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Featured upload! TS4 MorphMaker - updated to V3.0 beta on 10/8/2018

by CmarNYC Posted 4th Jun 2018 at 7:41 PM - Updated 9th Nov 2018 at 1:15 PM by CmarNYC : Update
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This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
This tool makes custom TS4 morphs from base and morphed meshes and packages them in CAS sliders and presets.

Supports all species/ages/genders/frames.

Meshing can be done using any 3D editor that will import and export OBJ without changing the vertex order or the face sequence or the group/object names. Tested with Milkshape and Blender.

To use: Download the TS4MorphMaker program zip file, extract, open the folder and run TS4MorphMaker.exe


There are three tutorials posted which have much more complete information and instructions:
Making a CAS slider with TS4MorphMaker using a DeformerMap
Making a CAS preset with TS4MorphMaker using a BGEO
Making a Cat Body Preset and Fur Preset with TS4 MorphMaker using EA Morphs and a Deformer Map

Check back for updates - now that people are using the tool I'm fixing bugs and updating often.

If something doesn't work, please check to see if an update has fixed it. If not, please report any bugs in the comments, giving as much information as possible. Please upload your meshes if you're having trouble making a BGEO or DMap. Please upload your package if it's not working as expected in CAS or the game. If you'd rather not upload, pm me with a link.

Note that the bone delta editor hasn't had much testing, and that support for morphs of custom meshes is mostly untested.

Additional Credits:
s4pe/s4pi is used by MorphMaker for package and image handling. s4pi/s4pe and MorphMaker are open source.
s4pe download: https://github.com/s4ptacle/Sims4Tools/releases
Latest working s4pi source: https://github.com/s4ptacle/Sims4Tools/tree/develop

With thanks to lumialover8 for encouragement and lots and lots of testing. His beautiful sets of ear and hand sliders and presets made with MorphMaker are here: https://luumiasims.com/post/1740062...headed-toward-a

Updates:
V3.0-beta
This is a beta since there are a lot of changes, and the previous version is still available until this one is final.
Enhancements:
  • Full support for cat and dog sliders and presets added.
  • The DeformerMap creation has been substantially rewritten to produce smoother and more accurate maps which are also a bit faster to make. The problem of morphs 'smearing' into the wrong areas and causing distortion should now be gone. Any bumpiness in very high poly meshes should be gone.
  • *Note this exception: In human sims the fingers and inner mouth are mapped onto the same area of the uv1 so DMap morphs cannot be used for either part without distorting the other.
  • Sculpts now include the full set of textures (material, normalmap, specular) and bone deltas.
  • Small fixes and changes.
Bugfix: Export of morphs included tiny inaccuracies due to rounding error causing distortion when exported whole body morphs were used as a morph mesh. This has been corrected.

V2.3.2
Bugfix: Corrected bug causing body preset custom thumbnails to not show up. (Use this version to open and save a package with body preset thumbs to fix it.)
Changes: The thumbnail import/export window will now resize correctly. The preset sort order will display as a decimal number.

V2.3.1
Bugfix: Correction of bug in HotSpotControl display causing gender restriction flags to be incorrectly checked in some conditions.
Changes: Addition of custom regions for Sim Modifiers, for use in body presets meant to affect only one body part. Choice of regions in presets restricted to regions that can have presets. Cosmetic and informational changes to screens.

V2.3.0
Bugfix: Correction of bug in the Tight Boundaries option of DMap creation which caused erroring out.
Changes: Addition of mesh export from all previews, including previews of presets, sculpts, and sim modifiers. Exported meshes can now be modified and used as a morph mesh with the correct standard base mesh for the age/gender.

V2.2.7
Bugfix: Correction of DMap compression bug introduced in previous fix, affecting base/morph pairs of any size with areas of unchanged normals. Anyone using V2.2.6 should update immediately.
Change: Body meshes exported from the Previewer tab will now include the head.

V2.2.6
Bugfix: Correction of bug in whole body compressed DMap creation, resulting in a DMap with bad data. Anyone working with whole body size DMaps should update.
Change: A few user error checks added.
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4MorphMaker_2_3_2_0.zip | Description: Program: Extract and run TS4MorphMaker.exe 5.51 MB 5,578 14th Jun 2018
TS4MorphMakerSource_06-14-18.zip | Description: Source code, not needed to use the tool 5.60 MB 2,234 14th Jun 2018
TS4MorphMaker_3_0_0_0.zip | Description: Beta program: Extract and run TS4MorphMaker.exe 8.94 MB 779 8th Oct 2018
TS4MorphMakerSource_10-08-18.zip | Description: Source code, not needed to use the tool 8.86 MB 570 8th Oct 2018
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use 7zip (recommended), WinRAR (Windows) or Stuffit (OS X) to extract the file(s) from the .rar or .zip file(s). OS X also has a built-in utility for that (just rightclick).

