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View Full Version : Possible fixer for s3oc objects causing blue lots - updated 9th Jan


Delphy
9th Dec 2009, 7:40 PM
This program has been deprecated and replaced with the Sims3Dashboard tool, available from 387006

cameranutz2
9th Dec 2009, 8:12 PM
Awesome work, Delphy! I have run 2 of my suspect files thru your program and here is the result
__________

Checking for corrupted TXTC entries...
key:033A1435:00B0C382:4E878B392EB2354A
Checking for corrupted TGI offset... 9071...0 TGIs... TGI block end is at 9080...Incorrect!
Checking for correct offset...9070...18 TGIs... TGI block end is at 9367...Correct!
The above resource has been fixed.
key:033A1435:00B0C382:2906811095F36795
Checking for corrupted TGI offset... 7310...0 TGIs... TGI block end is at 7319...Incorrect!
Checking for correct offset...7309...16 TGIs... TGI block end is at 7574...Correct!
The above resource has been fixed.

This file had some corrupted TXTCs! They are now fixed.

Seems to be working from what I can see. Off to check my remaining files. Thank You! :up:

amjoie
10th Dec 2009, 12:45 AM
Your tool worked flawlessly. All objects that had been bad and caused blue lots, were just fine after putting them through your tool. It fixed 48 previously bad objects.

Great work! :D

BabaYaga
10th Dec 2009, 8:48 AM
I haven't managed to patch my game yet, so I can't test if any of my objects are causing trouble. When I ran them through the tool, some of them did show up as having been fixed (and therefore having been bad). Should I assume that those packages were in fact bad and replace the versions here on MTS with the fixed versions I ran though the tool, or should I wait until I can test them?

Killc*a
10th Dec 2009, 9:10 AM
Wow! Thank you! I have to test this immediatly.

Sim2Kid405
10th Dec 2009, 11:05 AM
I have a question, I have put most of the files threw this and tested them as well before putting them threw this, and the files that it fix never gave a blue lot, but the police car did and that was fix threw this objectfixer, great work Delphy, just wondering why would some with this problem give the blue lots and some that it did fix didn't give blue lots, I just find this kinda weird.

Inge Jones
10th Dec 2009, 12:04 PM
There was an error in the way s3oc cloner was creating certain resources (the TXTCs). This didn't always give blue lots with the game but it was always wrong, and could cause game problems in the future. So the advice is to take all your .package content through this fixer (probably better to let the original creators do it, and download it again). There is no need to do anything to Sims3Pack content, which is usually made with different tools that did not have this error.

Delphy
10th Dec 2009, 12:25 PM
I'd just like to point out, however, that an object with this bug that was converted to Sims3pack would still exhibit the problem. :)

BabaYaga: I'd just go ahead and upload the fixed packages.

crinrict
10th Dec 2009, 1:08 PM
Thank you for this. I did not experience this myself but I'm glad it got sorted out.

Question: I think still everybody that finds faulty DL should post them either here or in the Custom3 thread so everyone nows what to take out. There are people that either don't speak enough English or don't feel they are experienced enough to use this tool.

Checking through 100 DLs to see if there is an update will be a pain for everyone.

Should we check ALL cc or just certain categories ?

EDIT: How can we check sims3packs ?

Killc*a
10th Dec 2009, 3:06 PM
Yeah, it works! Great!
I opened all my download-objects (500 files) with this program. Half of them needed to be repaired. Then I started the game and placed all of them on a lot, saved, returned to main menu, loaded again and... NO blue lots! I'm so happy.

Delphy
10th Dec 2009, 3:26 PM
crinrict: Unless you've purposely made the package into a Sims3Pack you dont need to check it. Otherwise you can extract the Sims3pack and check it that way.

crinrict
10th Dec 2009, 4:23 PM
@Delphy: I didn't but since some people got the lemonc-plant through house DLs some people don't seem to know what they have.

Should we check ALL cc or just certain categories ?

NikyK
10th Dec 2009, 4:54 PM
OK, Delphy great job! But just a question, it's quiet clear with .package files, but how to check and fix .pack files? I found at least 6 objects causing blue lots all of them were Sims.pack files?

AnnieBonnie
10th Dec 2009, 6:17 PM
I'm *SO* happy!! Thank you Delphy!!

savio_araujo110
10th Dec 2009, 7:08 PM
Thank you, Delphy! I haven't had this issue yet, but better be safe than sorry. :)

MilliePly4
10th Dec 2009, 7:48 PM
This sounds fantastic but Iīm a totally idiot when it comes to computers. I donīt understand what to do?! How do I test them? Iīm sorry but I just donīt get it. Thankīs anyway

Killc*a
10th Dec 2009, 8:09 PM
You just have to extract the program somewhere on your computer. The doubleclick on the BlueLotObjectFixer.exe and open each package-file in your Mods folder individually. The program repairs them automatically if they are damaged.

Giggles
10th Dec 2009, 8:13 PM
This sounds fantastic but Iīm a totally idiot when it comes to computers. I donīt understand what to do?! How do I test them? Iīm sorry but I just donīt get it. Thankīs anyway




Same here, I'm clueless

Giggles
10th Dec 2009, 8:14 PM
You just have to extract the program somewhere on your computer. The doubleclick on the BlueLotObjectFixer.exe and open each package-file in your Mods folder individually. The program repairs them automatically if they are damaged.



oh sorry didn't see this post

Giggles
10th Dec 2009, 8:20 PM
You just have to extract the program somewhere on your computer. The doubleclick on the BlueLotObjectFixer.exe and open each package-file in your Mods folder individually. The program repairs them automatically if they are damaged.

