View Full Version : Error Message: Warning:ProblemsWhileParsingFile
28th May 2007, 1:50 AM
Can someone please tell me what this error message means in Simpe when importing obj. file. Warning:Problems while parsing the file. Parts of my mesh are not showing up. Every mesh I have tried to make reads this error. What is the main reason for that. I would be ever so grateful if someone could please tell me what I am doing wrong. Thank you.
28th May 2007, 2:18 AM
If you are making your mesh in Wings3d, you cannot import directly from there to simpe. Either open the model in UVmapper and resave the model or open it up in Milkshape and reexport the model from there. Then you can put it into simpe.
28th May 2007, 3:26 AM
If you are making your mesh in Wings3d, you cannot import directly from there to simpe. Either open the model in UVmapper and resave the model or open it up in Milkshape and reexport the model from there. Then you can put it into simpe. Hi Paleoanth :) I do not have Milkshape. I exported my file from wings, imported to Uvmapper. Mapped the object. Saved the model from Uvmapper. Saved the texture map. Imported mapped obj. file into Simpe. Textured the map. Imported the map into Simpe. I redid all the steps just to make sure. It is still missing parts. I know I'm a pain in the behind. I tried keeping my meshes very simple with only one part (I thought I may be doing something wrong in the mesh) and they still do not show correctly. I think I am cursed, because I want to do this so badly.
28th May 2007, 7:35 AM
It might be something wrong with the normals (some faces might be facing the wrong direction). I'm not sure how to check or fix it in Wings. I usually just pull up my meshes in Milkshape and check for black faces. It's kinda hard to tell without looking at the mesh.
28th May 2007, 12:06 PM
Are you sure you have triangulated all the visible parts of the mesh? However, a non-triangulated mesh should not give problems to SimPE (the untriangulated parts will NOT be visible in game, anyway)...
If you imported and then saved the OBJ with UVmapper, and you got no errors, then I think Scarred is right: there might be something wrong with the Normals; be sure that the OBJ export options (in UVmapper) are set like this:
28th May 2007, 1:22 PM
Oh Numenor thank you so much! The parts that don't show up, I did NOT triangulate. As for exporting. If I have more than one set of materials in Uvmapper that I need to export as one object can I check "export as single group"?
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