Home | Download | Discussion | Help | Site Map | New Posts | Sign in

Latest Site News

MTS Speed-Building Challenge - posted on 17th Oct 2018 at 7:25 PM
MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Featured upload! TS4 MorphMaker - updated to V3.0 beta on 10/8/2018

by CmarNYC Posted 4th Jun 2018 at 6:41 PM - Updated 9th Oct 2018 at 10:09 PM by CmarNYC : Update
133 Comments / replies (Who?) - 9 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
This tool makes custom TS4 morphs from base and morphed meshes and packages them in CAS sliders and presets.

Supports all species/ages/genders/frames.

Meshing can be done using any 3D editor that will import and export OBJ without changing the vertex order or the face sequence or the group/object names. Tested with Milkshape and Blender.

To use: Download the TS4MorphMaker program zip file, extract, open the folder and run TS4MorphMaker.exe


There are three tutorials posted which have much more complete information and instructions:
Making a CAS slider with TS4MorphMaker using a DeformerMap
Making a CAS preset with TS4MorphMaker using a BGEO
Making a Cat Body Preset and Fur Preset with TS4 MorphMaker using EA Morphs and a Deformer Map

Check back for updates - now that people are using the tool I'm fixing bugs and updating often.

If something doesn't work, please check to see if an update has fixed it. If not, please report any bugs in the comments, giving as much information as possible. Please upload your meshes if you're having trouble making a BGEO or DMap. Please upload your package if it's not working as expected in CAS or the game. If you'd rather not upload, pm me with a link.

Note that the bone delta editor hasn't had much testing, and that support for morphs of custom meshes is mostly untested.

Additional Credits:
s4pe/s4pi is used by MorphMaker for package and image handling. s4pi/s4pe and MorphMaker are open source.
s4pe download: https://github.com/s4ptacle/Sims4Tools/releases
Latest working s4pi source: https://github.com/s4ptacle/Sims4Tools/tree/develop

With thanks to lumialover8 for encouragement and lots and lots of testing. His beautiful sets of ear and hand sliders and presets made with MorphMaker are here: https://luumiasims.com/post/1740062...headed-toward-a

Updates:
V3.0-beta
This is a beta since there are a lot of changes, and the previous version is still available until this one is final.
Enhancements:
  • Full support for cat and dog sliders and presets added.
  • The DeformerMap creation has been substantially rewritten to produce smoother and more accurate maps which are also a bit faster to make. The problem of morphs 'smearing' into the wrong areas and causing distortion should now be gone. Any bumpiness in very high poly meshes should be gone.
  • *Note this exception: In human sims the fingers and inner mouth are mapped onto the same area of the uv1 so DMap morphs cannot be used for either part without distorting the other.
  • Sculpts now include the full set of textures (material, normalmap, specular) and bone deltas.
  • Small fixes and changes.
Bugfix: Export of morphs included tiny inaccuracies due to rounding error causing distortion when exported whole body morphs were used as a morph mesh. This has been corrected.

V2.3.2
Bugfix: Corrected bug causing body preset custom thumbnails to not show up. (Use this version to open and save a package with body preset thumbs to fix it.)
Changes: The thumbnail import/export window will now resize correctly. The preset sort order will display as a decimal number.

V2.3.1
Bugfix: Correction of bug in HotSpotControl display causing gender restriction flags to be incorrectly checked in some conditions.
Changes: Addition of custom regions for Sim Modifiers, for use in body presets meant to affect only one body part. Choice of regions in presets restricted to regions that can have presets. Cosmetic and informational changes to screens.

V2.3.0
Bugfix: Correction of bug in the Tight Boundaries option of DMap creation which caused erroring out.
Changes: Addition of mesh export from all previews, including previews of presets, sculpts, and sim modifiers. Exported meshes can now be modified and used as a morph mesh with the correct standard base mesh for the age/gender.

V2.2.7
Bugfix: Correction of DMap compression bug introduced in previous fix, affecting base/morph pairs of any size with areas of unchanged normals. Anyone using V2.2.6 should update immediately.
Change: Body meshes exported from the Previewer tab will now include the head.

V2.2.6
Bugfix: Correction of bug in whole body compressed DMap creation, resulting in a DMap with bad data. Anyone working with whole body size DMaps should update.
Change: A few user error checks added.