I extracted the program to my desktop, I took one of the files and added it to my desktop as well, I clicked on it but all it want to do is go back to my sims folders. I have the helper monkey installed also.. now what?

savio_araujo110
10th Dec 2009, 8:33 PM
No, open the BlueLotObjectFixer.exe (double click) you just extracted to your desktop, go to File > Open, and then browse and find your .package file you want to fix.

dolldrms1
10th Dec 2009, 9:03 PM
Just for the sake of clarity, is this tool to be used to fix only objects? I would presume so since other things like clothing, hair, patterns are made with other tools but just want to be sure that I am correct. TIA for response.

lewisb40
10th Dec 2009, 9:06 PM
First I want to thank you for making the tool and Inge for suggesting you help find the problem. I really adore the community modders for being on the problems and fixing them.

I am using the tool on some known objects that blue lot my test hood. Yesterday I tested 3 objects that definitely caused blue cut out lots in my test hood. Sent those objects through the tool and got the results that the files were okay, nothing was fixed. So I decided to re-test today after sending them through the BlueLotObjectFixer and the hood was okay. Shocked, I assume that just sending them through the BLOF may have stablized or did something to the files, even though they didn't need fixing.

Just reporting my findings if that may help.

rian90
10th Dec 2009, 9:20 PM
I found that almost all the paintings I downloaded needed fixing. I am going to wait and hope that someone makes a batch file fixer so it doesn't cause my carpal tunnel to flare while fixing dozens of files. :) Thanks for figuring this out!!

Delphy
10th Dec 2009, 9:25 PM
Giggles: This tool is NOT MEANT for normal people to use. It's meant purely for creators to fix the objects THEY made. I will be giving absolutely no support to normal members who attempt to use this.

lewisb: If the BLOF didn't find any issues, then it didn't do anything to the files.

Giggles
10th Dec 2009, 9:39 PM
Giggles: This tool is NOT MEANT for normal people to use. It's meant purely for creators to fix the objects THEY made. I will be giving absolutely no support to normal members who attempt to use this.

lewisb: If the BLOF didn't find any issues, then it didn't do anything to the files.


oh sorry about that, I didn't know.

orangemittens
11th Dec 2009, 12:02 AM
Lol...and we all know...creators are *not* normal people. :P

Thank you for making this.

HugeLunatic
11th Dec 2009, 12:43 AM
I am not normal, no question about it. :)

Thanks Delphy, this fixed both my LACK shelves.

hazuitokage
11th Dec 2009, 1:12 AM
Wow, things happen when you're out doing things… i'll download this and put my objects through it.
Thank you very much, Delphy !

Anach
11th Dec 2009, 10:52 AM
Definitely be nice to have an option to do by folder (batch) or even drag and drop, simply because there are so many files out there to do, that many of them may not even have active authors, or simply because it's a lot of work for a user to redownload every mod they have installed.

plasticbox
11th Dec 2009, 12:59 PM
Anach: this tool is meant for creators, not for users. Read Delphy's post above.

Y2kRobie
11th Dec 2009, 7:57 PM
I just wanted to say thank you so much for making this tool I was having problems with objects cloned from the kitchen jars they would not show up in the game at all but after running them through this tool it fixed them, so again thank you for making this :-)

Simmerqueen
12th Dec 2009, 1:51 AM
Delphy, I understand you are giving no support for end users to use this tool, but is there some reason why they absolutely shouldn't? I'm a bit puzzled, as I have over 2 gigs of cc and I certainly don't want to search them all out and download and install them all again, and that's assuming the creators even are still around and choose to fix them. I'd much rather give it a try myself unless there is some definite reason why I shouldn't.

ellacharmed
12th Dec 2009, 5:39 AM
Simmerqueen, I can't speak for Delphy, but if you want to run your CC through the tool, that's fine.
If it works - hurray for you!
If it doesn't - you cannot come back and whine about it because it broke your game.
And unless you kept a backup copy before your attempt, you'd need to re-download anyway if you borked the .package.

That's what providing no support to regular (notice how I sidestep the "normal" issue? :lol:) users means. Creators would know where to look for things to tweak, test and make it work, thus the limitation.
Plus, we wouldn't know if the tool will fix all that is wrong in a CC which was never brought to light, unless the Creator did the comparison him/herself, to ensure the fix is propagated properly through all the resources in the chain.

Simmerqueen
12th Dec 2009, 3:50 PM
Thanks for the explanation, that makes a lot of sense. I think I'll give it a try and see what happens, but I will definitely keep a backup of my folder as you suggested. I'm willing to accept the consequences if it doesn't work, and I'm not generally given to whining, so no worries. ;)

Jasumi
13th Dec 2009, 2:06 AM
Definitely be nice to have an option to do by folder (batch) or even drag and drop, simply because there are so many files out there to do, that many of them may not even have active authors, or simply because it's a lot of work for a user to redownload every mod they have installed.

I have to agree with this. This tool can be very useful from a user perspective, and save alot of headaches associated with the broken resource files.

roesylein
14th Dec 2009, 11:12 AM
Thus I am very contented with the fixer of Delphy - many thanks.
If a great work was, indeed, everything to test and I also had to separate from some things which was not a matter to fix. (Hairstyles of rose and PeggyZone), however, all other goes.
Indeed, my superminced meat from kaching 10,000 and motherlode 100,000 also was not a matter of fixing, but I leave him in spite of all that in it.

Again many thanks Delphy

Sorry for the bad english because I translate from German

Antragon
16th Dec 2009, 10:07 AM
First of all: Thanks Delphy!

Would be it possible to integrate in close future batch or commandline operations in this little helpful tool?

Greetings Antragon

Woudangst
16th Dec 2009, 4:24 PM
First off, thanks to delphy. This program DID find a lot of corrupted files, BUT, i'm still dealing with the same problem. Blue lots to be exact. I'm starting to think that my save game has simply been corrupted by this error, but if anyone else has suggestions, shoot. Btw, i also tried playing the game without custom content. Twice actually, first with just the content turned off and second by removing the content from the mods folder.

