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bluetexasbonnie
20th Apr 2009, 03:21 AM
I have made a window from MaryLou's template and added bump mapping to the subsets. The glass works correctly, but the frame appears to be pulling its bmp-map from some obscure place other than where I think I'm telling it.

http://thumbs2.modthesims2.com/img/3/4/6/0/6/MTS2_bluetexasbonnie_908449_snapshot_00000009_f6f7b568.jpg

The window on the left is the Master (attached). The window on the right is a recolor slave that has not yet had its mesh bump map enabled. You can definitely see the difference. However, it makes no difference what kind of bmp I put in, this always looks the same.

It is probably some simple little glitch that I can't see because I've looked to hard and long at it.

Your help would be apprecated.

plasticbox
20th Apr 2009, 03:32 AM
Have you Fixed Integrity and deleted your groups.cache? Forgetting one of these things – but I don't know which one, since I then did both at once – caused my window textures to go completely WTF in a similar fashion. (There were no bumpmaps involved though)

bluetexasbonnie
20th Apr 2009, 03:50 AM
I haven't done the group cache. I'll give that a try. Thank you.

Edit: Unfortuantly, neither of those options fixed it. Thank you for the suggestions.

Edit2: I finally found my typo. Thanks for your assistance Plastic Box.