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PatchesSim2
17th Dec 2004, 05:26 AM
Originally I wrote this on the BBS on thesims2.com, but it could find a good home here too I bet...

Tutorial: How to get different Townies and NPCs in custom Neighborhoods
Ha! I've gotten so sick of the Pleasantview NPCs and Townies, so I decided to re-build them myself... First you need to not be afraid of using the "boolProp testingCheatsEnabled true" cheat, and not feel too attached to those Pleasantview characters.
1) Create a new neighborhood, this can be done from the title screen and clicking on the right arrow to go past the Maxis Neighborhoods and clicking on the create neighborhood button
2) Type in a name for your Neighborhood and the terrain type, add a description if you want, it doesn't matter
3) Now you have a custom neighborhood, time to start creating families right? WRONG! Exist the game
4) Go to the My Documents\EA Games\The Sims 2\Neighborhoods\N00x folder (where x is the number for your custom neighborhood, if you are creating your first custom neighborhood, it's usually 4. Any others after that are neighborhoods you created afterwards) If you can't My Documents, go to C:\My Documents or C:\Windows\Profiles\Username\My Documents for Windows 98 or C:\Documents and Settings\Username\My Documents for Windows 2000 and XP.
5) Delete ALL of the files in the Characters folder, but do NOT delete the folder itself
6) Load the game and go to your custom neighborhood, and create a new family
7) Move your family into a lot, either one from the houses bin or a empty lot, it doesn't matter
8) Press Ctrl-Shift-C on your keyboard to bring up the cheat box, then type "boolProp testingCheatsEnabled true" and press enter
9) Hold down Shift and click on the Mailbox, go to the option that says Debug-Create NPCs (or something similar, but do not select the townies option yet) and press yes when asked, the game should then start to slow down and pause as it creates the characters, you should see their portrait come up when they are created. Do not shut down the game or restart your computer as it does this, you can inadvertently destroy your neighborhood.
10) When it is done, select the Debug-Create Townies button on the mailbox (holding shift when clicking to get the hidden options like before). The game will slow down and pause again, this one should take longer, so have a good book ready.
11) Now you have custom characters in your custom neighborhood, with the exception of the Headmasters for some reason (but that can be fixed by calling the Headmaster on the telephone to invite him over)
12)Save the game, play or quit for later

Enjoy everyone! I'll post this on my website when I have time too.

MaxoidTom
17th Dec 2004, 05:56 AM
Instead of exiting the game to delete the character files manually, you could also run the "deleteAllCharacters" cheat within the game.

Motoki
17th Dec 2004, 11:57 AM
Um, if you delete every character won't that also delete the Pollination Tech's DNA and cause problems if your guys get abducted?

gnohmon
17th Dec 2004, 04:21 PM
Here's a really, really fast way to get a clean neighborhood:

1. delete Pleasantville. If you actually use P'ville, just cut/paste the N0001 neighborhood to a different place, and restore at the end of all this.

2. Make a custom neighborhood.

3. Enjoy! Now, wasn't that easy?

Your new neighborhod is completely empty. You can wait for NPCs and townies to be generated randomly, or shift-click on the mailbox (with testingcheatsenabled) to generate them all at once.

PatchesSim2
17th Dec 2004, 11:06 PM
MaxoidTom: If you use the cheat, the game copies the Pleasentview Characters again, so that is not an option (I checked using SimPE after doing so, they came back).

Motoki: The character files for those NPCs (Grim Reaper, Pollination Technition, Remote Control Car, etc.) are not stored in the Characters folder, they exist in the objects.package file so the game still keeps them when it purges the missing sims on the next load up.

gnohmon: The Pleasentview Characters are not copied from the My Documents\EA Games\The Sims 2\Neighborhoods folder, they are stored in the Userdata folder which the game does not modify at any time, but uses to create the userdata for other accounts on the computer. If you do delete Pleasentview from your neighborhood screen, the game still finds a way to copy them, if you delete the Userdata folder in Program files, then you can end up with a crash (like I did) or even currupt you game (forcing a re-install)

The Pleasentview Characters are created when the neighborhood is first loaded or after the delete all characters cheat, at first I tried those, but I had to resort to this. As far as everything I've tried this is the only method that worked. Just using the debug action without deleting their charcter files can create two townie/servioce npc families, which caused my game to run too slow and eventually crash (may not happen to you, but it did for me).