Operating System: Windows
Utility Type: CC Editors
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4MorphMaker_2_3_2_0.zip | Description: Program: Extract and run TS4MorphMaker.exe 5.51 MB 5,228 14th Jun 2018
TS4MorphMakerSource_06-14-18.zip | Description: Source code, not needed to use the tool 5.60 MB 2,125 14th Jun 2018
TS4MorphMaker_3_0_0_0.zip | Description: Beta program: Extract and run TS4MorphMaker.exe 8.94 MB 348 8th Oct 2018
TS4MorphMakerSource_10-08-18.zip | Description: Source code, not needed to use the tool 8.86 MB 242 8th Oct 2018
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use 7zip (recommended), WinRAR (Windows) or Stuffit (OS X) to extract the file(s) from the .rar or .zip file(s). OS X also has a built-in utility for that (just rightclick).

3. Download the TS4MorphMaker program zip file, extract, and run TS4MorphMaker.exe

Need more information?
 
Page 6 of 6
133 Comments / Replies (Who?) - 100 Feedback Posts, 26 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Test Subject
#126 Old Yesterday at 12:55 PM
Cmar, Is it possible that you are going to continue work on the genitals part of the mesh?
You mod was very good but I don't think it is still working with the latest updates.
It would be really really nice if you could update that!
Test Subject
#127 Old Yesterday at 9:55 PM
Cmar, thank you for this program and the tutorials. Impressive work and I've had a blast playing around.
I haven't been able to get any of my male robe meshes to work. I get the error 'The base and morph mesh faces do not match'.
I've tried a few different times starting from scratch. I'm using the same technique to make the robe mesh that I used on female meshes. I tried exporting from the robe in previewer as well as the export in the Create DMaps tab.
Can you offer any insight? I can provide more problem male robe meshes if it helps.
Ms. Byte
staff: moderator
Original Poster
#128 Old Yesterday at 11:02 PM
Quote:
Originally Posted by Stylate
Cmar, thank you for this program and the tutorials. Impressive work and I've had a blast playing around.
I haven't been able to get any of my male robe meshes to work. I get the error 'The base and morph mesh faces do not match'.
I've tried a few different times starting from scratch. I'm using the same technique to make the robe mesh that I used on female meshes. I tried exporting from the robe in previewer as well as the export in the Create DMaps tab.
Can you offer any insight? I can provide more problem male robe meshes if it helps.


I just tested using a newly exported male robe base and a robe morph exported from the previewer and it works fine. Please check whether your base and an unchanged exported morph mesh work. If they do, probably something in your modification process changed the faces/vertex order. If you're using Blender double-check your import/export settings. If using Milkshape - I think this happened to me once but couldn't duplicate the problem so I'm not sure, and of course there's no settings to change.

If you want me to take a look, please upload your base and morph meshes.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Test Subject
#129 Old Today at 12:33 AM Last edited by Stylate : Today at 4:09 AM.
Oops. Failed to upload. I am using Blender. I'm not having any issues with the female robe meshes.
Ms. Byte
staff: moderator
Original Poster
#130 Old Today at 2:07 AM Last edited by CmarNYC : Today at 2:37 AM.
Quote:
Originally Posted by Stylate
Oops. Failed to upload. I am using Blender. I'm not having any issues with the female robe meshes.


Edit: Yes, I'm getting the error. About all I can tell you is that the faces indeed don't match, most likely because the vertex order has been changed. Without being able to match the vertices exactly MorphMaker can't calculate the morph.

Are you sure you exported from Blender with the option to leave vertex order unchanged?

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Test Subject
#131 Old Today at 2:18 AM
Curious. I just tried again with a fresh exported robe base and got the same error.

I'm using version 3.0.0 beta
Download - please read all instructions before downloading any files!
File Type: zip basemeshes.zip (269.1 KB, 0 downloads)
Ms. Byte
staff: moderator
Original Poster
#132 Old Today at 2:39 AM Last edited by CmarNYC : Today at 2:57 AM.
Please see above - I thought it was working but got the error after a few minutes. Sorry. As I said, please check your settings when exporting from Blender.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Test Subject
#133 Old Today at 3:49 AM
Thanks for your help Cmar. It helped me track down the male robe issue.
Turns out I need to turn on the option to leave the vertex order unchanged on IMPORT as well as EXPORT in Blender.
Why I only ran into this issue on the male robe is anyone's guess. But it's working now!
Ms. Byte
staff: moderator
Original Poster
#134 Old Today at 2:37 PM
Quote:
Originally Posted by Stylate
Thanks for your help Cmar. It helped me track down the male robe issue.
Turns out I need to turn on the option to leave the vertex order unchanged on IMPORT as well as EXPORT in Blender.
Why I only ran into this issue on the male robe is anyone's guess. But it's working now!


Good! As I recall from my experiments with Blender (which I don't normally use) setting it on import wasn't necessary but maybe it's only needed in certain cases for meshes that for whatever reason Blender imports with changes to the vertex order, which would explain why the other meshes worked for you but not this one. I'll have to do more testing and update my instructions.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
Page 6 of 6