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View Full Version : TUTORIAL: Correct Footstep Noises On Skins!


J. M. Pescado
6th May 2006, 03:19 PM
I have observed for awhile now that people frequently rework meshes, often Maxian meshes, into Something Entirely Different. Often, a footwear is reskinned into an entirely different class of footwear, particularly prevalent in anything derived from the barefoot "underwear" and "swimsuit" meshes for tight clothing, as well as in custom meshes derived from the above.

The result is that the footstep sound is wrong.

Fixing this is actually quite simple, and it would be nice if creators of quality works paid attention to this little detail. Here's how it's done.

Open up the finished skinfile in your SimPE of choice. Open up the GZPS propertyset, like one would do to YA-enable clothes, and find the entry "Shoe". Alter it if necessary to one of the values below.

The following values have been identified:
0x00: None - This outfit is a top and has no shoe. Don't use.
0x01: Barefoot - This outfit is barefoot and has no shoe - very commonly an erroneous value for swimsuit remeshes to something else.
0x02: Heavy Boot - Heavy stompin' boot.
0x03: Heeled: Some kind of heeled shoe, produces the heel click on walk.
0x04: Normal shoe: Generic ordinary shoe lacking noteworthy characteristics.
0x05: Sandal: Some manner of floppy sandal, found on Maxian sandal-skins.
0x07: Armored: Found on the OFB Knight Armor.

Having made this change, you have now made a complete, properly awesome skin and can go brag about it. Otherwise, you suck.

Faylen
7th May 2006, 08:24 PM
Why, thank you, Pescado! That's not something most of us have thought we could even do when we changed the shoes on our outfits. I will now, though.

Sophia_
12th May 2006, 08:41 AM
This just grrreat, THANK YOU! this is the sweet topping to my new mesh. :>

Cleoh
13th May 2006, 08:43 PM
Very nice job,

Thank you so much !!

Nita-Chan
2nd Jun 2006, 12:03 AM
Awesome! I'll be using SimPE more often now. Thanks oodles! <3

vimto666
11th Jul 2006, 08:10 PM
Thanks :D

J. M. Pescado
13th Jul 2006, 09:02 AM
Yeah, spread the word. Flaunt the correctness of your footstep noises and how you made it possible.

Also, if the "template" skin of a new mesh has the correct noises, recolors of that mesh should inherit the correct noises when someone clones them in Bodyshop.

t2suggas
3rd Jul 2008, 10:02 AM
I'd like to add;

0x06: Slipper/soft shoe.

Rapsheba555
31st Jul 2008, 10:35 AM
finally!