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Featured upload! TS4 MorphMaker - updated to V2.3.2 on 6/14/18

by CmarNYC Posted 4th Jun 2018 at 6:41 PM - Updated 14th Jun 2018 at 9:18 PM by CmarNYC : Update
117 Comments / replies (Who?) - 14 Feedback Posts, 3 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
This tool makes custom TS4 morphs from base and morphed meshes and packages them in CAS sliders and presets.

Only supports human (and alien/vampire) sims at this time. Supports all ages/genders/frames.

Meshing can be done using any 3D editor that will import and export OBJ without changing the vertex order or the face sequence or the group/object names. Tested with Milkshape and Blender.

To use: Download the TS4MorphMaker program zip file, extract, open the folder and run TS4MorphMaker.exe


There are two tutorials posted which have much more complete information and instructions:
Making a CAS slider with TS4MorphMaker using a DeformerMap
Making a CAS preset with TS4MorphMaker using a BGEO

Check back for updates - now that people are using the tool I'm fixing bugs and updating often.

If something doesn't work, please check to see if an update has fixed it. If not, please report any bugs in the comments, giving as much information as possible. Please upload your meshes if you're having trouble making a BGEO or DMap. Please upload your package if it's not working as expected in CAS or the game. If you'd rather not upload, pm me with a link.

Note that the bone delta editor hasn't had much testing, and that support for morphs of custom meshes is mostly untested.

Additional Credits:
s4pe/s4pi is used by MorphMaker for package and image handling. s4pi/s4pe and MorphMaker are open source.
s4pe download: https://github.com/s4ptacle/Sims4Tools/releases
Latest working s4pi source: https://github.com/s4ptacle/Sims4Tools/tree/develop

With thanks to lumialover8 for encouragement and lots and lots of testing. His beautiful sets of ear and hand sliders and presets made with MorphMaker are here: https://luumiasims.com/post/1740062...headed-toward-a

Updates:

V2.3.2
Bugfix: Corrected bug causing body preset custom thumbnails to not show up. (Use this version to open and save a package with body preset thumbs to fix it.)
Changes: The thumbnail import/export window will now resize correctly. The preset sort order will display as a decimal number.

V2.3.1
Bugfix: Correction of bug in HotSpotControl display causing gender restriction flags to be incorrectly checked in some conditions.
Changes: Addition of custom regions for Sim Modifiers, for use in body presets meant to affect only one body part. Choice of regions in presets restricted to regions that can have presets. Cosmetic and informational changes to screens.

V2.3.0
Bugfix: Correction of bug in the Tight Boundaries option of DMap creation which caused erroring out.
Changes: Addition of mesh export from all previews, including previews of presets, sculpts, and sim modifiers. Exported meshes can now be modified and used as a morph mesh with the correct standard base mesh for the age/gender.

V2.2.7
Bugfix: Correction of DMap compression bug introduced in previous fix, affecting base/morph pairs of any size with areas of unchanged normals. Anyone using V2.2.6 should update immediately.
Change: Body meshes exported from the Previewer tab will now include the head.

V2.2.6
Bugfix: Correction of bug in whole body compressed DMap creation, resulting in a DMap with bad data. Anyone working with whole body size DMaps should update.
Change: A few user error checks added.

Operating System: Windows
Utility Type: CC Editors
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4MorphMaker_2_3_2_0.zip | Description: Program: Extract and run TS4MorphMaker.exe 5.51 MB 4,328 14th Jun 2018
TS4MorphMakerSource_06-14-18.zip | Description: Source code, not needed to use the tool 5.60 MB 1,755 14th Jun 2018
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use 7zip (recommended), WinRAR (Windows) or Stuffit (OS X) to extract the file(s) from the .rar or .zip file(s). OS X also has a built-in utility for that (just rightclick).

3. Download the TS4MorphMaker program zip file, extract, and run TS4MorphMaker.exe

Need more information?
 
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117 Comments / Replies (Who?) - 85 Feedback Posts, 25 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Ms. Byte
staff: moderator
Original Poster
#101 Old 12th Aug 2018 at 12:19 AM Last edited by CmarNYC : 12th Aug 2018 at 11:55 AM.
Quote:
Originally Posted by XBBCX7891
Is there a way to create sliders that only alter the fat morphs, or only alter the fit morphs? Or is there a way to replace the default fat/fit morphs? Great tool!


The easiest way is probably this:

Go to the 'Create/Edit Slider and/or Preset Package' / 'Add/Edit Sim Modifiers' tab
Click the 'Clone Sim Modifier' button
In the list find the yfheadBody_Fit, yfheadBody_Heavy, ymheadBody_Fit, and ymheadBody_Heavy sim modifiers, select them, at the bottom of the window select default replacement, and click the Clone Selected button
You'll then have the list of default replacement sim modifiers in MorphMaker. You can Click the Preview button and export the EA morphed mesh if you want to use that as a starting point.
In the 'Create DMaps' tab export the appropriate base meshes, make your morph meshes, and generate DMaps
Back in the Sim Modifiers tab, replace the DMaps with your own

That should give you a default replacement for whatever morph you want to replace.

