View Full Version : Too dark looking plant (probably smoothing problem?)
I work on a plant in a stone planter at the moment, but it behaves odd in game. If I place it somewhere without rotation the leaves show up fine from every angle, but if I rotate it they are a lot darker. After placing/rotating the darkness/brightness stays the same, regardless from where you look at it. (I took some screenshots.) The same happens with the planter itself. Surely this isn't normal?
I thought maybe it was a smoothing problem (I use Blender and I love it, but I know that smoothing is not one of its strong points...) I tried sharp edges around the bottom and on the upper edge, but it didn't really help...
Then I tought it might have something to do with the material definition and tried some different settings, but still no pleasing result... :(
Slowly it's driving me mad... :help:
9th Feb 2009, 7:52 PM
The normals of your object were inside it, so I tuned them outside and now the plant seems to be better. I join a screenshot and the fixed package.
Thank you very much!
My 3D-modeling knowledge is rather fragmentary, because I learned mostly by doing (and failing... :) ), but I compared my mesh and your mesh and I think I know what was wrong and how to fix it.
Hm.... or I don't...
Could you tell me what you did?
I think I'm a bit lost... :P
9th Feb 2009, 11:35 PM
Okay, in Blender and 'Edit Mode', click 'Draw Normals' and you can see clearly the direction of the normals. If they are inside your mesh, you need to turn them outside.
Always in 'Edit Mode', click 'Mesh'/ 'Normals' /'Recalculate Outside'. And that's all!
10th Feb 2009, 6:26 AM
That's strange, because that's exactly what I did. :blink:
I'll try again this evening, perhaps it will work then....
10th Feb 2009, 8:20 AM
Oh sorry! I forgot to tell you one thing you have to do all the time in Blender and very often, it is cleaning your mesh.
In 'Edit Mode' Select each part of your mesh, one by one, and click 'Mesh'/'Vertices'/'Remove Doubles'
You can see the difference when performing it on your object:
10th Feb 2009, 8:33 PM
It works now!
Though it was a bit complicated.
When I tried cleaning my original mesh Blender told me there were no doubles... (and I would have been surprised if there were, because I *did* clean the mesh before....)
Then I imported my original mesh to simpe an exported it again. Back in Blender I clicked "remove doubles" again, and suddenly the vertex number went down quite a bit. Then I fixed the normals and imported the mesh back into the package again.
I don't know why, but it worked and the object looks fine now! Thank you!
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