O, and this is the part where i should go like: "ALL I DO IN LIFE IS PLAY SIMS AND NOW MY GAME IS CORRUPTED AND I'M A RETARD CAUSE I HAVE NO LIFE BEYOND THE SIMS AND I CAN'T JUST START OVER AND REMAKE MY SIMS CAUSE IT WOULDN'T JUST BE THEM AND I AM SOOOOOOOOO FRUSTRATED". I just simply implied that this was nescerary, for i came across a looooot of messages in the vain of what was written in caps, during my research on this problem. But seriously, if you have suggestions, your welcome.

elbısecı
16th Dec 2009, 5:07 PM
Hi all.I dont understand what i should do. I'm newbie.Pls help me what i should do step by step.I downloaded the file. 1-)Bluelotobjectfixer.exe 2-)MadScience.Helpers.dll 3-)MadScience.Wrappers.dll

and then??

Delphy
16th Dec 2009, 5:32 PM
Woudangst: Did you make sure to clear your cache files too? Could be something hanging around there.

Antragon: I have no plans to do something like that, no.

Woudangst
16th Dec 2009, 6:15 PM
Yes, i frequently remove the cache files actually. I really doubt this would be the problem. I have a question about the program delphy, when the "possible malicious" package is supposedly fixed, is it save to re-instal? Or could it be that it's just conflicting with other content? This might be a repeative question, but seriously man, there are just to many different stories on this...

O, and i don't have the EP and my game has been patched with 1.7

Delphy
16th Dec 2009, 6:28 PM
It's not gonna conflict with anything. If you still get blue lots, then you must have missed something. :)

Woudangst
16th Dec 2009, 6:37 PM
Well i guess i'll find it out in a while. I'm uninstalling the game now, starting fresh again. I'm pretty sure i checked everything, so if i still get them, i should probally take your advice and look again.

elbısecı
16th Dec 2009, 8:34 PM
Anyway, My English is not good.
As far as I understand this is a test program package. In the game all the files with the extension package that I had a test program. Internet as an attachment or in the files with these extensions scan. Not definite and clear solution is needed, that many problems come from our EA are waiting for new updateyi. Proğram Thank you for ...

Anach
16th Dec 2009, 11:33 PM
Definitely be nice to have an option to do by folder (batch) or even drag and drop, simply because there are so many files out there to do, that many of them may not even have active authors, or simply because it's a lot of work for a user to redownload every mod they have installed.

How about people who want to fix unpacked sims3pack files. It could take forever without a batch command. I dont think the creator (EA) is going to be kind enough to do it for us.

tryguy
17th Dec 2009, 1:09 AM
Hey all. :)

I was having massive slowdown, and was about to remove all my CC and then gradually re-add it when I felt like it. But before that, I thought I'd give this a go. I'm glad I did. I've found loads of things that needed correction. But it's pretty easy to miss a file or two when you're going through lists of the things. I've done that a few times now and only picked up on them because when I've looked at the directory, there's some files in the sea of changed ones that didn't have the current date on them. So I did those again, and what do you know? This was mainly in my paintings folder, were virtually all of them were wrong. And out of 185 files, done one-at-a-time, it's not hard to see how some could escape.

Anyway, I haven't played my game yet (to see if this makes a difference), but I do feel better that stuff fixed now. I've done it pretty thoroughly, so I don't expect there to be that many bad packages left over, but there could be one or two.

I'd really like the drag-and-drop functionality that PJ's s3rc.exe has, just to make sure I've got them all. And, obviously grabbing 10-15 files at a time is a lot less prone to error. I know this is just a temporary fixer program, which will get forgotten pretty quickly once everything is found and dealt with. But I don't think it's reasonable to expect only the creators to fix their work. Some have probably left the scene together and so...

Anyway, I shouldn't complain too much. This is a good program, and hopefully it'll do what's needed. I think I'm going to go through all my stuff again, one-by-one, just to make double sure everything is perfect. It's a pain. But if I do it off and on, it's not too bad. :)

Thanks Delphy.

Edit: I just went through my paintings folder again. And, I put all fixed files in a separate folder (fixed), and then it was easy to see what were still "maybes". And I caught one! :) So, that's great. Out of 185 paintings, 152 were bad. Quite a ratio! But hopefully, they're now good. I'm going to test them out first, but then if everything checks out, I'll be replacing the files in the original zips. And then I'll know I've got a good archive. I'm guessing I'll be using this program quite a bit, with every new download, just to make sure nothing adds to the lag...

orangemittens
17th Dec 2009, 1:34 AM
"Anyway, I shouldn't complain too much"...probably people shouldn't complain at all. Jeesh...no wonder programmers are thin on the ground around here.

Not trying to pick on you TG...but IMO everyone just needs to fix their stuff and move on...it's not like anyone is getting paid to make modding stuff for you at this site.

Just sayin'.

tygomitch
17th Dec 2009, 2:29 AM
Thanks a million Delphy this is a great tool my game is perfect now.

I'm so afraid to install the new update though do you think i need it in order to play the Worldtool or do I need it anyhow

Delphy
17th Dec 2009, 7:40 AM
Anach: This tool fixes a bug that S3OC introduces. S3OC is not an EA tool - it's a tool done by the community, for the community. Therefore, EA themselves don't have to fix anything, but the creators of the objects that cause problems *do*. It's all about getting the creators in the community to fix these things, not EA. :)

crinrict
17th Dec 2009, 7:15 PM
Delphy. I do have a question and I would very much appreciate it if you could answer me:

I found that for some packages (same date) the tool says they are ok and for others they crash the tool. Now are we ok to use them if the tool tells us they are ok for us or what is going on here ?

Delphy
17th Dec 2009, 8:00 PM
crin: If the tool says it's ok, then that particular package wouldn't be causing blue lotting. :)

ericabain
18th Dec 2009, 3:09 AM
Many thanks to Delphy, I have just started checking files and already finding corrupt ones.
As others posted it would be nice to have a batch file do the job, I have nearly 1.000 files to check and currently I'm on no.29. I can make it myself if I know what command to put inside, any clues?