- Edited to replace BGEO with DMap

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Test Subject
THANKS POST
#102 Old 12th Aug 2018 at 6:16 AM
Awesome, thank you!
Test Subject
#103 Old 12th Aug 2018 at 9:12 AM
I tried all that you said, saved sim modifier, then saved as package into the mods folder. It won't show in the game. I can get my custom sliders to show in the game, but I can't get the default replacement to work.
A couple questions which may or may not be related:
In the create DMaps tab, what are the bodyblends for?
In the add/edit sim modifiers tab, should I be selecting a region?
Also, I'm assuming you meant to go to the 'Create DMaps' tab rather than 'Create BGEO' tab to export the base meshes?
Ms. Byte
staff: moderator
Original Poster
#104 Old 12th Aug 2018 at 1:58 PM
In the DMap creation, the BodyBlend indicates the purpose of the DMap. For the heavy morph you should select BODYBLENDTYPE_HEAVY, etc. For morphs that don't fit any of the categories you should use BODYBLENDTYPE_IGNORE. I've only experimented with BODYBLENDTYPE_AVERAGE once but it seemed to create DMaps that are applied to all sims of the selected age/gender. I'm not sure of that, though.

The region of the cloned sim modifiers should be left at BODY.

Thanks for the correction!

After experimentation, it looks like despite EA giving us the names of the weight/fitness sim modifiers and including them in the game files, they're not actually used. We'll have to do this the hard way, by doing default replacements of the DMaps themselves. I tested this and it works. MorphMaker is not set up to do this and when you replace a DMap it gives it a custom identifier.

I've attached packages containing the EA male and female fit and heavy DMaps. You'll have to use s4pe to replace those DMaps with your own, without changing the TGI identifiers. Click on each one and you can see in the right-hand panel if it's the shape or normals DMap. Let me know if you have any problems or need more detailed instructions in using s4pe. I'll see if I can add this function to MorphMaker for the future.
Download - please read all instructions before downloading any files!
File Type: zip Fit and Heavy EA DMaps.zip (1.61 MB, 7 downloads)

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Test Subject
#105 Old 12th Aug 2018 at 10:01 PM Last edited by XBBCX7891 : 12th Aug 2018 at 10:11 PM.
Quote:
Originally Posted by CmarNYC
In the DMap creation, the BodyBlend indicates the purpose of the DMap. For the heavy morph you should select BODYBLENDTYPE_HEAVY, etc. For morphs that don't fit any of the categories you should use BODYBLENDTYPE_IGNORE. I've only experimented with BODYBLENDTYPE_AVERAGE once but it seemed to create DMaps that are applied to all sims of the selected age/gender. I'm not sure of that, though.

The region of the cloned sim modifiers should be left at BODY.

Thanks for the correction!

After experimentation, it looks like despite EA giving us the names of the weight/fitness sim modifiers and including them in the game files, they're not actually used. We'll have to do this the hard way, by doing default replacements of the DMaps themselves. I tested this and it works. MorphMaker is not set up to do this and when you replace a DMap it gives it a custom identifier.

I've attached packages containing the EA male and female fit and heavy DMaps. You'll have to use s4pe to replace those DMaps with your own, without changing the TGI identifiers. Click on each one and you can see in the right-hand panel if it's the shape or normals DMap. Let me know if you have any problems or need more detailed instructions in using s4pe. I'll see if I can add this function to MorphMaker for the future.


I'm not sure whether I'm looking at it wrong, but S4PE is showing both DMaps for all 4 files as the fit morph for the respective gender, and all are showing shape, no normals.

Where did you pull those DMaps from? SimulationFullBuild0 ?

Sorry to keep bothering you. I think I've made more posts in the past couple days than I did the last 13 years I've been on this site! This really is an amazing program! It makes it easy for someone like me with only a moderate amount of computer knowledge (minored in CS for my Bachelors degree) to create our own mods!
Ms. Byte
staff: moderator
Original Poster
#106 Old 13th Aug 2018 at 1:35 AM
I just checked and all the attachments look okay. Are you clicking on each DMap and giving it a few seconds to display the data? Are you using a recent version? I attached a screenshot.

Game DMaps are in ClientDeltaBuild0.package. If you look in the MorphMaker folder (where the program .exe and supporting files are) you'll see a text file named DMapList.txt. This gives you the TGIs and names of the game human DMaps. You can use it to find other morphs you might be interested in replacing.

