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View Full Version : tattoo trutorial and geneticized tutorial (Q from S2C)


hlvspomtactfr
6th Nov 2008, 08:44 PM
I've seen (in the distant past) a tutorial for how to make tattooed skins. I think that it was on the insimentator, but I just can't find it. Anyways, I'm looking for any good tutorial on making custom tattoed skins and also on geneticizing skins. I have an idea for a set of tattooed geneticized skintones so that children don't always have the same tattoos as their parents. Anyways, any kind of help/advice is greatly appreciated!

HystericalParoxysm
6th Nov 2008, 08:50 PM
Geneticizing skintones can be found at http://www.bogsims.com - under Tutorials - Modifying Custom Genetics

I don't think there's really any need for a full tutorial on tattoo skins, to be honest - there's nothing different about adding tattoos to skins than adding any other texturing. Find a good picture you want to use as the tattoo (big, well lit, not distorted), copy the image, and paste it onto the skin, carefully blending the edges - maybe lower the opacity a little bit.

Using Morague's skin overlays is a MUCH better option though - then you don't need a whole separate skintone for tattoos, and you can add or remove them whenever you'd like. You can find them under Morague's profile here at MTS2.

dixie_blue012000
5th Dec 2008, 11:06 PM
Here is a tutorial on how to make tatoos: http://www.modthesims2.com/showthread.php?t=239882
this is the one that I use but to geneticizing never tried that so I would listen to HystericalParoxysm on that one.

Rctycoon
15th Dec 2008, 05:25 AM
For geneticizing skintones, is there a good tutorial explaining how to do it with the default alien skintone? I'm tired of my default alien sims all looking the same shade of green whether they come from dark-skinned or light-skinned parents.

Quinctia
15th Dec 2008, 07:12 AM
Unfortunately, I don't think there's a way you can change the genetic values of any of the default genetics without actually changing the coding of the game itself.

If it really bothers you that much, a possible work around would be to download a set of fantasy skins to use for your aliens and geneticize them at a scale above 1.0, and then change your newborn aliens' skintones accordingly after birth with SimPE to reflect what skintone you think their heritage would really give them.

However, rest assured that even if these alien babies all come out with the same dominant alien skintone (as the alien skintone is inherited like an unmodified custom skintone would be), they do retain a recessive gene in the "normal" spectrum from whoever their human parent is. So, my dark-skinned sim who recently had an alien kid, the alien kid still carries and is contributing a dark-skinned gene to his offspring.

Rctycoon
15th Dec 2008, 11:19 PM
Would there be a way to do it if I replaced the default alien skintone?

Quinctia
16th Dec 2008, 06:08 AM
No, a default replacement would just change the texture of the default, not the way the skintone behaved in terms of inheritance.

You could also download a Multiple Pollination Technician hack that uses custom skintones on its pollinator aliens to get multiple alien skintone possibilities, but those only work correctly if you use custom skintones that are still set as custom. So you could get aliens with different skintones from one another, but it would be random luck, and not have much to do with the looks of the other parent, just what alien parent they got.