Motoki
18th Dec 2004, 01:16 AM
Well J.M. Pescado had this to say about the Pollination Technician:


The neighborhood Pollination Technician is always SimID 0x2E17B9FC. He does not have a character file or family, so will always show up as unknown, but DO NOT DELETE HIM! This will FUBAR your neighborhood if you have any aliens.


It's in this thread: http://forums.modthesims2.com/showthread.php?t=13821
scroll down to the last post.

I checked SimPE and that SimID 0x2E17B9FC does indeed exist in each neighborhood, usually it's character # is the next one after all the Maxis neighborhood people run out. His picture doesn't show because because it doesn't have a jpg apparently, so you won't see it in the sim browser but that entry for that sim is there.

Or is it just that he has that entry in each neigborhood's main package file but does not have his actual file in the characters directory?

gnohmon
18th Dec 2004, 03:38 AM
"gnohmon: The Pleasentview Characters are not copied from the My Documents\EA Games\The Sims 2\Neighborhoods folder, they are stored in the Userdata folder which the game does not modify at any time, but uses to create the userdata for other accounts on the computer. If you do delete Pleasentview from your neighborhood screen, the game still finds a way to copy them,"

Then why and how is it possible that after I deleted pleasantview and made a custom nabe, there were no townies and no NPCs in it at all? It really did work for me, I wasn't just theorizing that it should work.... And I really do believe you that you tried something similar and it didn't work, so let's compare notes and see why it worked for me and not for you.

Perhaps because I deleted *all* the default neighborhoods?

Or perhaps because I didn't "delete Pleasantview from the neighborhood screen" but instead deleted its files from Windoze? I deleted neighborhoods\n0001. I never even realized that you could try to trash a nabe from the game. Apparently this might leave the files in place but prevent the nabe from being shown?

PatchesSim2
18th Dec 2004, 05:19 AM
Motoki: J.M. Pescado was talking about the Sim Description, which exists in the Neighborhood package, not his character file, that exists in the objects.package file (located in Program files, I'm too lazy to look up the exact location for it right now...), that doesn't get removed because his file isn't in the characters folder.

gnohmon: They do appear, and I did it with a second account on my computer (but that shouldn't matter), I deleted all the premade neighborhoods on that account and created a new neighborhood. I loaded SimPE and it was confirmed to be blank, but when I went back into the game and made a family they came right back, so no deleting the Maxis Neighborhoods does not work (they showed back up in SimPE). To answer you other question: The Neighborhood files do get deleted when Deleted within the game, all that is left in the folder is the picture of what it looked like on the selection screen (every character file has been removed, so it's not copying from there) Instead they are copied from Program Files\EA Games\The Sims 2\Res\UserData\Neighborhoods\N001\Characters, but the files cannot be removed from this directory, it's needed for some reason.

gnohmon
18th Dec 2004, 02:41 PM
It's funny, because I deleted the premade neighborhoods and created a new neighborhood and moved in a family and there were no Townies nor NPCs at all. I let them be generated as needed, paperboy at 07:00 next day, mail carrier soon after, maid when hired, and so on. That was the neighborhood I used for weeks, and the "standard" townies and NPCs never appeared. I often checked the neighborhood with simpe....

I'll be making another new one soon, since last nite I got build/buy disabled on all lots for no apparent reason.

L-J
18th Dec 2004, 02:53 PM
If you use the cheat, the game copies the Pleasentview Characters again, so that is not an option (I checked using SimPE after doing so, they came back).

That's strange, because when I used the cheat when creating a custom neighbourhood, they were gone. Perhaps you typed the cheat in wrong or something?

