View Full Version : Painting increase its value...
11th Nov 2006, 05:29 PM
Please i need some help on editing Raw Data values to make a painting increase its value each day... :blink:
14th Nov 2006, 10:14 PM
Probably the easiest way to do this (as I am trying to figure it out myself) is to clone a painting and use those values in the catalogue area of the raw values.
15th Nov 2006, 02:41 AM
In the raw data, there are "initial depreciation", "daily depreciation", "self depreciation", and "depreciation limit".
I would imagine setting a negative number for the "daily depreciation" would make the object appreciate in value on a daily basis. But, I'm not exactly sure what you would want to set as the "initial depreciation", "self depreciation", and "depreciation limit".
Maybe if someone would clarify what each value represents and how they would factor in, it may be more clear.
21st Nov 2006, 08:44 PM
As far as i checked... if you set self depreciation to 0 then the price is not changing in the game... negative value is not working.. :(
21st Nov 2006, 09:44 PM
Hmmm....I don't know what the exact meaning of the "self depreciation" value is. You may want the "daily depreciation" to have the negative value, but I don't know how the "depreciation limit" factors into the situation. According to Numenor, you can have a negative depreciation though.
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