Well If you download Miche animation editor you can can a mesh with bones in SMD format. Now if you have Prall's SMD exporter you can import that Mesh and skeleton in Maya. Make sure your units are set to feet and up axis to Z.
I work in Maya Unlimted 6 in my office. Maya has to be best 3d software and i am having hard time understanding why people are saying it is complex. I think Polygon Modeling is very easy in Maya then MAX as well as animations. I totally hate Milkshape and it's interface.
Now as far as exporting an animation in SMD format from Maya we have to make several layers and assign material which is hard to fallow. I have version 2.2 of exporter and i can't do nothing. Prall have released version 2.5 but his site 'Lycos' is down and i can't get the latest exporter anywhere else (If someone has please upload here).
As far as exporting an object. Fallow Start to Finish Tutorials in Tutorial section. Just Model your Mesh in Maya instead of Milkshape.
You can got to www.jd-movies.com site and there is a nice tuturial for a coustom animation which i fallowed using Maya .anim files. Miche converter does convert Maya .anim files in SMD but simpe don't recognize this file.
Ok tell me about your exporter. My Email is [email protected]
you can email you exporter to me. I hope if this is diffrent exporter we might get our wish done. I only need an exporter which can export Maya animations in Sims.
I promise if i am succeded, i will post my work in form of tutorial.