Also, when creating NPCs make absolutely sure that the family you're using is COMPLETELY EXPENDIBLE, because the build and buy mode buttons for that family will be permenantly greyed out, even if they move house. This is because the game has to create Social Workers too, which are programmed to disable build n' buy mode on their very appearance upon a lot, even if it is just in a pop-up window.

Motoki: The bulk of thePollination Tech's data does indeed exist in objects.package, because that's where I found him when making my "Better-looking Poll. Tech" mod. He might indeed have a description file in the N00x package, but since all the data is in objects.package it's of no real importance, plus I've deleted that file in the past and the game has simply regenerated it anyway.

Motoki
18th Dec 2004, 02:56 PM
Okay that's good to know.

On a semi-related note, due to a bug in Simpe's surgery export (which Quaxi has since fixed) I have several sims who the game now references using the exported clone files in Saved Sims instead of their original files in the character directory.

Do you guys have any idea how the game knows the path to reference each specific character because I would really like to change them back to use the files in the characters directory again.

PatchesSim2
18th Dec 2004, 04:42 PM
gnohmon: Hugh, weird, because whenevery I tried that they always were there... oh well, if it works for you then I guess it must be ok, but I never got it to work that way for me.

L-J: I typed the cheat exactly, and when I pressed enter, it asked if I really wanted to delete all the characters and I said yes, then the loading screen type thing came up again and re-created all of them (kind of pointless if you want all the characters to be deleted...)

Motoki: I just made clones of them in Bopy shop and deleted the files in the SavedSims folder (just the N00x_userwhatever.package files, not any of the custom skins or weird file names) and they were fine after that.

I have the patch installed, so that may be what's doing it (they changed something in the way it worked maybe?)

Motoki
18th Dec 2004, 04:47 PM
So you just copied those files over? *smacks head* DOH! Why didn't I think of that. :( Well SimPE did something funky when it exported them that actually made the game point to the clones in Saved Sims instead of the original in Characters. So when I try to delete the ones in saved sims the game crashed because as far as the game is concerned now, those ARE the sims in the neighborhood and the ones in characters are now cloned dummies. :(

Does that make sense? I guess what I am saying is I want to try and figure out how to get the game to point to the correct path again (ie the file in the characters directory) but maybe I'm SOL and they just have to remain in Saved Sims for the duration of their life. :(

L-J
18th Dec 2004, 06:29 PM
L-J: I typed the cheat exactly, and when I pressed enter, it asked if I really wanted to delete all the characters and I said yes, then the loading screen type thing came up again and re-created all of them (kind of pointless if you want all the characters to be deleted...)

Very strange. Did you actually see these sims in-game, or just in SimPe? If so then it might just be that their character files have been reduced to memory/family tree filler size and their sim descriptions kept for some reason. If so, then I guess your method would be the best for you, as it would remove the junk files, but for me the cheat works fine. :hmm:

MaxoidTom
18th Dec 2004, 09:35 PM
Um, if you delete every character won't that also delete the Pollination Tech's DNA and cause problems if your guys get abducted?

No, the DNA will get regenerated.

MaxoidTom
18th Dec 2004, 09:36 PM
MaxoidTom: If you use the cheat, the game copies the Pleasentview Characters again, so that is not an option (I checked using SimPE after doing so, they came back).
<snip>


The game should not copy the Pleasantview characters again after you have already created the custom neighborhood and then run the cheat. If it does, then that's a bug.

gnohmon
18th Dec 2004, 11:27 PM
"Also, when creating NPCs make absolutely sure that the family you're using is COMPLETELY EXPENDIBLE, because the build and buy mode buttons for that family will be permenantly greyed out, even if they move house. This is because the game has to create Social Workers too, which are programmed to disable build n' buy mode on their very appearance upon a lot, even if it is just in a pop-up window."

Ah, so that's what happened to my game! Installing the patch (so I'm lazy...) fixed it.

