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Lina
18th Mar 2009, 1:28 PM
Iīve tried to make objects a couple of times and I always get the same result: The mesh shows in the game and so does the new texture for it. But hereīs also where the trouble showes up: The original texture(s) also show up with the new mesh. Example picture (sorry if itīs to big..):
http://www.iaza.com/work/090318C/problem_16605085616-iaza.gif
(The left one is the new texture with the new mesh and the right one is the old texture with the new mesh.)
Might I be doing something wrong while cloning the object? This is what I check when I clone it:
http://www.iaza.com/work/090318C/problem_28606818967-iaza.gif
What should I do to make the old textures dissapear?

If this post is in the wrong section I really appologise. I read the rules and thought and this was the section that seemed right.
(And one last question that I know really doesnīt belong here: if Iīve good problem with creating food, where should I post my questions?)

HugeLunatic
18th Mar 2009, 2:46 PM
Are you adding your texture in as another txtr? Or are you using build dxt to replace the existing?

-Maylin-
18th Mar 2009, 2:50 PM
Have you thought to register a new GUID for your new object?

Lina
18th Mar 2009, 5:38 PM
Iīm using Build DXT to replace the existing texture while making an object.

I tried to register new GIUDs for my objects (I admit that I did some research on Google since I didnīt understand what you ment about GUIDs) and it worked. Thank you so much. This has been a huge problem for weeks. Thank you, thank you, thank you :)

-Maylin-
18th Mar 2009, 6:18 PM
Glad to have helped you, Lina! ;)