Thanks

tryguy
18th Dec 2009, 3:34 AM
crincrit: I had a couple packages crash the tool too. And I had packages that weren't quite what was expected, and the tool gave something like "value 3 expected" or whatever. I didn't like it. So, whenever I found one, I extracted all the contents and put them into a new package file, renamed it, and completely replaced the original. And re-ran the test. And, they came out OK. I did that to all those files, so now things should be cool in that regard. Now, I'm working on why my game is so slow on starting. Admittedly, I have 1.44 GB of stuff (just in my mods folder) I'm trying to rope into the game, but... I want it! :)

No, some of it can go. A lot of the original EA clothing meshes need to go, in fact, since they're utterly ugly and/or just lame. But, other things can go too.

Does anyone know how I can see the names of the packages from within the game? Like, how debug mode worked in the old Bodyshop? I'm not aware of any such mode for Sims 3, but I really need it. First, so I can visually appraised what's there, and then act of it, by knowing what to seek out and destroy.

I wouldn't mind a core mod solution either, if someone's done that up. I figure I only need it for a couple of hours just to get the names. So... anyone have any ideas on that? I'm looking to slim down my CC, but that means getting ruthless on EA crap as well, since half of it is filling up caches and taking processing cycles away from things I actually approve of.

ericabain: Oh, and erica, I spend a good night doing all my files. It was tedious and almost a waste of time. But, not quite, since the result is now I have faith in my (local) files. :)

crinrict
18th Dec 2009, 12:33 PM
@tryguy: I just threw out the ones that crashed the tool. That is actually not my concern. I was just puzzled why some packages worked for me but not for others (it was a peggy and a rose hair, both free).

@Delphy: Thank you. I'll just continue using them then.

ericabain
18th Dec 2009, 5:05 PM
.
Does anyone know how I can see the names of the packages from within the game? Like, how debug mode worked in the old Bodyshop? I'm not aware of any such mode for Sims 3, but I really need it. First, so I can visually appraised what's there, and then act of it, by knowing what to seek out and destroy.


I've been looking for such a tool since sims 3 came out, there is nothing as far as I know, I have asked and looked everywhere. They have made tons of mods and hacks but not this. That would save my life right now, I could clean up all the ugly cc which is 80%.
Why a waste of time? it didn't fix the blue lots for you?

tryguy
19th Dec 2009, 12:29 AM
@erica Oh, I never had that blue lots thing, for whatever reason. I've just got massive slowdown in my game, and I thought that might be a symptom of these corrupted packages. After going through and correcting the files, the lag is still there, so I'm currently investigating other ways, like with process monitor. There's nothing obvious happening there either though, so I suspect it's a case of having lots and lots of CC in package form leading to longer and longer loading (and saving) time. I'm about to strip out all my (fixed) CC and just run the game without all my fancy lots (and their associated CC), just so that I'm not sitting there for 10 minutes while it saves and such. Apparently, the latest patch helps fix the lag, or so they say. I'm not installing it until the fix for that one comes out though, so... I have to find a solution outside of that.

But, no, it's not a waste of time; just something that needed to be done. And it's done, so... moving on. :)

KrazyKat81
19th Dec 2009, 11:36 AM
Thanks for this Delphy, I came across this problem in my game and am now running all my creations through it (mostly custom paintings) It seems to be fixing them so thank you very very much.

Schlichtinator
20th Dec 2009, 1:36 AM
Have any solutions to blue lots been discovered for mac users yet?

HugeLunatic
20th Dec 2009, 3:27 AM
This tool fixes the objects which cause blue lots. Once you get blue lots the hood is toast, you will have to start over. If you want the objects that are causing blue lots to be fixed, you need to contact the creator.

LONDOLOZI
21st Dec 2009, 8:09 AM
Thanks for the good work Delphy, I just cant seem to open the fixer, (Error :The application failed to initialize) Any thoughts to what may be the problem?
:) Hi All,

Inge asked me to take a look at the blue lots problem, specifically with regard to what S3OC was doing wrong when renumbering. I think I figured out the issue, and Inge's test with my fixed file seemed to work ok. However, I'd like others to try fixing the other "corrupted" objects that cause blue lots and see if this works for them too.

You'll need to grab

- http://www.modyourpanties.com/hosting/14825_091209142515BlueLotObjectFixer.rar
- .NET Framework 2.0

Open the suspect package file in my tool, and it will check the TXTC resources and the TGI block offset, and attempt to detect the correct TGI block information. If there is a mismatch (caused by the S3OC problem, which causes blue lotting), then it will fix the offsets, and auto-fix the file.

Please try this out and let us know. I'd make a backup of any .package files you feed this thing, btw, once you open it theres no going back. :)

Good luck.

Delphy

Delphy
21st Dec 2009, 9:17 AM
LONDOLOZI you probably don't have the correct version of .NET installed.

LONDOLOZI
21st Dec 2009, 9:52 AM
I will go and check- what is the correct one?

LONDOLOZI
21st Dec 2009, 10:02 AM
Delphy, I have .netFramework 2.0 service pack 2.

bubbajakecass
23rd Dec 2009, 3:23 AM
itried it, it fixed so many , it was wonderful, loved it

thank you, thank you

bybar
23rd Dec 2009, 3:48 PM
I'm in line to hug your neck too! Anything that helps my game run better is wonderful! Keep up the good work....and thanks.

caroline81
23rd Dec 2009, 8:28 PM
Thanks Delphy I didn't have problem with blue lots thing but in one stage my game become very very slow.
I didn't have much mods about 90 so i check them all.Maybe 6 were wrong need to fix and 2 i remove from the game.

now the game is faster. Do I need to check sims3pack too?

gohan2091
24th Dec 2009, 2:23 AM
Please please can you make a batch version of this? I am not prepared to waste hours of my time going through thousands of files manually checking each one.