By the way, I once got build/buy enabled by teleporting a social worker onto a community lot. It only worked for me once, though, once out of many tries.

hotrod50s
19th Dec 2004, 09:15 AM
i found a way to reenable the buy build after generating npcs 1st the family can be saved BUT you will have to move them out and bulldoze the lot hopefully you did not put them in a custom house best to try when they r in a litlle shack or some such easy to replace it worked for me another note never ever marry the social worker it disables buy build for anyone connected to the household no matter what lot you put em on or even if you move them to another neighborhood i never found a fix for that short of deletion.

btw all my sims are expenable unless they live in custom houses lol :claw:

karabrown
6th Feb 2005, 02:10 PM
This my first time reading this thread so pardon my lateness if this question was updated in another thread.

But what happens if you've already created your custom neighborhood. with all the cust families.
If I delete all the npc's files that are in the neighborhood will new ones generate from the pleasantville or from the charecter's in the cust neighborhood?


Update: for All of you who have create custom Neighborhoods and want differant NPC's but don't want to delete there custom families.

If you use Sim Enhancer or SimPe to identify the NPC's file names you can delete those files only and then generate new NPC's without disturbing your custom families. Works great I tried it and it works great.
Now remember it works for me because in my custom neighborhood I did not interact with any of the NPC's or townies so this did not affect any memories of my sims.

So before you try this just remember to *backup the neighborhood* first.

Pyx:WPI
19th Mar 2005, 12:16 AM
The cheat made my game crash. Everytime I get to a certain point (I'm moving a family into a house) it crashes. What might I have done wrong?

poi_boi
21st Mar 2005, 04:12 AM
I had a few edited NPCs in Strange Town that I gave the alien skin tone. When I installed the EP they all reverted to the maxis defaults. :(

CheryCola04
26th Mar 2005, 09:33 PM
10) When it is done, select the Debug-Create Townies button on the mailbox (holding shift when clicking to get the hidden options like before). The game will slow down and pause again, this one should take longer, so have a good book ready.

If I do not want townies at all, I can skip this step, correct?

raijinald
27th Mar 2005, 03:47 PM
I failed to restore my backup saves after I reformat my system then install sims2 and university.

No choice but to start all over but different. I deleted the entire Maxis-made neighborhoods (inside the game, not windows) then start my own custom neighborhood. Its bare and empty when you place your first sim in it's lot. New npc characters are only generated in my game but no townies.

I can enjoy seeing a community lot that only residents visit.

telamon
2nd Apr 2005, 12:13 PM
has anyone been able to edit the townies?

I have made some tests. First of all, there is a slight difference between these new townies and the regular townies (I mean the one shipped with pleasantville for instance). When, with SimPE, you add one of the townies to a family for editing, you HAVE TO remove it from the list of townies although it was possible to do the contrary with regular neighborhoods.

Now the problem :

I can't change the appearance (outfits, hair) of townies. I do not know why when I tell them to select another outfit, it does not show, the character spins as if he or she changed his clothes but nothing happens.

Do you know why?

lilfaye
3rd Apr 2005, 04:57 PM
I'm a bit confused, I apologize. I came to this thread searching for an answer to something... I'm just double checking that I understand this right here...

If I wanted to create a custom neighborhood, (i've been meaning to do this for awhile with my Drow project, I made one but I may need to start over)... I can use this cheat and then I can edit the townies and NPC's genetics?

Is that right?

xptl297
21st Apr 2005, 10:33 AM
Just some small words to make you feel what TOWNIES can do to someone.
I AM from birth unable to kill. In my life time (very long indeed) I killed two creatures - one chicken and one dog. The chicken was made for diner when I was the only one home grown-up enough to make a diner. The dead chicken made me vegetarian for a life time.
The dog was crashed over by a car and had all the legs smashed like a pannekake and was suffering the hell. I sent him to the Dog's heaven but cannot forget it for all my life time.

I'm not able to kill my Sims either, but my first blood taste was when I killed a Sim named Goopy 'sGarbo or something alike. It was just fun and after that I killed already a bunch of Townies with crashed flat nose and enourmous mouth on much more enormous cheek - and it had been a lot of fun.

