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Featured upload! Children can care for their lil' siblings

by TheSweetToddler Posted 19th Aug 2018 at 1:20 PM - Updated 31st Aug 2018 at 6:32 PM by TheSweetToddler : Added gameplay video
72 Comments / replies (Who?) - 10 Feedback Posts, 15 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
This is a mod to allow children to carry toddlers, made by me, PuddingFace and Sofmc9.

I always remembered taking care of my little cousin when I was small, so I thought let's make it possible in the Sims 3!



So, basically this mod allows children to carry toddlers and more or less take care of their basic needs without stretching.

Watch gameplay video here https://youtu.be/jGFRbqWoqC4

Mod Info

- This mod was built and tested with game version 1.69, but should work with other versions.
- What type of mod is this? - This is a tuning mod along with Skydome's pick up child script mod.
- Animations - most animations are custom made, but some have been converted but tweaked a bit. Some animations may not look very nice, like the change outfit and toss in air interactions. Also, the toddler was originally lower but due to location problems they have been raised and using EA's carry toddler idles.

- Children can put in and take toddlers out of cribs and high chairs, sit down with them, walk to lots with them (they can't ride their bikes while holding a toddler) and interact with other sims, basically do whatever an adult sim who's holding a toddler can do.

- Children can autonomously take out toddlers from high chairs and cribs, and will usually perform a toss in air or tickle interaction to them. But, they can't necessarily take care of toddlers autonomously by holding them and putting them into a crib or high chair.

Please also read the ReadMe file for more notices you might want to know about.

Interactions

Children can perform the following interactions on toddlers:

-Pick up
-Put down
-Tickle
-Toss in air
-Change outfit
-Put in crib or high chair
-Put a tired toddler to bed.

Some interactions, as I also said before, might not look very good in a way of clipping or floating, such as the tickle, toss in air and change outfit. Others such as put in crib, take out high chair look okay. Children also will not stretch when performing the interactions. I am not very keen of the tickle and toss in air animations IMO. Children can also rock with a toddler if you have Supernatural's rocking chair or store rocking chair.

Known Issues

-Children can go to community lots and houses with the toddler, but they won't get onto their bikes while holding the tot. So either get an adult to go somewhere with the child, and they'll go inside the vehicle holding the toddler, or command your sim to walk to the destination. I recommend using a no babysitter mod if you don't want the babysitter popups coming up all the time,
like NRaas GoHere has an option to disable babysitters.

-If you command your sim child to tickle, toss in air, put in crib, feed in high chair or change outfit to a sitting toddler, they will not do it due to something in the script. So a child has to first be holding a toddler before performing any interactions on them.

-The placement of the toddler's arms do look a bit weird, but I couldn't do anything about it
-The child's arm may be too apart from the toddler sometimes, like when they sit down but it's minor.
-You might see 2 options for an adult to pick up a toddler, this should hopefully be fixed soon.

Conflicts

This mod will conflict with any other tuning mod that changes any of the interactions listed above.


-TOU

-Please do not re-upload our mod to paysites or claim it as your own!
-Enjoy and Happy Simming!

Thank you PuddingFace, Sofmc9 and SuperGal<3 for helping me test it out


Additional Credits:
-Blender
-PuddingFace for scripting the pick up interaction.
-Sofmc9 for adding in the toss in air and tickle tuning.
-NRaas Returner for inspiring me
-S3pe.
-S3oc.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.69
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TST_ChildrenCareForToddlers.rar 819.2 KB 5,705 19th Aug 2018
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
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72 Comments / Replies (Who?) - 41 Feedback Posts, 28 Thanks Posts
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Test Subject
#2 Old 19th Aug 2018 at 3:54 PM
Hi there! I manage my CC using CCMagic, and for whatever reason this mod doesn't show up when I put it in the EA Downloads folder to be processed, nor is it in the actual CCM folder with my other mods. I don't know how familiar you are with CCMagic, but I figured I'd let you know in case other users have this problem/if it's a matter of needing to tweak the script in some way.
Instructor
Original Poster
#3 Old 19th Aug 2018 at 3:56 PM
Quote:
Originally Posted by tinyastrogeist
Hi there! I manage my CC using CCMagic, and for whatever reason this mod doesn't show up when I put it in the EA Downloads folder to be processed, nor is it in the actual CCM folder with my other mods. I don't know how familiar you are with CCMagic, but I figured I'd let you know in case other users have this problem/if it's a matter of needing to tweak the script in some way.


