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Fat D's Halfwalls - Mark 3

by Fat D Posted 21st Sep 2005 at 8:04 PM
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11 Favourited
848 Downloads
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23 Comments / replies (Who?)
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Hi,
You might ask: "Why Nightlife-only half-walls, there are already many!"
You're right, but have you noticed how they look? No, I don't mean th shape, the problem is the height. The half-walls are not high enough to reach a counter. Unfortunately, I had no success in changing the wall-height, so instead I made the mesh thicker.
So what are the advantages to the "wall + window-version"?
a) It's cheaper
b) You have diagonals
c) The mesh looks better
d) The behavior is closer to a fence => no walls cut open or upper parts blocking access to what is behind the half-wall
e) No lighting bugs
However, there is also a disadvantage: design mode would be pretty difficult, see numenor's recolorable modular stairs for details. Make recolors like you do with fences, use object workshop and reference the original mesh.
As an extra gimmick, I've included a fence that looks like the half-wall without the wall. This can be used for adding the metal bars gate or for gaps in the wall below. For recolors or existing half-walls you can copy your file, remove everything but the fence XML, give it a new guid and set "ishalfwall" to "0x00".
Why Mark 3? This is simple. This is my third approach at making the perfect half-wall. The first was an ugly recolor of numenor's Wall-Windows, the second my (probably) famous window mesh and as I said, this is the third.
Anything to add? Oh, yes, policies and credits!
Credits go to me for the creation :D, Maxis for game, mesh and engine, Quaxi for SimPE and Numenor for leading me into modding.
Feel free to recolor, repost or use this creation in any way, as long as it is free. I would like to be informed about where to get recolor. Recolors must not copy the mesh, if you want to share, please use the "reference original mesh" function in Object Workshop. The recolor can be part of a paid set, but the recolor itself must be a “Freebie”.
Fine, I think that’s all. If you have questions, feel free to ask. So for now, have fun with the new generation of half-walls.
PS: This is probably my longest post ever.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Nightlife
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
halfwall-mark3.zip 13.8 KB 5,618 21st Sep 2005
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Windows Vista/7/8: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\

-or-

4. Place in Program Files: Cut and paste the .package file(s) into your appropriate Install folder:
  • Windows XP: C:\Program Files\EA GAMES\The Sims 2 (Your Latest EP)\TSData\Res\Catalog\Bins
  • Windows Vista/7/8: C:\Program Files\EA GAMES\The Sims 2 (Your Latest EP)\TSData\Res\Catalog\Bins
  • Windows Vista/7/8: C:\Program Files(x86)\EA GAMES\The Sims 2 (Your Latest EP)\TSData\Res\Catalog\Bins
  • Origin: C:\Program Files (x86)\Origin Games\The Sims 2 Ultimate Collection\Fun with Pets\SP9\TSData\Res\Catalog\Bins
  • Mac: APPLICATIONS FOLDER -> THE SIMS 2 -> TSDATA -> RES -> CATALOG


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