I abominate that!

kittenish
31st May 2005, 09:19 PM
I am too a bit confused here. Most of the NPC's are ugly, I want to create everyone myself. I have a different neighborhood, I only have elven families living there, and then it's disturbing to have all these NPC's with normal ears running everywhere =) Is it possible to create every single NPC and never see them others ever again?

Jaedle
6th Jun 2005, 01:39 PM
I haven't tried this yet, but I think if you use the cheat listed here, and then you don't generate townies, you could make a bunch of sims and use InSiminator to move them out of the lot as townies and npcs. I am guessing you'd need to assign them to various roles, though, like maid. I am not sure how to do that part.

kittenish
18th Jul 2005, 10:00 PM
OK, but if anyone find out how, please tell! I've tried that thing wi´th the InSiminator, and they walk around in the streets and such, but not yet have I seen anyone as a postman or anything like that...

Ellatrue
10th Oct 2005, 09:06 PM
kittenish, you need to use Sim Surgury with SimPE and do each one seperately

I have a question about this tut as well- how does getting the expansin pack affect this? I recently purchased Nightlife, and I had options to "create all EP2 NPCs" and to create DownTownies... do I have to do this as well? And, I'm assuming people with the Uni expansion pack would be interested in the answers to similar questions as well...

Is it bad if I did both? Will I have too many NPC's?

xanthippe1111
18th Oct 2005, 04:38 PM
Kittenish--For the Legacy challenge at Simpixels and Graphics (ezboard forum), we've been creating custom townies by using the deleteallcharacters cheat coupled with J.M. Pescado's (http://moreawesomethanyou.com) no townie regen hack. NPCs will be recreated as per normal but townies will not, thereby allowing you to truly customise them. Townies/Dormies/Downtownies are then created in CAS, moved onto a lot, and made to be townies by use of Inge's hacked Teleporter Plus shrub (http://simlogical.com/) under 'teleporters,' I believe). Once cleared off the lot, they act as townies. SimSurgery was used on NPCs.

I'm not very good at explaining things so I can try to find the link outlining it if you'd like. :)

It sounds complicated perhaps, but it's quite simple. I don't see the point of deleting all your townies only to have Maxoid townies regenerate in their place, either. *scratches head*

pseudonymph24
10th Dec 2005, 07:25 AM
It sounds complicated perhaps, but it's quite simple. I don't see the point of deleting all your townies only to have Maxoid townies regenerate in their place, either. *scratches head*

but that won't happen if you use pescado's hack, right? god, the default npc's and townies are so friggin' ugly lol.

RJSBuz
19th Jan 2006, 04:21 PM
I have sims 2, uni and nightlife.. I mentioned that as the create NPC option is different than that for the base game..I deleted the characters from the folder as instructed...opened the game, entered the cheat and used the mailbox for Debug create NPC's..You can create ordinary NPC's and/or EP2 NPC's.. I chose the EP2 option for now..I waited with a blank screen for a while and it then informed me that they were created..Next I chose Townies..you have a choice here, Townies and Down Townies..first I chose Townies and it shows you each character it creates, I ended up with 30 characters..then I chose Down Townies, this was like creating NPC's, nothing appears to be happening, but just wait..after a while it said it had finished creating them..I saved and left the game, opened simpe to check and yes, all new characters..

slimpyman
12th Mar 2006, 02:52 PM
alrite. when i try and create a NEW town with new townies, i have the replacement cas in my downloads folder, nothing else. Now it always seems to error (object error), and i click reset, and try again, and nothing happens.... is this alrite, or will the game make the townies on their own? thanks...