Hmm, I don't use CCMagic, I don't know the cause of this
I'll look into the file and talk with Skydome.

- Anything is Possible -

If anybody here knows how to do script mods, and you want to help me with a special mod I'll be doing for Sims 3 (hopefully), please PM me, and I'll give you details and how you will be credited. Take your time if you do plan on helping me. Thank you.
Instructor
Original Poster
#4 Old 19th Aug 2018 at 9:39 PM
Quote:
Originally Posted by blyneliaivel
Thousand thank you's from me! I hope you'll continue to surprise many more times in the future.Our TS3 community grew silent in the past months,therefore anything new and especially as inovative as this mod is greatly appreciated.xx


Thank you! I'm actually working on another mod now, hopefully it works

- Anything is Possible -

If anybody here knows how to do script mods, and you want to help me with a special mod I'll be doing for Sims 3 (hopefully), please PM me, and I'll give you details and how you will be credited. Take your time if you do plan on helping me. Thank you.
Lab Assistant
#5 Old 20th Aug 2018 at 7:29 AM
Quote:
Originally Posted by TheSweetToddler
Hmm, I don't use CCMagic, I don't know the cause of this
I'll look into the file and talk with Skydome.

I use CC magic, but I'm not a modder or creator. For me, this is the sort of item I put straight into my mods folder, therefore it doesn't get processed with cc magic at all. You'll find the file within cc magic in "legacy" if you do it that way. Legacy is actually just your mods file and cc magic does not do anything with anything in legacy (mods). One reason I do it this way is that it just sounds like something that I would not want processed with cc magic. In my case, anything by NRAAS, Arsil, Douglasviega,shimrod,twoftmama,icaruallsorts, CMAR,buhudian,velocitygrass,nona, any sliders and any skins, especially default ones by creators like navetsea all go into my legacy (mods) folder. Those all are things I wouldn't risk letting cc magic do its thing with. Secondly, putting things like this in your mods folder as a matter of habit, makes it easier to find a file if it does cause problems with your game. Thirdly, it may actually need to go in your overrides folder to work and that by default is ....mods/overrides. I rarely have problems with my game because I do it this way. Maybe some of those things I put into mods could actually get processed with cc magic, but all I can say is my game works well by keeping any "special" files like that in the mods folder. If you cannot find the file you are looking for in cc magic or in the sims 3 folder, you can always do a windows search in your the sims three folder for the file and when you find it just cut and paste it into mods or wherever you want it and then run cc magic and just delete the "missing file" and run rebuild. Hope that helps.
Instructor
Original Poster
#6 Old 20th Aug 2018 at 1:13 PM
Quote:
Originally Posted by Thnkr0917
I use CC magic, but I'm not a modder or creator. For me, this is the sort of item I put straight into my mods folder, therefore it doesn't get processed with cc magic at all. You'll find the file within cc magic in "legacy" if you do it that way. Legacy is actually just your mods file and cc magic does not do anything with anything in legacy (mods). One reason I do it this way is that it just sounds like something that I would not want processed with cc magic. In my case, anything by NRAAS, Arsil, Douglasviega,shimrod,twoftmama,icaruallsorts, CMAR,buhudian,velocitygrass,nona, any sliders and any skins, especially default ones by creators like navetsea all go into my legacy (mods) folder. Those all are things I wouldn't risk letting cc magic do its thing with. Secondly, putting things like this in your mods folder as a matter of habit, makes it easier to find a file if it does cause problems with your game. Thirdly, it may actually need to go in your overrides folder to work and that by default is ....mods/overrides. I rarely have problems with my game because I do it this way. Maybe some of those things I put into mods could actually get processed with cc magic, but all I can say is my game works well by keeping any "special" files like that in the mods folder. If you cannot find the file you are looking for in cc magic or in the sims 3 folder, you can always do a windows search in your the sims three folder for the file and when you find it just cut and paste it into mods or wherever you want it and then run cc magic and just delete the "missing file" and run rebuild. Hope that helps.