3. Download the TS4MorphMaker program zip file, extract, and run TS4MorphMaker.exe

Need more information?
 
Page 4 of 6
139 Comments / Replies (Who?) - 104 Feedback Posts, 28 Thanks Posts
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Test Subject
#76 Old 6th Jul 2018 at 4:05 PM
Hey, is it possible to add dmaps of the pets?
Ms. Byte
staff: moderator
Original Poster
#77 Old 6th Jul 2018 at 5:13 PM
Quote:
Originally Posted by benighted
Hey, is it possible to add dmaps of the pets?


Yes, I just have to load up the meshes and figure out what the map dimensions are and what the new animal regions are. Probably next version.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Test Subject
THANKS POST
#78 Old 12th Jul 2018 at 9:36 PM
I have never used a tool like this before. Is this something I can use to make teens finally shorter than adults?
Ms. Byte
staff: moderator
Original Poster
#79 Old 13th Jul 2018 at 1:00 AM
Quote:
Originally Posted by armymdic
I have never used a tool like this before. Is this something I can use to make teens finally shorter than adults?


There's already a few height sliders, and there's a shorter teens mod but I don't know if it still works.

https://luumiasims.com/post/1748676...r-plus-moremore
http://modthesims.info/d/559329

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Test Subject
DELETED POST
15th Jul 2018 at 6:11 PM
This message has been deleted by P0ta3t0_chips.
Test Subject
#80 Old 15th Jul 2018 at 6:15 PM
is it possible to make teeth/fang sliders?
Not CAS parts or items, but making the teeth mesh larger or smaller, more spaced out or closer together.

sorry, double posted, i'm new here.
Ms. Byte
staff: moderator
Original Poster
#81 Old 15th Jul 2018 at 9:44 PM
Quote:
Originally Posted by P0ta3t0_chips
is it possible to make teeth/fang sliders?
Not CAS parts or items, but making the teeth mesh larger or smaller, more spaced out or closer together.

sorry, double posted, i'm new here.


It's possible but there are potential difficulties. You'd have to use a DMap morph since the teeth mesh isn't numbered for BGEO morphs, and the teeth are so close to the fingers, tongue, and eyeballs in the uv1 that you might get some distortion. Also there's no teeth region for sliders so you'd have to tack it onto another region's sliders.

If you want to try, you can export the lod0 teeth mesh from a teeth CAS part as an .obj, and use that as your base mesh to make a DMap following the tutorial for making a slider using a DMap.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Test Subject
#82 Old 15th Jul 2018 at 9:53 PM
Quote:
Originally Posted by CmarNYC
It's possible but there are potential difficulties. You'd have to use a DMap morph since the teeth mesh isn't numbered for BGEO morphs, and the teeth are so close to the fingers, tongue, and eyeballs in the uv1 that you might get some distortion. Also there's no teeth region for sliders so you'd have to tack it onto another region's sliders.

If you want to try, you can export the lod0 teeth mesh from a teeth CAS part as an .obj, and use that as your base mesh to make a DMap following the tutorial for making a slider using a DMap.


I might try it, and i'll probably keep the slider subtle enough to prevent or minimize distortion. Will report in a few hours/days if it works.
Test Subject
#83 Old 16th Jul 2018 at 10:49 AM
Can this program be used to extract the textures from different basegame presets such as eyes, noses and chins? I've gone through the various "Build" packages and extracted some textures, but I've been unable to match them up with the corresponding presets.
Ms. Byte
staff: moderator
Original Poster
#84 Old 16th Jul 2018 at 7:29 PM
Quote:
Originally Posted by ChrissiBee
Can this program be used to extract the textures from different basegame presets such as eyes, noses and chins? I've gone through the various "Build" packages and extracted some textures, but I've been unable to match them up with the corresponding presets.


Yes. You can go into the tab to edit morph packages, clone the preset, click the button to clone the Sculpt, then in the Edit Sculpts tab export the texture.

There are no names for the presets, but you can get a good idea of what they do from the sim modifier names and the preset preview.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Test Subject
#85 Old 17th Jul 2018 at 1:19 AM
Quote:
Originally Posted by CmarNYC
Yes. You can go into the tab to edit morph packages, clone the preset, click the button to clone the Sculpt, then in the Edit Sculpts tab export the texture.

There are no names for the presets, but you can get a good idea of what they do from the sim modifier names and the preset preview.


