:31 PM Last edited by CmarNYC : 26th Jun 2018 at 8:15 PM.
The sliders and presets on the list were reported as working when I checked this morning. Zerbu's presets were not made with MorphMaker. If you have an example of a slider/preset that's not working you can upload it so I can take a look.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Test Subject
THANKS POST
#71 Old 26th Jun 2018 at 1:39 PM
Thank you a lot for your efford you put into this mod! I hope that there'll be sooner or later an update to create also sliders for pets.
Test Subject
#72 Old 27th Jun 2018 at 11:17 PM
Coming Home To You (Ft. Allie Crystal)
Quote:
Originally Posted by CmarNYC
I was worried that the rather complicated process of constructing sliders would be difficult for many people and tried hard to simplify and make it clear, so it means a lot that you and others have said it's easy. So thank you so much! Even though I'm currently working on another butt slider, lol!


Is this a butt slider?
Ms. Byte
staff: moderator
Original Poster
#73 Old 28th Jun 2018 at 12:31 AM
Quote:
Originally Posted by Bo Na Na

Is this a butt slider?


http://modthesims.info/download.php?t=611940

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Page 3 of 6

Expansion/Stuff packs required:
Sims 4

133 Comments / replies (Who?)

17 Feedback Posts
6 Thanks Posts

9,191 Downloads

29,440 Views

Operating System: Windows
Utility Type: CC Editors
Plugin Type: Not Applicable

Tags: #TS4MorphMaker, #morph, #CAS, #slider, #preset