Thank you so much! I'm glad I could make custom morphs accessible for creators.
Screenshots

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Test Subject
#107 Old 18th Aug 2018 at 11:44 PM
Hi again! I'm suddenly getting distorted faces with my default replacement fat morphs. It started after the latest patch.
Screenshots
Ms. Byte
staff: moderator
Original Poster
#108 Old 19th Aug 2018 at 12:52 AM
Quote:
Originally Posted by XBBCX7891
Hi again! I'm suddenly getting distorted faces with my default replacement fat morphs. It started after the latest patch.


If it's the eyes and mouth getting distorted, make sure you're not changing the fingers or ankles when making your DMap.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Test Subject
#109 Old 19th Aug 2018 at 12:12 PM
Hey can I make a height slider for all ages with this?
Ms. Byte
staff: moderator
Original Poster
#110 Old 19th Aug 2018 at 4:14 PM
Quote:
Originally Posted by SimsPixelPalace
Hey can I make a height slider for all ages with this?


You'd have to use a BoneDelta, DMaos won't work. There are already height sliders available, you can see how those are made.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Test Subject
#111 Old 21st Aug 2018 at 6:06 AM
Quote:
Originally Posted by CmarNYC
If it's the eyes and mouth getting distorted, make sure you're not changing the fingers or ankles when making your DMap.

Ok so I tried a few more things.. I exported the default YM fat morph to a .obj file from the add/edit sim modifier panel, exported the base mesh, then used the tool to create the DMaps without changing anything in Blender. The preview is still showing a distorted mouth/eyes. I then exported the DMaps directly from the ClientDeltaBuild0 file, loaded them up in the previewer (which looked fine), then exported them from the previewer to a .obj file, created new DMaps with the tool (again, unedited), loaded those DMaps up in the previewer, and it again showed a distorted mouth/eyes. I tried a few different settings in the Create DMaps tab, all showing a distorted face.
Ms. Byte
staff: moderator
Original Poster
#112 Old 21st Aug 2018 at 1:17 PM Last edited by CmarNYC : 3rd Sep 2018 at 5:55 PM.
Quote:
Originally Posted by XBBCX7891
Ok so I tried a few more things.. I exported the default YM fat morph to a .obj file from the add/edit sim modifier panel, exported the base mesh, then used the tool to create the DMaps without changing anything in Blender. The preview is still showing a distorted mouth/eyes. I then exported the DMaps directly from the ClientDeltaBuild0 file, loaded them up in the previewer (which looked fine), then exported them from the previewer to a .obj file, created new DMaps with the tool (again, unedited), loaded those DMaps up in the previewer, and it again showed a distorted mouth/eyes. I tried a few different settings in the Create DMaps tab, all showing a distorted face.


Unfortunately the DMaps my program generates are just not as good and not as exact as the EA ones, which isn't all that surprising. I'll see if I can figure out a way to improve them. Meanwhile all you can do is avoid morphing the hands and ankles.

Edit: I found that exporting the fat morph (and I assume other full body morphs) was producing a mesh with small rounding errors resulting in morphing of areas that aren't supposed to move, like the fingers and ankles, that was almost invisible but enough to distort the eyes and mouth. This is corrected in the next version, which also restricts morphed areas more effectively.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Test Subject
DELETED POST
27th Aug 2018 at 7:24 PM
This message has been deleted by MariDaPanda.
MTS2 Hot Pepper
#113 Old 3rd Sep 2018 at 3:38 PM
can someone make male thighs slider with this tool?

Currently playing Sims 4 full collection. (and fixing my mods folder)
Test Subject
#114 Old 18th Sep 2018 at 4:15 AM
HI! So I'm trying to make a BGEO Full Body Preset, but when I try to create the file in MorphMaker I get an error message saying "Index was outside the array". I'm trying to make a preset for children (making them taller, thinner), and I sculpt a bit. I export the .obj just like in the tutorial, but when I go to create the BGEO file I get this message. I still got the message when I tried uploading the base mesh with the base mesh and it still gave me an error. Could you please help? Thank you!
Ms. Byte
staff: moderator
Original Poster
#115 Old 18th Sep 2018 at 3:28 PM
Sorry, but you can't make a BGEO for the whole body, only for the head. This is because of the way head and body meshes are constructed and can't be changed. For a BGEO morph you must use a head mesh exported from the Make BGEO tab which contains some extra non-standard data needed to generate a BGEO.

You can use a DMap to make children thinner or with changes to shape, but using a DMap to change height causes distortion, I think because of the way the game uses bones to position the arms. You'd have to use a bone morph for height.

BTW, if you decide to do a DMap you can select BODYBLENDTYPE_AVERAGE for the region and it'll be applied to all children in your game.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Field Researcher
THANKS POST
#116 Old Yesterday at 9:54 AM
This is awesome! I wish TS3 had this. I'm definitely downloading this. Thank you so much!
Field Researcher
THANKS POST
#117 Old Yesterday at 9:54 AM
This is awesome! I wish TS3 had this. I'm definitely downloading this. Thank you so much!
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