Just gave it a try. Exactly what I needed! Thank you so much!
Lab Assistant
THANKS POST
#86 Old 17th Jul 2018 at 11:34 AM
Hello! This program will help me to export a head already modeled in the CAS of the game? For example as a .obj file?
Ms. Byte
staff: moderator
Original Poster
#87 Old 17th Jul 2018 at 6:10 PM
Quote:
Originally Posted by SeluXereZ
Hello! This program will help me to export a head already modeled in the CAS of the game? For example as a .obj file?


No, it can only export presets or single morphs. It should be possible to read a sim's data and export it as a morphed mesh but this program can't do that.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Test Subject
#88 Old 18th Jul 2018 at 12:35 PM
I've run into an issue with a custom ear preset. Following you preset tutorial, I basically just moved a few vertices at the bottom to create a different earlobe shape, using the adult male head. I put it in my game and it worked, but I found that if I tried to switch to any other preset, the new earlobe shape was retained.

I would've expected changing presets to reset the whole ear. Did I do something wrong, or is this the intended effect? How can I reset the ear shape?
Ms. Byte
staff: moderator
Original Poster
#89 Old 18th Jul 2018 at 3:44 PM
How did you construct the preset - using a sculpt or a modifier? Did you set the region to Ears in both the sculpt/modifier and the preset?

If that doesn't help, please upload your package so I can take a look.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Test Subject
#90 Old 18th Jul 2018 at 4:45 PM
Quote:
Originally Posted by CmarNYC
How did you construct the preset - using a sculpt or a modifier? Did you set the region to Ears in both the sculpt/modifier and the preset?

If that doesn't help, please upload your package so I can take a look.

Oops--I forgot to set the region when creating the sculpt. 😳 It's working now!
Test Subject
#91 Old 22nd Jul 2018 at 6:07 PM
Hello, I'm having trouble creating DMaps. I already chose all the DMaps Sizes and even then the error happens if I add Base Robe, if I do not put the Robe, it works normal. But this happens only in Masculine, in feminine it does not happen!

Lab Assistant
#92 Old 22nd Jul 2018 at 7:41 PM
Quote:
Originally Posted by CmarNYC
No, it can only export presets or single morphs. It should be possible to read a sim's data and export it as a morphed mesh but this program can't do that.


Thank!

I hope someone who knows the subject works on that, half simmer community wants it, because to texturize with "skinblend" is much more field to do it on the already sculpted mesh. I dream with that moment

*}·SeluXereZ·{*
Test Subject
#93 Old 22nd Jul 2018 at 11:04 PM
Looks Sooooo Cool! Maybe One Day You Can Make A Default Skin Creator!
Ms. Byte
staff: moderator
Original Poster
#94 Old 23rd Jul 2018 at 1:36 PM
Quote:
Originally Posted by thiagomichel
Hello, I'm having trouble creating DMaps. I already chose all the DMaps Sizes and even then the error happens if I add Base Robe, if I do not put the Robe, it works normal. But this happens only in Masculine, in feminine it does not happen!



Please upload the base and morph meshes you're having trouble with (all four, skintight and robe) so I can take a look.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Test Subject
#95 Old 23rd Jul 2018 at 11:40 PM
Default Can you use already made sims to make presets?
^ is this possible? Thank you!


*edit

I have this preset that i found on a grim reaper sim with a nose i like, but its not close to any of the presets already in game (shape and texture).
Test Subject
THANKS POST
#96 Old 31st Jul 2018 at 12:40 AM
Absolutely lovely! I'll give this a go later this month, and I'll let you know if it works out with Autodesk Maya. Thanks!
Test Subject
THANKS POST
#97 Old 10th Aug 2018 at 3:52 PM
Hello. it there any way to actually morph the characters? I was thinking about making a conjoined twin if it's possible.
Ms. Byte
staff: moderator
Original Poster
#98 Old 10th Aug 2018 at 10:49 PM
Quote:
Originally Posted by MariDaPanda
Hello. it there any way to actually morph the characters? I was thinking about making a conjoined twin if it's possible.


I'm not sure what you mean by 'morph the characters'.

You're not going to be able to make conjoined twins with a morph. You could make a twin as an accessory but it wouldn't animate and IMO it wouldn't be satisfactory. The other possibility would be to make a full body outfit in the form of conjoined twins by joining two outfits along with their own heads and feet. That could work but I imagine there would be a lot of problems with animations.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Test Subject
#99 Old 11th Aug 2018 at 10:45 PM
Is there a way to create sliders that only alter the fat morphs, or only alter the fit morphs? Or is there a way to replace the default fat/fit morphs? Great tool!
Page 4 of 6

Expansion/Stuff packs required:
Sims 4

139 Comments / replies (Who?)

20 Feedback Posts
4 Thanks Posts

10,363 Downloads

32,804 Views

Operating System: Windows
Utility Type: CC Editors
Plugin Type: Not Applicable

Tags: #TS4MorphMaker, #morph, #CAS, #slider, #preset