View Full Version : MEsh inconsistancy
6th Feb 2009, 2:03 AM
Okay - I made a single tile table as a part of expanding out the counter culture kitchen a bit further. It works fine. I decided to also make a two tile version of the table. The mesh in milkshape is fine, the mesh in simpe is fine, but the mesh in the game is still only a single tile table.
I can't figure out why its not doing the two tile mesh at all, so here is the file.
6th Feb 2009, 3:58 AM
Reyn - I just put this package in my game and it is a two tile table. Maybe you got your packages mixed up? btw...it's not recolorable. :)
6th Feb 2009, 4:57 AM
did you give it a new GUID?
6th Feb 2009, 5:04 AM
Did you give it ENOUGH new GUIDs? My multi-tile Magic Carpet Dance Floor testing object had issues with confusion between it and the object I cloned it from because I didn`t assign new GUIDs to the parts of the object that actually get placed in-world. [I only gave the object-as-a-whole a new GUID.]
7th Feb 2009, 2:19 AM
I'm pretty sure it has three new guids - but I'm not sure - on my laptop recovering from a surgery complication, so can't check if I set the flags right for the recolouring.
Who knew that my wisdom tooth was as think as my jawbone and was holding it together?
7th Feb 2009, 5:00 AM
Off hand I didn't notice it overwrite anything, but I was just looking to see if it showed up, and it did.
Hope your mouth feels better soon :)
7th Feb 2009, 8:08 AM
Thanks - me too I miss solid foods.
10th Feb 2009, 4:19 PM
There - not sure now why the mesh itself is fixed, but I fixed the recolouring issue and the mesh is working too - thanks guys!
6th Mar 2009, 5:50 PM
I figured out the problem - I'd used the exact same name inside simpe for both the small and large tables - I expect that now I've fixed that, it should work. Thanks guys!
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