I am not the first to ask for this, it is clearly a thing that a lot of people would like so please could you do this?

Thanks

QueenLioness84
24th Dec 2009, 2:55 AM
Thank you so much, Delphy

QueenLioness84
24th Dec 2009, 3:16 PM
Please please can you make a batch version of this? I am not prepared to waste hours of my time going through thousands of files manually checking each one.

I am not the first to ask for this, it is clearly a thing that a lot of people would like so please could you do this?

Thanks

There are many of us who have multiple package files so, don't feel bad. To give you a heads up, the objects that MOSTLY caused blue lot issues where those cloned from the orchid vase, knick knack shelf, and the fig tree. Now understand, blue lots aren't limited to just those objects. There were also issues with objects cloned from the fooseball table as well. *Note* Package file objects created BEORE update 1.7 are under suspicion. It doesn't necessarily mean they're all bad, but to be safe, check them any way.

Inge Jones
24th Dec 2009, 5:28 PM
All .package files need running through this tool, not just the ones causing blue lots. If you have any unchecked package CC it's just a ticking timebomb waiting to kill your hoods in a later EP.

gohan2091
26th Dec 2009, 6:16 PM
As Inge said above, it's best to check all package files. I am not prepared to go through thousands of files individually, it would take ages. Delphy shared this program with us to help us out, why no batch option was included is just plain odd.

Delphy
27th Dec 2009, 10:24 AM
Why is it "plain odd"? It has been said multiple times in this thread that this tool is not for regular downloaders to use.

I actually shared this program to help Inge and the people whose creations caused blue lotting out, not the general populace. This tool is meant for the creators to fix thier objects - and most creators will only have a few to fix, therefore no batch option is needed.

Inge Jones
27th Dec 2009, 11:44 AM
As Inge said above, it's best to check all package files.

I didn't say that. I said all .package content needs running through the tool - by someone. Delphy says his intention for the tool is that creators would be the ones running their .package files through the it.

I've done my stuff, and it is ready to be redownloaded.

gohan2091
27th Dec 2009, 4:29 PM
I didn't say that. I said all .package content needs running through the tool - by someone. Delphy says his intention for the tool is that creators would be the ones running their .package files through the it.

I've done my stuff, and it is ready to be redownloaded.

You know as well as I that most creators will not do this (if they even heard of this tool which I know a lot won't have). There are also creators who no longer create items for the Sims or have gone inactive. It only takes 1 file to cause a major headache. You can't honestly suggest that I go through thousands of package files and cross reference these with Mod the Sims to see if there is an update? It would be far quicker and easier just to run them all through this tool manually...

Delphy, whatever aim you had for this program in the beginning, you must see that there is a real demand for a batch option here. Why you can't you expand the applications original programming and include this option is odd to me. Anyway perhaps another talented person can cook a batch tool themselves to do this task since you refuse.

Inge Jones
27th Dec 2009, 4:54 PM
You can't honestly suggest that I go through thousands of package files and cross reference these with Mod the Sims to see if there is an update?

I'm not suggesting anything. It's Delphy's tool and he's suggested the use it is put to. I just didn't want to be misrepresented. :)

kittykatGURL96
29th Dec 2009, 4:57 AM
Okay I know this is just for creators and I have created custom content for my game which I choose not to upload to websites. But, if your files aren't the issue, then how else would "normal" users fix this problem?

I don't mean to sound rude, but I definately don't want to search through hundreds of downloads to check for updates. Is there a common user solution?

Srikandi
29th Dec 2009, 5:38 AM
As a mod user, you have always had to check your mods for updates when new patches or EPs come out... or at least you SHOULD have. This is not new with the blue lots problem :O

TS3 1.7 is not the first Sims update to break some object mods as well as gameplay hacks.

badbear
29th Dec 2009, 6:46 AM
I believe Delphy have no reponsibility to make any batch tool.
However, he is the only hope of normal user.(at least for now)
I am not saying to give him pressure, as I don't need to.
I have total 738 *package file and I did fix it one by one.
I think others can do the same.

gohan2091
29th Dec 2009, 10:10 PM
I believe Delphy have no reponsibility to make any batch tool.
However, he is the only hope of normal user.(at least for now)
I am not saying to give him pressure, as I don't need to.
I have total 738 *package file and I did fix it one by one.
I think others can do the same.

I have close to 4000 files for the Sims 3. Do you expect me to fix those one by one? Not a chance. It frustrates me that Delphy could go out of his way and make a batch tool that would probably only take a short while to create... all the hard work has already been done, surely it wouldn't take long to create a batch option, yet he out right refuses. That's really frustrating and if I was Delphy, I would make a batch tool not because one of two people have asked but because many have asked.

Delphy
30th Dec 2009, 7:28 AM
I wouldn't really call, what, less than 10 people "many". Fact is that if I make a batch option for this and open it up so that regular people can fix thier own files, then that means yet another program I have to support and quite honestly I don't have the time to do that.

Course, you could just be sensible and realise that not every file actually needs checking. I mean, patterns, skins, hair, clothes and basically stuff that is not an object can be pretty much ignored, since the original problem only affected cloned objects.

It's your responsibility as a downloader to make sure you check your downloaded files for updates and fixes if need be, not mine. It's the creators responsibility to fix the affected packages, not mine - the only reason I actually made this tool in the first place was as a proof of concept and to show that the stuff could be fixed (previously lots of people had looked at it for weeks and not come up with a solution).

If you really want a batch option, feel free to write one yourself.

gohan2091
30th Dec 2009, 7:50 AM
I wouldn't really call, what, less than 10 people "many". Fact is that if I make a batch option for this and open it up so that regular people can fix thier own files, then that means yet another program I have to support and quite honestly I don't have the time to do that.

Course, you could just be sensible and realise that not every file actually needs checking. I mean, patterns, skins, hair, clothes and basically stuff that is not an object can be pretty much ignored, since the original problem only affected cloned objects.

