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Date Posted: 20th Feb 2013 at 06:18 AM
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The following mods have been broken and should not be used with patch 1.50:
- Depletet Magic & Aura Expires 1min
- Money Tree Bug Fix
- No Autonomous Feed Treat
- No Idles Ever
- No Party Calls
- Higher Pensions for Inactive Careers (All Flavors)
- Unlocked Traits and LTR (All Flavors)
- Work Hard in Sports Career
The following mods are fine and may be used with patch 1.50:
- Criminal Mast for All
- Faster Firetruck
- Feed Fish More Autonomously
- No Automount
- No Autonomous Go Home
- No Autonomous Japanese Grill
- No Autonomous Pumpkin Carving
- Meet Coworkers Faster
- No Detonate
**Updates have been posted for all mods listed as incompatible, except No Part Calls which requires more testing.
Note: The mods listed here that are not hosted here can be found at TFM's Naughty Sims Asylum (Free Registry is Required to Download)
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Date Posted: 10th Jan 2013 at 06:28 PM
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All of my mods are compatible with 1.47 and do not need updates. Please use the versions marked for patch 1.42 with 1.47.
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Date Posted: 30th Oct 2012 at 05:32 AM
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The following mods have been broken and SHOULD NOT BE USED with patch 1.42:- Money Tree Bug Fix (at TFM's Naughty Sims Asylum)
- Unlocked Child/Teen LTR and Traits
- Increased Retirement Pensions for Inactive Careers
- Work Hard in Sports Career
- Magic and Aura Failure Moodlets Expire Faster (at TFM''s Naughty Sims Asylum)
The following mods are FINE with patch 1.42:- No Autonomous Pet Feeding (at TFM''s Naughty Sims Asylum)
- No Auto-mount Horses (at TFM''s Naughty Sims Asylum)
- No Autonomous Going Home (at TFM''s Naughty Sims Asylum)
- No Detonating
- Criminal Masks for All
This list is final. Please be patient as I update my mods. I will update them as soon as I can. Updates are now up both here and the Asylum.
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My mods now also at TFM's Naughty Sims Asylum.
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Date Posted: 9th Sep 2012 at 03:52 AM
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My mods are now also hosted at the Asylum (under "Chicken's Crazy Courtyard". All mods currently hosted here will remain up, and for now will continue to be updated. New mods will be posted at the Asylum instead, and notifications will be posted both here and in the free content updates section on the social forum.
Any questions about this may be asked as a comment in this journal entry.
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Accounts this Developer Has
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Date Posted: 3rd Sep 2012 at 02:39 AM
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I have accounts on several other sims related websites. If see me on any of them feel free to say hi (I won't respond if I'm inactive and I may take a while to respond if I am semi-active).
Unless otherwise stated my username is Chicken0895:
Modthesims (obviously)(Active)
Twoftmama's Naughty Sims Asylum (Active)
Nraas Industries (semi-active)
Sims Save (username: Creator)(inactive)
CTO Sims (Old and New Site)(inactive)
Official Sims 3 Forum (inactive)
As well as some non sims related websites:
Skyscraper Sim Forums (inactive)
It is likely that I forgot some. If you see someone with the username Chicken0895 and it is not listed here, you may post a comment to this journal entry to verify if I am the account holder.
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20,000 Download Milestone
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Date Posted: 19th May 2012 at 07:50 PM
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Wow, just wow. I remember back when I as excited about my first 1,000 downloads! I just noticed that as of Thursday, May 17th, 2012 (I think) I now have a grand total of over 20,000 downloads!
I must say my say at MTS has been wonderful, and everyone seems to be enjoying every mod available here. I first joined in 2008, because that was when they made registering a requirement for downloading (if I remember that correctly -- it was 4 years ago you know). I did not upload my first mod until quite a bit later, and did not upload my own mod (as apposed to someone else's mod which I had updated) until even later than that.
Anyway, I must thank Delphy for creating not just a wonderful site, but a wonderfull community as well (it's harder than you might think to find a group of mods and admin that actually do their job and do it well). Thank you to every current and past member of MTS for making it such a wonderful place!
Cheers to the future!
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Date Posted: 26th Apr 2012 at 08:15 PM
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You're in luck! I just so happen to be taking requests right now! You have three options with which to request something from me.
Please note: I am only taking requests for xml mods, recategorization mods only.
If you don't know what recategorization means, it means taking an object from one buy/build mode category (ex. electronics) and placing it in a different one (ex. appliances).- You can PM me
- You can leave a comment in the thread of one of my already uploaded mods
- You can leave a comment on this Journal Entry
I will respond to PM's the quickest, followed by comments to this journal entry, followed by comments in my threads. I will try to get back to you as quickly as I can.
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What to do in the Event One of My Mods is Borked
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Date Posted: 25th Apr 2012 at 06:06 AM
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As much was we (the modders) strive to never make a modding mistake, it does happen. Here is what to do if such a thing should happen (a sort of emergency drill if you think about it)
- If one of my mods is so completely borked it begins screwing with your game (besides what it is supposed to do, of corse), first check the patch version. If you have the right mod for your patch then please PM me immiedately, so that it is brought to my attention as soon as possible and I can fix it as soon as possible.
- If the mod does not work, but does not mess up your game (and you have the right one for your patch), please report it in the thread of said mod. I will check each thread periodically and will tend to bugs as soon as possible.
- If you see me in the chat, feel free to let me know of any bugs there. I may ask you to pm me anyway as a reminder if the bug is severe.
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Date Posted: 25th Apr 2012 at 05:24 AM
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Welcome one and all to the my fabulous new journal! I started this journal for two reasons. The first was I was bored and had nothing better to do. The second was that I wanted a place to showcase my upcoming mods and their status (in development, in mod que, etc). From now on all my mods will be announce here as I begin working on them.
The Master List of Mods:
**1.42 Mods have Been posted.
**1.38 Mods have Been posted.
**There have been very little xml changes for 1.34 and 1.36. Thus anything marked for 1.31-1.33 (ex. Chicken0905_Meet_Coworkers_faster_1.31.zip) will work for 1.34 and 1.36.
What All the Mumbo Jumbo Means:
| Term | What it Means |
| Mod | Short for modification. These are the things you download from MTS that fix stupid EA fails. |
| Moderation Que | Here at MTS; each mod is reviewed by a moderator before the anyone can download it. The Mod Que is the list of mods that only moderators and admins can see of mods remaining to be reviewed. |
| Approved | This means my mod has passed the moderation que and is available for download |
| In Moderation Que | This means my mod is currently in the moderation que and is not yet available for download. |
| Completed | This means I have completed and uploaded the mod. |
| Under Development | This means I am currently making the mod. |
| Patch Level | Patches are occasionally released by EA (usually along side the release of an expansion pack). This usually breaks mods; as the files they modify change. I will try to update my mods as soon as I can; as will all other active modders here at MTS. |
| Borked | Broken |
**Please note that in my tables I use a semicolon (; ) when there should be a comma (,) because commas are used to separate table columns.
Happy modding!
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