MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Featured upload! TS4 MorphMaker - updated to V4.0 beta on 7/18/2019

by CmarNYC Posted 4th Jun 2018 at 6:41 PM - Updated 18th Jul 2019 at 6:27 PM by CmarNYC : Update
211 Comments / replies (Who?) - 11 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
This tool makes custom TS4 morphs from base and morphed meshes and packages them in CAS sliders and presets.

Supports all species/ages/genders/frames.

Meshing can be done using any 3D editor that will import and export OBJ without changing the vertex order or the face sequence or the group/object names. Tested with Milkshape and Blender.

To use: Download the TS4MorphMaker program zip file, extract, open the folder and run TS4MorphMaker.exe


There are three tutorials posted which have much more complete information and instructions:
Making a CAS slider with TS4MorphMaker using a DeformerMap
Making a CAS preset with TS4MorphMaker using a BGEO
Making a Cat Body Preset and Fur Preset with TS4 MorphMaker using EA Morphs and a Deformer Map

Check back for updates - now that people are using the tool I'm fixing bugs and updating often.

If something doesn't work, please check to see if an update has fixed it. If not, please report any bugs in the comments, giving as much information as possible. Please upload your meshes if you're having trouble making a BGEO or DMap. Please upload your package if it's not working as expected in CAS or the game. If you'd rather not upload, pm me with a link.

Note that the bone delta editor hasn't had much testing, and that support for morphs of custom meshes is mostly untested.

Additional Credits:
s4pe/s4pi is used by MorphMaker for package and image handling. s4pi/s4pe and MorphMaker are open source.
s4pe download: https://github.com/s4ptacle/Sims4Tools/releases
Latest working s4pi source: https://github.com/s4ptacle/Sims4Tools/tree/develop

With thanks to lumialover8 for encouragement and lots and lots of testing. His beautiful sets of ear and hand sliders and presets made with MorphMaker are here: https://luumiasims.com/post/1740062...headed-toward-a

Updates:
V4.0-beta
Bone Delta Editor (this part is still beta):
  • Will now interactively show you the effect of bone morphs as you change values.
  • Now allows values to be edited using either global/world or local coordinate system.
All previews now include bone morphs.
Exports of morphed meshes from previews now include bone morphs.
Preset regions which are not supported by the game have been removed from the preset options.

V3.0-beta
This is a beta since there are a lot of changes, and the previous version is still available until this one is final.
Enhancements:
  • Full support for cat and dog sliders and presets added.
  • The DeformerMap creation has been substantially rewritten to produce smoother and more accurate maps which are also a bit faster to make. The problem of morphs 'smearing' into the wrong areas and causing distortion should now be gone. Any bumpiness in very high poly meshes should be gone.
  • *Note this exception: In human sims the fingers and inner mouth are mapped onto the same area of the uv1 so DMap morphs cannot be used for either part without distorting the other.
  • Sculpts now include the full set of textures (material, normalmap, specular) and bone deltas.
  • Small fixes and changes.
Bugfix: Export of morphs included tiny inaccuracies due to rounding error causing distortion when exported whole body morphs were used as a morph mesh. This has been corrected.

V2.3.2
Bugfix: Corrected bug causing body preset custom thumbnails to not show up. (Use this version to open and save a package with body preset thumbs to fix it.)
Changes: The thumbnail import/export window will now resize correctly. The preset sort order will display as a decimal number.

V2.3.1
Bugfix: Correction of bug in HotSpotControl display causing gender restriction flags to be incorrectly checked in some conditions.
Changes: Addition of custom regions for Sim Modifiers, for use in body presets meant to affect only one body part. Choice of regions in presets restricted to regions that can have presets. Cosmetic and informational changes to screens.

V2.3.0
Bugfix: Correction of bug in the Tight Boundaries option of DMap creation which caused erroring out.
Changes: Addition of mesh export from all previews, including previews of presets, sculpts, and sim modifiers. Exported meshes can now be modified and used as a morph mesh with the correct standard base mesh for the age/gender.

V2.2.7
Bugfix: Correction of DMap compression bug introduced in previous fix, affecting base/morph pairs of any size with areas of unchanged normals. Anyone using V2.2.6 should update immediately.
Change: Body meshes exported from the Previewer tab will now include the head.

V2.2.6
Bugfix: Correction of bug in whole body compressed DMap creation, resulting in a DMap with bad data. Anyone working with whole body size DMaps should update.
Change: A few user error checks added.

Operating System: Windows
Utility Type: CC Editors
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4MorphMaker_4_0_0_0.zip | Description: Program: Extract and run TS4MorphMaker.exe 8.95 MB 2,158 18th Jul 2019
TS4MorphMakerSource_7-18-19.zip | Description: Source code, not needed to use the tool 8.87 MB 703 18th Jul 2019
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use 7zip (recommended), WinRAR (Windows) or Stuffit (OS X) to extract the file(s) from the .rar or .zip file(s). OS X also has a built-in utility for that (just rightclick).