It's your responsibility as a downloader to make sure you check your downloaded files for updates and fixes if need be, not mine. It's the creators responsibility to fix the affected packages, not mine - the only reason I actually made this tool in the first place was as a proof of concept and to show that the stuff could be fixed (previously lots of people had looked at it for weeks and not come up with a solution).

If you really want a batch option, feel free to write one yourself.

I can ensure you, a lot more people than who posted here would like a batch file, i've spoken to some in PM. When you have 4000 files in your game, it's virtually impossible to check for updates and you know that. I'm not sitting here all day doing a repetitive task over and over. I was thinking with a batch option, users can upload their results to the community alerting them what files cause harm. You make a useful program, then taunt us by saying things like "go write a batch option yourself". You know very well most of us here cannot do that. I can't program but I know a batch option would take VERY LITTLE time indeed to write. You mention you don't have time to keep managing every program you write, well the batch option isn't a new program, it's just an extention to a program you've already created. If the single file option works, so will the batch.

Whatever man, you dissapoint me and I'm sure I'm not the only one.

Inge Jones
30th Dec 2009, 8:56 AM
Gohan, with all due respect, I really wish you'd just shut up. The last thing any of us needs is for Delphy to regret making this altogether, and simply not bother another time if there is a problem as bad as the blue-lotting.

You need to accept that there is a finite 24 hours a day to do stuff in, and whatever it was that needed the 25th hour simply cannot be done. You may not know me, but I used to be a Sims2 creator. I stopped creating to share, because of people like you who always wanted that 25th hour from me.

I am sure there are plenty of people who would like a batch version of this, but unlike you they are grateful for what Delphy has already done, find it a thousand times better than nothing, and understand that he only has the standard 24 hours in his days.

Delphy
30th Dec 2009, 10:36 AM
gohan, I severly doubt that all 4000 files in your game need fixing. Fact is you don't have to check every single file, as I have already pointed out. You keep making out like it's some huge issue and everybody has to check every single file when, quite frankly, thats just running around screaming with your hands in the air.

All you need to fix are objects, and only ones made with S3OC. That's all.

gohan2091
30th Dec 2009, 3:03 PM
gohan, I severly doubt that all 4000 files in your game need fixing. Fact is you don't have to check every single file, as I have already pointed out. You keep making out like it's some huge issue and everybody has to check every single file when, quite frankly, thats just running around screaming with your hands in the air.

All you need to fix are objects, and only ones made with S3OC. That's all.

I try organise my files the best I can by placing them in subfolders, however some files are not organised or have odd names in which I don't know what's inside. How do I know what files are made with S3OC and what files aren't?

Gohan, with all due respect, I really wish you'd just shut up. The last thing any of us needs is for Delphy to regret making this altogether, and simply not bother another time if there is a problem as bad as the blue-lotting.

You need to accept that there is a finite 24 hours a day to do stuff in, and whatever it was that needed the 25th hour simply cannot be done. You may not know me, but I used to be a Sims2 creator. I stopped creating to share, because of people like you who always wanted that 25th hour from me.

I am sure there are plenty of people who would like a batch version of this, but unlike you they are grateful for what Delphy has already done, find it a thousand times better than nothing, and understand that he only has the standard 24 hours in his days.

Just because I didn't say I was grateful, doesn't mean I am not grateful but in it's current state, this tool is almost (but not completely) useless to me. Please don't put words in my mouth by saying I am ungrateful. You make it sound like implementing a batch option would take ages to do, this is not true.

You all heard what I have to say. Doesn't mean I am ungrateful and doesn't mean I keep demanding more and more. This is the first time I've asked for any upgrade to be made to a tool for the Sims 1, Sims 2 and Sims 3. "People like me" you say is an unfair comment, this is the first time I've asked!

Anyway, let's drop this...

Inge Jones
30th Dec 2009, 3:07 PM
You make it sound like implementing a batch option would take ages to do, this is not true.

Glad you know so much about the process! We'll all look forward to trying your batch bluelot fixer :)

Blalala
30th Dec 2009, 6:00 PM
I'm not a creator, but I do have that blue lots-thing going on. I have no mods. Can I still use this program to find any broken custom content? And does it work if I have the EP installed?

trinaboo0303
30th Dec 2009, 10:03 PM
When I double click on the BlueLotObjectFixer.exe nothing happens. I extracted it to my desktop so that it sits there and double clicked and again, nothing. I have Windows Vista and Norton anti-virus on my computer. I'm not sure if Norton is stopping it from running or not.

Can anyone help me out with this? It would be very much appreciated!

gohan2091
30th Dec 2009, 10:08 PM
Glad you know so much about the process! We'll all look forward to trying your batch bluelot fixer :)

For a college programming project, I had to add a batch option to an existing program minimising repetitive tasks. This was many years ago and I never claimed to understand programming but I know a batch option isn't difficult nor time consuming to do. For a person as talented as Delphy, trust me, it would be no problem. BUT END OF, it's not going to happen so drop it.

coke9976
31st Dec 2009, 1:46 PM
thanks a mountain for this tool, works fine for me . no more blue lot of death

boopadoopsue
1st Jan 2010, 4:39 AM
THANK YOU!You are my hero of 2009. I am mature women (nice way to say I'm old) who has loved playing The Sims since they first came out thanks to my Granddaughters turning me on to them. I've have really enjoyed Sims 3 till all the wounderful pathes came along. I guess I'm lucky in lots of ways that I just keeped getting blue lots after every new patch. I got real tried of spending days on a house, saving it and returning to most of the lots being blue. So when problems come up I turn to MTS for help. Thanks to others having the same problem, I found the link to your program, IT WORKS.
THANK YOU, THANK YOU. EA needs to hire people like you and the great designers on the internet who do so good in Helping with the problems that EA makes for us and the wonderful CC that I know must take a long time to design and share with us all, so we can really enjoy the game. Once again, I Thank You so much. See you after the next great patch from EA. :rofl:

nawarana
2nd Jan 2010, 4:39 PM
Thank you for this awesome tool. It works great for me. No more blue holes.. Yeah!

