Lunar Eclipse
13th Oct 2007, 06:57 AM
Recently, I have been creating hair for my sims again. I've created hair to fit all ages. However, due to the largest original game toddler hair only consisting of 3 parts (and therefore only one editable 512pixel texture), I find my detail in certain styles can be a little restricted.
I stated one texture mainly because the second generated is the underside (which I like to darken, and therefore will not be used for another image) and the other is used for skull/hair base.
Anyways, I fixed my problem with increasing my hair texture size from 512 to a body texture size of 1024. This way I can map many separate parts and alphas into one texture image with the same detail as mapping the parts to 4 different textures. (Back before I learned to all age convert, I used to simply chose adult styles that generated 7-8 textures due to their large amount of parts. Of course, these don't work on Toddler hair....)
Now, my question is? Could increasing the texture size cause a problem?
I have not encountered any issues. My hair is working beautifully. And bodyshop generates my textures for recolour in the size I set them at... so I really don't see issues yet. (Of course I'd not make anything larger than 1024x1024), that would be pointless and silly
I also thought about the hairstyles with more textures. The package files for those hair styles would be of equal or greater size than mine, simply because 3 double sized textures would take the same amount of loading time and space as 7-8 of the normal size (which you can find with the maxis long female hair with it's many mesh parts).
I COULD be wrong though. So if anyone does know of any concerns or issues that my larger textures could cause, let me know. This way I can think of a different approach.
If not, I'll continue my slight increase in all age hair textures for more detailed cuts. It is really working nicely so far for me, so I personally hope there are no problems with this.
I'm mostly thinking that the larger images may cause lag or longer loading with less powerful computers as I do hope to share my creations... but 3 textures increased to 1024 isn't THAT huge of a deal considering what I stated above with some maxis hair having 7-8 textures. I've just not seen this technique done here yet before (or on any other CC hair I've seen), so I'm just wondering if there was a specific BAD reason why not, or if it was because creators did not think of it/or simply did not find a need to do it.
Thanks so much.
-Actually, I've seen texture size increase on earrings/accessories before, just not hair.. I suppose that is quite nessessary for larger accessories, seeing as the glasses generate a painfully small texture image for anything much bigger than a headpiece or earrings.
I stated one texture mainly because the second generated is the underside (which I like to darken, and therefore will not be used for another image) and the other is used for skull/hair base.
Anyways, I fixed my problem with increasing my hair texture size from 512 to a body texture size of 1024. This way I can map many separate parts and alphas into one texture image with the same detail as mapping the parts to 4 different textures. (Back before I learned to all age convert, I used to simply chose adult styles that generated 7-8 textures due to their large amount of parts. Of course, these don't work on Toddler hair....)
Now, my question is? Could increasing the texture size cause a problem?
I have not encountered any issues. My hair is working beautifully. And bodyshop generates my textures for recolour in the size I set them at... so I really don't see issues yet. (Of course I'd not make anything larger than 1024x1024), that would be pointless and silly
I also thought about the hairstyles with more textures. The package files for those hair styles would be of equal or greater size than mine, simply because 3 double sized textures would take the same amount of loading time and space as 7-8 of the normal size (which you can find with the maxis long female hair with it's many mesh parts).
I COULD be wrong though. So if anyone does know of any concerns or issues that my larger textures could cause, let me know. This way I can think of a different approach.
If not, I'll continue my slight increase in all age hair textures for more detailed cuts. It is really working nicely so far for me, so I personally hope there are no problems with this.
I'm mostly thinking that the larger images may cause lag or longer loading with less powerful computers as I do hope to share my creations... but 3 textures increased to 1024 isn't THAT huge of a deal considering what I stated above with some maxis hair having 7-8 textures. I've just not seen this technique done here yet before (or on any other CC hair I've seen), so I'm just wondering if there was a specific BAD reason why not, or if it was because creators did not think of it/or simply did not find a need to do it.
Thanks so much.
-Actually, I've seen texture size increase on earrings/accessories before, just not hair.. I suppose that is quite nessessary for larger accessories, seeing as the glasses generate a painfully small texture image for anything much bigger than a headpiece or earrings.