GC1CEO
7th Apr 2006, 11:13 AM
Alright, having all the EPs, I have tried this with some limited success. Mind you there will be a very weird looong pause while game loading and neighborhood loading when you delete everything in the characters directory. No idea why, however it will eventually proceed. Creating NPCs went just fine, it takes a while and you have to keep the game in Play not Pause, the Fortune Teller will come around to the lot the second she's created too. So far it seems the game just needs the NPCs, you can be completely without Townies without any real problem. Create NPCs will create every single NPC including the Poll. Tech. However I run into problems with Create Townies, after anywhere from 0 to 6 Townies it comes up with an error in the "Community Lot Populator", Create Downtownies fails after 0 created in the same manner. However I still went through it a couple of times, each time it fails you have to leave the lot and come back to be able to create any Townies (maybe even restart the game). However I was still able to create about 15 or so Townies doing this, I have about 87 character files right now where I had 120 something before so obviously I dont have nearly as many Townies.

However, you do get random names and faces with this method and its quite refreshing not to deal with the default NPCs and Townies.

I wish somebody could make an external tool to create NPCs and Townies for a neighborhood because I'd really like to make a proper neighborhood with fully custom NPCs and Townies without alot of fuss (like building them as families and such).

ancienthighway
7th Apr 2006, 12:03 PM
I had the same problem with the CLP error on residential and community lots. I finally decided to not create the NPCs and Townies after deleting them, but let the game generate them as needed. Just head to a community lot a couple times and the Townies will come.

I need to try creating townies without deleting the existing ones. Could be we are experiencing a new "feature" of deleteallcharacters.

purplewildflower
11th Apr 2006, 11:19 PM
Is there anywhere else to get a teleporter other than simlogical which closed down?

Jake264
21st Apr 2006, 09:34 PM
Simlogical is closed, but you can get the teleporter, and most, if not all of the other simlogical stuff here. (http://www.nectere.net/smf/index.php?board=31.0) The teleporter is in the 10th thread from the top.

Max3D
24th May 2006, 01:24 PM
i get the error too, when i create new townies :(
no problem for creating new npc but i realy hope that some1 write a mod/appz to mange it better !

constantina
18th Jun 2006, 05:18 PM
Is it possible to make a member of my family a Repo Man?

mainegal32
21st Jul 2006, 09:59 PM
Alright, having all the EPs, I have tried this with some limited success. Mind you there will be a very weird looong pause while game loading and neighborhood loading when you delete everything in the characters directory. No idea why, however it will eventually proceed. Creating NPCs went just fine, it takes a while and you have to keep the game in Play not Pause, the Fortune Teller will come around to the lot the second she's created too. So far it seems the game just needs the NPCs, you can be completely without Townies without any real problem. Create NPCs will create every single NPC including the Poll. Tech. However I run into problems with Create Townies, after anywhere from 0 to 6 Townies it comes up with an error in the "Community Lot Populator", Create Downtownies fails after 0 created in the same manner. However I still went through it a couple of times, each time it fails you have to leave the lot and come back to be able to create any Townies (maybe even restart the game). However I was still able to create about 15 or so Townies doing this, I have about 87 character files right now where I had 120 something before so obviously I dont have nearly as many Townies.

I too have run into this problem. I came on here with this from my logs report. I have no idea what it means. I was able to create the NPC'S but not the townies. Is this something new since OFB? I was able to create new townies before with no problems.

Build: 1.4.0.142
at May 25 2006,10:50:02

Object id: 16
name: Controller - CLP - Community Lot - Populator
Stack size: 3
Error: Missing neighbor for data access.
Iterations: 65
Frame 2:
Stack Object id: 4
Stack Object name: Portal - Pedestrian
Node: 28
Tree: id 4161 name 'New Neighborhood - Make All Townies' version -32744
from ControllerTownieGenerator
Prim state: 1
Params: 1 0 Locals: 1 1 2 0 2 1 0 30 0
Frame 1:
Stack Object id: 16
Stack Object name: Controller - CLP - Community Lot - Populator
Node: 2
Tree: id 4160 name 'New Neighborhood - Ask To Create Townies' version -32754
from ControllerTownieGenerator
Prim state: 0
Params: Locals:
Frame 0:
Stack Object id: 0
Node: 10
Tree: id 4097 name 'Function - Main' version -32727
from ControllerTownieGenerator
Prim state: 0
Params: Locals: 0 0