:gjob:

;)
Nawa

frogskillkids
2nd Jan 2010, 6:52 PM
I downloaded and extracted the tool to my desktop. I have tried to use it but it has an error. It reads:

************** Exception Text **************
System.UnauthorizedAccessException: Access to the path 'C:\Program Files\Electronic Arts\The Sims 3 World Adventures\Mods\Packages\Misc\[CnC] AF Band Tees 1.package' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at System.IO.File.Open(String path, FileMode mode, FileAccess access, FileShare share)
at GeomDump.Form1.openToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3074 (QFE.050727-3000)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
GeomDump
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Missy/Desktop/BlueLotObjectFixer.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------





What do I need to do?

Delphy
2nd Jan 2010, 7:36 PM
Try copying the file to your desktop and fix it there.

Simmerqueen
3rd Jan 2010, 3:37 PM
Delphy, just checking on one point - If a package file crashes your utility, is it automatically assumed to be dangerous? IOW, is there any other reason it would crash the utility? I don't know anything about file structure, but it just occurred to me to wonder if some of the older files might have a different structure that wouldn't 'play nice' with your utility but might still be okay to use. I was prompted to ask this because I dl'd some Default replacement eyes from another site that were made in late June and, although I wouldn't think that would be the type of file that is dangerous, it did crash the utility.

Delphy
3rd Jan 2010, 3:56 PM
Simmerqueen: It's possible if they where done using an early version of Postal that has a particular index type set to 2, not 3. These would crash this and any utility I made for TS3.

But to be perfectly honest you do NOT need to check eyes. Or clothing. Or skintones. Or patterns.

The ONLY thing you have to check is objects.

caroline81
3rd Jan 2010, 5:22 PM
When I double click on the BlueLotObjectFixer.exe nothing happens. I extracted it to my desktop so that it sits there and double clicked and again, nothing. I have Windows Vista and Norton anti-virus on my computer. I'm not sure if Norton is stopping it from running or not.

Can anyone help me out with this? It would be very much appreciated!
i have vista and norton too and when I exctracted nothing worked. So i open from rar and run program from there and it worked :)

caroline81
3rd Jan 2010, 5:28 PM
Delphy, just checking on one point - If a package file crashes your utility, is it automatically assumed to be dangerous? IOW, is there any other reason it would crash the utility? I don't know anything about file structure, but it just occurred to me to wonder if some of the older files might have a different structure that wouldn't 'play nice' with your utility but might still be okay to use. I was prompted to ask this because I dl'd some Default replacement eyes from another site that were made in late June and, although I wouldn't think that would be the type of file that is dangerous, it did crash the utility.
I had the problem with one hair for male. I had them for about 3 months and was fine. But after last patch and downloads the mods the game become slow. I checked with this program and I found out that this hair crash this program. So i remove it from game and it was smooth again. So to check again i put the hair back to mods folder and open the game and it was incredible slow again :( I delate them for good
It was strange because this hair was in my game long time and it was fine but now obviously they are casuing problem to my game

Delphy
3rd Jan 2010, 5:52 PM
caroline: Well, yes, thats a totally seperate issue though, and one thats covered extensively by the help forum.

Simmerqueen
3rd Jan 2010, 9:23 PM
Thank you Delphy for that clarification. That information will be of great use going forward. :up:

kaalston
3rd Jan 2010, 11:10 PM
You are our sims 3 superhero. Thanks for coming to our rescue yet again! The modders on this forum should be hired to replace all of the EA idiots in charge of sims 3.

Thank you!!!! :rofl:

kaalston
4th Jan 2010, 12:50 AM
Some people are seriously ungrateful. I can't believe people are complaining about the fact that Delphy doesn't to create a batch file process for this. I would have preferred one myself but I immediately realized that it may be that running these as batches could corrupt files rather than repair them, and therefore lead to greater problems, thought could require support - which he does not have the time to provide, nor are we paying him for! Seriously people! He didn't have to spend the time to do this in the first place, and he also didn't need to share either. Once you go through the large numbers of cc's you have, you only have to do it for new cc's whenever you install them. I'm assuming you don't do 4000 at a time! Really people. Simmerqueen, thanks for saying thanks.
DELPY - THANK YOU!!!

Pamela1154
4th Jan 2010, 6:57 AM
I'm going to sit down, and scan all my objects and anything that should be checked - but there is one thing I must know. Will my family that had experienced the blue lots be borked forever? If it is, I'll understand, and I'll just have to start over again (Not that big of a legacy anyway.). Another thing, is there anything I can do to prevent blue lots in the future? P.S., Thank you Delphy for all of your hardwork to contribute to the Sims community; you are the light at the end of the tunnel when it comes to issues like these! :D

crinrict
4th Jan 2010, 9:40 PM
I have another question.

Is there still another reason for blue lots for I still keep reading about people claiming NOT to have CC and having the issue ?

Inge Jones
4th Jan 2010, 10:42 PM
I seriously don't believe these people are seeing the true picture. There might be some ambiguity over what they understand to be cc, and maybe it crept in with something else, or maybe they deleted it all but still have the blue lots - or didn't notice the blue lots until after they deleted it etc etc etc.

jay-min
5th Jan 2010, 4:00 AM
omg...haven't made it into my game yet but i've had over 25 items fixed thru this!! thanks a bunch, i'll update when i finish going through my folders!

LONDOLOZI
5th Jan 2010, 7:19 AM
I finally got the tool working! I know it's impolite to shout, but I really feel like it. Thank you Delphy.
YAHOO!

youyami
5th Jan 2010, 10:57 AM
Great!!!Thank you very very ... much: )

crinrict
5th Jan 2010, 11:52 AM
@Inge: I really don't know what to believe. But from reading your posts and others I understand that blue lots are caused by an error the system encounters when trying to load a lot, right ? So if there is faulty cc all lots that are loaded afterwards are blue.

