View Full Version : Too dark shadows on Neighbourhood Object
2nd May 2007, 12:07 PM
I've made this house, a neighbourhood object, and as you can see in the screenshot the shadows on it are too dark, which looks bad when putting them in a row, so I would like to remove these shadows - how can I do that?
2nd May 2007, 05:58 PM
It looks to me like a smoothing issue to me. Are you using Wings 3D or milkshape? Check to see what the "Auto-smoothing" is set on.
2nd May 2007, 07:07 PM
I am using Wings 3D, but I can not find any "Auto-smoothing" option anywhere, I just tried to check that.
2nd May 2007, 07:16 PM
For the entire mesh:
Select your entire mesh with the last pyramid. Right click and left click on the little box next to Auto-Smooth. You should see the little window that i've outlined in blue. The default is 60. I usually set it to 0. The level of shading you want may vary depending upon what you feel is best for whatever project your working on.
For individual sides: You can set individual edges to be hard or soft. You can select individual edges with the second pyramid. With one or more edges selected, right click and you should see "Hardness > Soft/Hard"
Added: You can preview the changes by with the black and white pyramid towards the top left (the one that has the gradient - not the one that is clearly divided between the two colors, which makes a sort of TS1 view of the mesh). Wings calls it "flat shading" in the status bar at the bottom.
2nd May 2007, 07:46 PM
Thank you a lot, I didn't know that.That will also help me with future meshes, thanks.:)
5th May 2007, 08:49 PM
Now that I started working on that object again, I got a question:
When I have changed the smoothing of the object in Wings 3D, can I import it to the game so that the object that is in already in game with the wrong smoothing gets the right smoothing?And how do I do that?
Or do I have to clone it again and make it right the next time?
6th May 2007, 04:00 AM
You're welcome. :)
I believe you would simply re-import the mesh into the .package file and let it replace the old version of the mesh, just as you did the first time you imported the custom mesh. I wouldn't think that you would necessarily need to re-clone or (provided you didn't add/remove anything) UV Map again. People who are smarter than me, please feel free to chime in to confirm this. :jest:
8th May 2007, 03:40 PM
Overwriting the file should update the versions that are placed in your game, if not then you'll need to delete them and place a new instance.
9th May 2007, 04:57 PM
I don't work on this object anymore, but I got a general question about changing the mesh if the object's already in the game.
I don't really get it, I already tried it, but what exactly do I have to do after I changed the mesh, where do I have to export it to and what do I have to do next?
Because it didn't work how I did it, one time the object didn't show any changes and another time it didn't show up at all anymore.
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