Knukleur
24th Aug 2006, 05:26 PM
Thank you, this method has worked for me so far today. I have a unique set of townies (or at least a set I haven't seen before) for my custom neighborhood, and as a bonus my male maid is wearing pink instead of the default lavender. Some things I noticed along the way:

When I went to generate the townies, I was presented with options of generating townies or downtownies. I chose townies and later let the game generate its own downtownies by adding a Downtown neighborhood later. I had about 87 character files before adding the Downtown (I exited first) and 166 after making a downtown and having my expendable pioneer sim hire some service people and visit the downtown. Saw typical versions of The Diva, Mr. Big, and Mrs. Crumplebottom (I hear she's not a character in this sense.) If I'd chosen Downtownies for the base neighborhood, would I have the "improved" variety with the better jobs & inventory items or would they just look different?

I was also asked whether to generate random skin tones. I wasn't sure on this; I don't have any custom skins installed, so chose "no" to test whether every townie would end up with the same skin. They didn't, thankfully. So I wonder what that option does. Some of the townies have newer hairstyles from the EP's including OFB, which I like.

When the game was generating townies, the pop-up showed some progress. Perhaps because I'm playing the Holiday Edition of Sims2, it showed what looked like 3 Father Times, 3 Santa's, and some identical toddlers which I'm assuming could be Baby New Year or maybe adoptables. I saw the Grim Reaper. Sometimes the progress seemed to skip a number, but I'm hoping it just skipped displaying it. Sometimes the window showed no face.

I haven't had any problems with buy or build mode being disabled with the pioneer I played for this neighborhood. I didn't get a good look at the taxi that he arrived in, but it might have departed without a visible driver.

If you update this, perhaps include at the end of instructions to enter "boolProp TestingCheatsEnabled false", I almost forgot!

mollipopster
23rd Jan 2007, 01:37 AM
I don't see the point of deleting all your townies only to have Maxoid townies regenerate in their place, either. *scratches head*
If you download a new set of default CAS faces, get rid of all of the existing 'extras' (townies, etc.), then generate new extras, the new extras will be created using the new default CAS faces.

I went through this whole process after installing a new set of default faces - reinstalled my game and started over from scratch, even! However, I got (and continue to get) an error when I tried the mailbox cheat to generate new extras. I ended up reloading my original game files, and now I am stuck with ugly townies again. :( It's so sad! I guess I could change all of the ugly townies to be more attractive one-by-one, but then if I want them in the gene pool, I'll have to go in and change their genetics to match their new faces one-by-one, too. :blink: That could take a while!

wildefae
29th Jan 2007, 06:57 PM
Kittenish--For the Legacy challenge at Simpixels and Graphics (ezboard forum), we've been creating custom townies by using the deleteallcharacters cheat coupled with J.M. Pescado's (http://moreawesomethanyou.com) no townie regen hack. NPCs will be recreated as per normal but townies will not, thereby allowing you to truly customise them. Townies/Dormies/Downtownies are then created in CAS, moved onto a lot, and made to be townies by use of Inge's hacked Teleporter Plus shrub (http://simlogical.com/) under 'teleporters,' I believe). Once cleared off the lot, they act as townies. SimSurgery was used on NPCs.

Hey - I tried this method on a custom neighborhood, and none of my NPCs were regenerated.
I have PETS, and when I looked at my other neighborhoods, all but my object folder NPCs were listed as regular townies, which could be the problem.

Do you have any idea how to a)regenerate the townies so as to be able to use SimSurgery or b)label my Sims as NPCs so the game will recognize them as maids (etc)?

Bubby bob
10th Feb 2007, 06:52 PM
I Deleted all the niegboorhoods exept for veronaville and all the npcs still come and welcome me to the nighboorhood.

