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wthrwthoutyu
16th Nov 2009, 12:35 AM
I'm working on a recolor set of the Moroccan set, and ran into a little hitch with the endtable. I finished version one (of my recolor), put it in the game to check it out and noticed a ...defect. At a certain zoom level, there's a piece that shouldn't be there in the cut-outs on the side panels. (See attached pic to see exactly what the problem is.)

It's not apparent until you move in close--then you move in even closer, and it disappears almost entirely. I believe it's possibly a problem with the original EAxis mesh, since it's also apparent with the regular EAxis colors.

I never noticed it before, not until I started working with the table. Maybe it's not very noticeable, but now it's bugging me, particularly since it's much more obvious with my recolor.

I know nothing about meshing, so if this is a mesh issue, I can't fix it.

Quesitons: Is there anything I can do with my texture to make this less noticeable on my recolor? And, has anybody cleaned up the Moroccan end table mesh?

wthrwthoutyu
20th Nov 2009, 06:54 PM
No ideas at all?

HugeLunatic
20th Nov 2009, 07:28 PM
I've never noticed this before in the game, and I just double checked and it's not visible in my game. Must be dependent on video card. However, that cutout section is a mirrored image part. So if you have an extra pixel or two of color where it should be transparent, it essentially doubles since it displays the image on the left and right side - Mirrored.

To get your recolor to not have it, remove a pixel or two from that section. The section that colors that portion of the mesh I circled in red, the edge is on the right of that circled part. Not sure of which graphics program your using, but in Photoshop I would use the magic wand to select the transparent part, then use the arrow to move one pixel right, and delete. If one pixel isn't enough try two.

wthrwthoutyu
21st Nov 2009, 03:23 AM
Thank you! Cleaning up that area helped a lot; my recolor now displays no worse than the EAxis colors, and slightly better than a couple of them, heh.

As for why it shows up in my game, I blame it on an nVidia graphics card. Since I never noticed it until I had reason to look at that endtable very critically, I'm not going to worry sweat over it. Particularly since I now know how to minimize the problem when recoloring the table.

Thanks again, I appreciate it.

HugeLunatic
21st Nov 2009, 04:55 AM
Your welcome. =) I don't think it is just nVidia though as I have a 260GTX. I had looked at the mesh as well, and it looks like there are a few pixels to the right that can be deleted. Just stay out of the hexagonal areas and you should be fine.