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View Full Version : Deleting in-game objects


olomaya
4th Mar 2006, 08:40 PM
Two questions: how safe is it to delete an object that is being used in the game (eg. a piece of furniture in one of your houses)?

And when you delete an object from the buy mode catalogue, are the recolors deleted as well?

IgnorantBliss
4th Mar 2006, 08:44 PM
As far as I know, when you remove an object that's being used at the moment, it will revert back to the Maxis object it was cloned from the next time you go to that lot.

If you delete a custom object that has recolors in separate packages, unless you separately delete the recolors in the catalog first, they will remain in your downloads folder, useless. So, it's better to remove the recolors first and then the main object.

olomaya
4th Mar 2006, 08:51 PM
As far as I know, when you remove an object that's being used at the moment, it will revert back to the Maxis object it was cloned from the next time you go to that lot.

If you delete a custom object that has recolors in separate packages, unless you separately delete the recolors in the catalog first, they will remain in your downloads folder, useless. So, it's better to remove the recolors first and then the main object.

Thanks for the quick reply! I'm currently trying to prune my downloads folder and will probably have to go through Clean package installer to hunt down recolors to objects that have already been deleted.

Hunter240x
5th Mar 2006, 01:05 AM
As far as I know, when you remove an object that's being used at the moment, it will revert back to the Maxis object it was cloned from the next time you go to that lot.

If you delete a custom object that has recolors in separate packages, unless you separately delete the recolors in the catalog first, they will remain in your downloads folder, useless. So, it's better to remove the recolors first and then the main object.

Know what's funny (well, more like odd)? I've deleted versions of objects I've made and they tend to revert back to Maxis objects that I never even cloned. Such as the vibarator... it reverted back to a mirror for some reason when I didn't use any part of a mirror programing.