Bubby bob
10th Feb 2007, 06:57 PM
5) Delete ALL of the files in the Characters folder, but do NOT delete the folder itself
6) Load the game and go to your custom neighborhood, and create a new family
7) Move your family into a lot, either one from the houses bin or a empty lot, it doesn't matter
8) Press Ctrl-Shift-C on your keyboard to bring up the cheat box, then type "boolProp testingCheatsEnabled true" and press enter
9) Hold down Shift and click on the Mailbox, go to the option that says Debug-Create NPCs (or something similar, but do not select the townies option yet) and press yes when asked, the game should then start to slow down and pause as it creates the characters, you should see their portrait come up when they are created. Do not shut down the game or restart your computer as it does this, you can inadvertently destroy your neighborhood.

but i tried but it has a whole bunch of kinds of NPCs like head vampires and kinds of NPCs like that can't you just make reguler NPCs?

Simple Simon
15th Mar 2007, 11:51 PM
So I have only Orignal Sims 2 (my computer is too old to play any of the expansions with it without it dying within a 1/2 hour. T-T ) and I got an error when I tried to make new townies. and now the adults in my neighborhood (not the kids, for some odd reason) keep getting "stuck" in the middle of interactions and I have to "reset" them.. its weird. but I'm going to try it from scratch.

magic panda
2nd Apr 2007, 10:27 PM
k well like i just saw this not long ago. lol. i deleted all the people in the character folder but i didnt delete the folder.i am going to try it later hehe i hope it works :D

MarianeSimms
6th Jun 2007, 09:57 AM
I have a little question not exactly about this method.
Is there any way to delete some of those Sims that show up when you are creating in bodyshop or CAS? I never use them and they just make the game slower, and are not that goodlooking! I think it needs to preserve at least a base to each age. Is that possible?
Thanks.

kiriu
26th Aug 2007, 05:12 PM
If I move all of my Sims from their houses, into the "Sims Lot Bin", I mean moving the whole house into that menu, will they be affected by the deleteallcharacters? Also, if I make say, one set of Townies with one set of CAS face replacements, and then take them out, and put new ones in, will they affect Sims that have already been born? Can I create a set of Townies with one set of faces, and then downtownies with another?

Kierstalchan
26th Nov 2007, 10:31 PM
Is there a way to create new University student townies in this way? If I deleteAllCharacters or get rid of the university students, they don't appear to regen, and the TestingCheats thing doesn't seem to generate them either - just the townies for the base neighborhood and Downtown. I've searched, and maybe I missed something, but so far I haven't found any answers for making Uni townies, just base-neighborhood and NPC's.

merdatay
13th May 2008, 07:52 PM
yeah im having that same problem

jeannicole
17th Jun 2008, 02:17 AM
There's a tutorial here:

http://www.moreawesomethanyou.com/smf/index.php/topic,5861.0.html

It's a bit time consuming, but not difficult.

sopye
4th May 2009, 05:55 AM
I have read thru this thread, and several others, but I am still confused. I have a lot of sims that I have downloaded from several really great sites and people. I also have face templates downloaded, skintones, eyes, names,etc. However, when i do the mailbox cheat in a empty neighborhood, the only townies I get are still the ugly maxis ones, even with same names. I am terrified of deleting files and breaking my game, but I want to have these custom townies. Do I have to make each one alone in CAS then put in game and turn to a townie? but then I still have all of the maxis townies. Could someone put into newbie/non-programmer language if this is possible? Or should I just live with the maxis until I learn to brutal,lol? Oh, I also have SIMPE, but don't really know how to use it, so simplified versions on that would also be great. Thank you all so much for what you do, I don't know how you do it, and my hat is off to you. :help:

Gypsydancer
14th May 2009, 08:58 PM
Same/Similiar Questions As "Sopye", above-

Thanks,
Gypsy


:turtle:

Hotwheels19
6th Mar 2010, 05:21 PM
I wasn't that bright and created a single sim before deleting the characters... is there any way to just keep that ONE sim?

amyandmia
24th Apr 2010, 06:39 PM
Yeah i want new townies for a town that has ONE important household in it, but thats it. Would it be easier (or even possible) to clean the townies out without corrupting the family (and preferrably also keeping their family friends), or to make a new town and clean out the family and move it (but again, friends)?