3. Download the TS4MorphMaker program zip file, extract, and run TS4MorphMaker.exe

Need more information?
 
211 Comments / Replies (Who?) - 169 Feedback Posts, 33 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 9 of 9
Test Subject
#201 Old 27th Aug 2019 at 4:48 PM
Quote:
Originally Posted by CmarNYC
If you're using a DMap it just doesn't work with changing height, perhaps because the skeleton then doesn't match the body. The only way to change height is with a bone morph and those have their own set of problems.


Sorry to bother you again.
Writing the path manually?The game is installed on disc D
Screenshots
Ms. Byte
staff: moderator
Original Poster
#202 Old 27th Aug 2019 at 7:29 PM
Quote:
Originally Posted by Nuru
Sorry to bother you again.
Writing the path manually?The game is installed on disc D


Yes, you'll have to type or paste the path in. That Windows folder selector really sucks and I'll look into using a better one in the next version.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
DELETED POST
28th Aug 2019 at 1:40 PM
This message has been deleted by thiagomichel.
Test Subject
#203 Old 28th Aug 2019 at 1:41 PM
Quote:
Originally Posted by CmarNYC
Yes, you'll have to type or paste the path in. That Windows folder selector really sucks and I'll look into using a better one in the next version.


Hi Cmar, how are you? They asked me a very interesting question today. I was asked if it was possible to use size / height presets on different clothes. Ex: Casual, Party ... Each use only one preset. Because the presets are general, and you can not choose on different clothes. What could you do for this option to be made?
Ms. Byte
staff: moderator
Original Poster
#204 Old 28th Aug 2019 at 1:55 PM
Quote:
Originally Posted by thiagomichel
Hi Cmar, how are you? They asked me a very interesting question today. I was asked if it was possible to use size / height presets on different clothes. Ex: Casual, Party ... Each use only one preset. Because the presets are general, and you can not choose on different clothes. What could you do for this option to be made?


If you mean automatically applying a different preset for different outfits, that's not how presets work and I don't know of any way to do it.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#205 Old 28th Aug 2019 at 4:59 PM
Quote:
Originally Posted by CmarNYC
If you mean automatically applying a different preset for different outfits, that's not how presets work and I don't know of any way to do it.

Yes, that's it! If you could set the presets elsewhere, for example in accessories, you would have to choose.
Test Subject
#206 Old 18th Sep 2019 at 5:12 PM
Hello, I have a question I cant export from a package a damp shape/normal to modify in blender I try to export it with .obj how it says but when I imported to blender is showing nothing.
https://ibb.co/M9sg6Fb
https://ibb.co/ZdvMv3m
https://ibb.co/6XkwsLZ
Ms. Byte
staff: moderator
Original Poster
#207 Old 18th Sep 2019 at 6:14 PM
Quote:
Originally Posted by predator32
Hello, I have a question I cant export from a package a damp shape/normal to modify in blender I try to export it with .obj how it says but when I imported to blender is showing nothing.
https://ibb.co/M9sg6Fb
https://ibb.co/ZdvMv3m
https://ibb.co/6XkwsLZ


You can't export it directly to .obj, only to .dmap. What you need to do is export the shape and normal DMaps, then select them in the previewer. Then save the previewed model as .obj. If you hover the mouse over the save buttons it'll show you how to save in obj format.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#208 Old 18th Sep 2019 at 6:43 PM
Quote:
Originally Posted by CmarNYC
You can't export it directly to .obj, only to .dmap. What you need to do is export the shape and normal DMaps, then select them in the previewer. Then save the previewed model as .obj. If you hover the mouse over the save buttons it'll show you how to save in obj format.

o nice it worked thx a lot
Test Subject
#209 Old 19th Sep 2019 at 8:30 PM
Why, when placing a number (-0,3) in calf bonedelta, does it automatically place another number other than what I put?

Test Subject
#210 Old 19th Sep 2019 at 10:25 PM
Quote:
Originally Posted by CmarNYC
You can't export it directly to .obj, only to .dmap. What you need to do is export the shape and normal DMaps, then select them in the previewer. Then save the previewed model as .obj. If you hover the mouse over the save buttons it'll show you how to save in obj format.



Another question is, how do I make my custom rig to open in morphmaker?
Ms. Byte
staff: moderator
Original Poster
#211 Old Yesterday at 12:44 AM
Quote:
Originally Posted by thiagomichel
Another question is, how do I make my custom rig to open in morphmaker?


There's a button to load custom rig.

As for the numbers changing, I'm away from my modding computer for a few days and can't check that until I get home. You could try using a period instead of a comma in the number field - that's the only thing I can think of.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Page 9 of 9