marvine
22nd Jul 2007, 6:10 PM
This is not a step-by-step tutorial, and you won't find pretty pictures in there; but since I spent a lot of time testing things for the Animesh plugin, the least I can do is share a few things I figured out the hard way. :)
I'm quite new to this myself, so please feel free to point out any inaccuracy or share you own tips!
*Update 18-09-2007: found explanations and workarounds for some issues.
You'll also complete find complete instructions for getting quickly started in case you just want to play with the animations, but it still requires a basic knowledge of SimPE; along with the "tutorial" in html (thanks to Beosboxboy), I'm uploading here a test object in which you'll be able to replace animations, it's just a clone of the plane model. I just spend two days trying to set up a controller and only managed to do bad things to my game... Well, at least, unlike other sculptures, that one won't get in the way >_<
While a good knowledge of objects and behaviour editing is necessary in order to build elaborate new interactions, the following should help you to get simple but fun animations in game without great pains – just let your imagination loose!
Tutorials and must read
the Milkshape help: for your first steps with animations in Milkshape, there's an easy to follow tutorial in the help files, which you can download from the Chumbalum site (http://chumbalum.swissquake.ch/ms3d/download.html) and just put in your Milkshape program folder. While the chosen example is simple, the explanations are quite complete. You don't need to bother with the part about setting up the skeleton and assigning the vertices since you're going to use Unimesh extracted meshes, so you can just jump to the "create a walk animation" part.
the Animesh exporter (http://www.modthesims2.com/showthread.php?t=239060) program notes, for details about the use of the plug-in: there's no reason to rewrite here what Wes explains clearly and extensively.
While this is not immediately necessary, my advice is still to try JohnBrehaut1's very well done sim animations tutorial (http://www.modthesims2.com/showthread.php?t=225478) that explains how to make your own test object (and skip the parts related to Miche's animation converter), and from there Echo's perfect BHAVs tutorials HERE (http://www.modthesims2.com/member/showthread.php?t=142907) and HERE (http://www.modthesims2.com/member/showthread.php?t=222531) ; you may find that new interactions aren't as daunting as you thought, and this will be an inspiration for more elaborate stuff.
For objects animations, please refer to Echo's tutorial HERE (http://www.modthesims2.com/showthread.php?t=239160).
Have fun!
I'm quite new to this myself, so please feel free to point out any inaccuracy or share you own tips!
*Update 18-09-2007: found explanations and workarounds for some issues.
You'll also complete find complete instructions for getting quickly started in case you just want to play with the animations, but it still requires a basic knowledge of SimPE; along with the "tutorial" in html (thanks to Beosboxboy), I'm uploading here a test object in which you'll be able to replace animations, it's just a clone of the plane model. I just spend two days trying to set up a controller and only managed to do bad things to my game... Well, at least, unlike other sculptures, that one won't get in the way >_<
While a good knowledge of objects and behaviour editing is necessary in order to build elaborate new interactions, the following should help you to get simple but fun animations in game without great pains – just let your imagination loose!
Tutorials and must read
the Milkshape help: for your first steps with animations in Milkshape, there's an easy to follow tutorial in the help files, which you can download from the Chumbalum site (http://chumbalum.swissquake.ch/ms3d/download.html) and just put in your Milkshape program folder. While the chosen example is simple, the explanations are quite complete. You don't need to bother with the part about setting up the skeleton and assigning the vertices since you're going to use Unimesh extracted meshes, so you can just jump to the "create a walk animation" part.
the Animesh exporter (http://www.modthesims2.com/showthread.php?t=239060) program notes, for details about the use of the plug-in: there's no reason to rewrite here what Wes explains clearly and extensively.
While this is not immediately necessary, my advice is still to try JohnBrehaut1's very well done sim animations tutorial (http://www.modthesims2.com/showthread.php?t=225478) that explains how to make your own test object (and skip the parts related to Miche's animation converter), and from there Echo's perfect BHAVs tutorials HERE (http://www.modthesims2.com/member/showthread.php?t=142907) and HERE (http://www.modthesims2.com/member/showthread.php?t=222531) ; you may find that new interactions aren't as daunting as you thought, and this will be an inspiration for more elaborate stuff.
For objects animations, please refer to Echo's tutorial HERE (http://www.modthesims2.com/showthread.php?t=239160).
Have fun!