Ah, thank you, I don't even have an overrides folder yet, so I put this mod in my packages folder and it worked. Thank you for the help though

- Anything is Possible -

If anybody here knows how to do script mods, and you want to help me with a special mod I'll be doing for Sims 3 (hopefully), please PM me, and I'll give you details and how you will be credited. Take your time if you do plan on helping me. Thank you.
Test Subject
#7 Old 20th Aug 2018 at 1:57 PM
Quote:
Originally Posted by Thnkr0917
I use CC magic, but I'm not a modder or creator. For me, this is the sort of item I put straight into my mods folder, therefore it doesn't get processed with cc magic at all. You'll find the file within cc magic in "legacy" if you do it that way. Legacy is actually just your mods file and cc magic does not do anything with anything in legacy (mods). One reason I do it this way is that it just sounds like something that I would not want processed with cc magic. In my case, anything by NRAAS, Arsil, Douglasviega,shimrod,twoftmama,icaruallsorts, CMAR,buhudian,velocitygrass,nona, any sliders and any skins, especially default ones by creators like navetsea all go into my legacy (mods) folder. Those all are things I wouldn't risk letting cc magic do its thing with. Secondly, putting things like this in your mods folder as a matter of habit, makes it easier to find a file if it does cause problems with your game. Thirdly, it may actually need to go in your overrides folder to work and that by default is ....mods/overrides. I rarely have problems with my game because I do it this way. Maybe some of those things I put into mods could actually get processed with cc magic, but all I can say is my game works well by keeping any "special" files like that in the mods folder. If you cannot find the file you are looking for in cc magic or in the sims 3 folder, you can always do a windows search in your the sims three folder for the file and when you find it just cut and paste it into mods or wherever you want it and then run cc magic and just delete the "missing file" and run rebuild. Hope that helps.


I've never had problems letting CCMagic process all my mods honestly (especially since everything gets preserved in the CCMagic > Content folder, albeit alphabetically rather than by CC Magic sets, which I admit isn't the most convenient way to locate them). You make some good points though, particularly given that I had forgotten about the existence of the Overrides folder entirely and might relocate some files there. In any case, it's showing up in CC Magic now so I guess it was just being finicky. [shrug]
Test Subject
#8 Old 20th Aug 2018 at 4:49 PM
When I try to open download it, it says the file is damaged...
Instructor
Original Poster
#9 Old 20th Aug 2018 at 4:51 PM
Quote:
Originally Posted by DesiMahadev
When I try to open download it, it says the file is damaged...


You are using WinRAR right? I'm not sure why that's happening, try downloading it again and see if it works.

- Anything is Possible -

If anybody here knows how to do script mods, and you want to help me with a special mod I'll be doing for Sims 3 (hopefully), please PM me, and I'll give you details and how you will be credited. Take your time if you do plan on helping me. Thank you.
Inventor
#10 Old 20th Aug 2018 at 5:15 PM
Quote:
Originally Posted by DesiMahadev
When I try to open download it, it says the file is damaged...


Hey, it isn't damaged, you just use older version of winrar...and file is packed with newer probably. That is common issue with it.Update your WinRAR and everything will be okay

Btw, this mod is so cool. Thank you @TheSweetToddler
Instructor
Original Poster
#11 Old 20th Aug 2018 at 5:40 PM
Quote:
Originally Posted by Nemiga
Hey, it isn't damaged, you just use older version of winrar...and file is packed with newer probably. That is common issue with it.Update your WinRAR and everything will be okay

Btw, this mod is so cool. Thank you @TheSweetToddler


Ah thanks, that's probably the issue.

- Anything is Possible -

If anybody here knows how to do script mods, and you want to help me with a special mod I'll be doing for Sims 3 (hopefully), please PM me, and I'll give you details and how you will be credited. Take your time if you do plan on helping me. Thank you.
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