Versailles1798
28th Feb 2008, 03:22 AM
Hey, everyone!
I have just finished creating a mesh for a new object and created a UV texture map for it. The mesh is in three separate parts, because they each need specific textures on them.
However, when I import the mesh back into MilkShape (V 1.8.2), and regroup each part into one main group, my mesh becomes really distorted. :blink:
I can't keep the mesh in 3 parts because it wouldn't work properly in the game if I did, so I need to be able to regroup these properly!
Does anyone know what I am doing wrong?
Thanks!
I have just finished creating a mesh for a new object and created a UV texture map for it. The mesh is in three separate parts, because they each need specific textures on them.
However, when I import the mesh back into MilkShape (V 1.8.2), and regroup each part into one main group, my mesh becomes really distorted. :blink:
I can't keep the mesh in 3 parts because it wouldn't work properly in the game if I did, so I need to be able to regroup these properly!
Does anyone know what I am doing wrong?
Thanks!