I've read some posts where people where saying their lot was corrupted by the basement tool or by placing stuff with moveObjects. They were able to get rid of the problem, when they removed such an object. I know it's all hearsay and I can't see on anybody's computer, so it is entirely possible that they just don't REMEMBER or as you say caught something.

So could that be a possibility as well (I'm just fishing here for I'm running a German help blog and I would like to understand as much about this as I can without being a creator myself).

Thank you for your patience.

caroline81
5th Jan 2010, 2:40 PM
i have notice one more thing. Speccialy for players that have blue lot but don't use mod files.
I made test. I create house full of mods and sims3pack items. And i have put it on exchange. Then I installed on my husband computer The Sims 3 and WA. There weren't any downloads or packages files there. So I installed this my house from exchange to see what will happened.
And I saw in the game there are mods in this house. My mods that I have put them. But they shouldn't be on my husband computer because I just install fresh game.

So my conclusion is that people who download houses from exchange they download mods too or other files which are in the house. And that's why maybe they can get blue lots. Maybe some of this files are corrupted
I don't know but this is what I have notice.

crinrict
5th Jan 2010, 3:31 PM
@caroline81: Were there just the sims3packs or the package files as well ?

playful
5th Jan 2010, 6:39 PM
Just posting my findings here, after dealing with the blue lot issue and searching forums I landed here at good ole MTS. I downloaded and used the package fixer and just about every "object" I had needed to be fixed. I soon realized that sim3pack files could also be corrupted if they were created from a corrupt package. How I was able to tell is simple, they won't install properly in the TS3 launcher. If you see any files that you've installed not showing up or in the launcher showing as not installed these could be bad files. I am happy to say that Delphy once again has saved our collective asses. No, he is not responsible and yet he took it apon himself to help the community so the creators can put out working CC again. I just wanted to come here and post a huge thank you to Delphy and anyone else involved in helping us correct our content. Thanks guys! :lovestruc

caroline81
5th Jan 2010, 8:43 PM
@caroline81: Were there just the sims3packs or the package files as well ?
it was big public lot with lot of files and there were both sims3packs and packages in this

magnetic_cat
6th Jan 2010, 4:24 AM
Delphy - I'm just a lay user, not a creator (yet). I have lots of CC. I know you said that you accept no responsibility for my kind using your programme, and I completely understand that and will be solely culpable if your programme borks my game...

but so far - it has been AMAZING. You have resurrected my Sims. Thank you Delphy. Thank you thank you thank you.

EDIT:
I'd also like to ask... (it's been asked before but there are many differing answers): is it only package files that can cause blue-lotting? Or can sims3packs do it too? If the latter is the case, how do we fix them? Do we need to use the multipack thing, convert them to packages, and then use Delphy's tool? Thanks in advance.

jaylin43
6th Jan 2010, 11:29 AM
Why is it "plain odd"? It has been said multiple times in this thread that this tool is not for regular downloaders to use.

I actually shared this program to help Inge and the people whose creations caused blue lotting out, not the general populace. This tool is meant for the creators to fix thier objects - and most creators will only have a few to fix, therefore no batch option is needed.








D we love you :lovestruc and all the creators and we do understand that you only made this thing for creators but like a lot of members said....It will take to long to re-download all the cc files. so we will deal with what ever happens in our games.

But as you already know we trust you and your work so did you really think that everybody would'nt want to download this. Really????

Besides you the creators have enough to do. If we can fix our issues with your program then let us. Everybody needs a little hand sometimes.

:p :bunny: :cool:

You Rock :up: ;)

jaylin43
6th Jan 2010, 11:56 AM
I am so glad that I found this post because when I loaded my game all of my lots were blue and at other times some of my aspirations were missing.
I tried to find what happened and started moving my mods and cc content around but blue lots still came up after I loaded my game. then I uninstalled and then re-installed game.... caused me migrains. Big headache!!!!!

Had to install all downloads again. Still blue lots then I deleted my town because I throught it had become corrupted and and had to go back and start again...

I know Delphy said that this was for creators but if I had searched MTS3 and saw this program it might have saved me a huge headach.

Question.........
Can you get a town back after it has been deleted? Just asking????

Kimyyyy
7th Jan 2010, 7:14 PM
Thank you so much! My game was loading sooo slow and now it is again really fast :D

KieraNichole
10th Jan 2010, 1:41 AM
So this is the blue lot problem?
WOW.....you are awesome Delphy! I've already lost 3 games due to this issue that could not be fixed so I run on version 1.0.631 and my WA sits waiting to be used again.
I thought I would have to basically delete all my custom content and start over from scratch 'hoping' that it was fixed, but if it's just objects I can delete all those or try to fix them myself.

Does anyone know if the bug came from the expansion pack or the upgrade? You may not know that, I am just curious I apologize.

My hats off to the hard working creators, because EA makes mostly boring and uncool stuff so I depend highly on my custom content and can not thank the creators enough!

I am not a creator and know you don't support regular people, but I have a test game and am thinking of trying this. If it blows my test game I don't care. I do know some programming (am in school for it) and I want to be a creator someday, I'm just too addicted to the game to stop and create lol

Also, I know it is true about downloading Sims and houses that CC can come with them, it has happened to me many times. No biggie, I can just either use only houses from this site if they've stated they looked at the CC in it or build houses and Sims myself.

miekexox
10th Jan 2010, 2:52 AM
Hi Delphy,

Thanks for another awesome tool, you really are a huge help to a lot of us!

Your program seems to be running great. I managed to fix quite a few files and also deleted some "index version was not 3" files, I hope this was the right thing to do, I didn't know what to do with them. There were only 5 or so files, so I am not at all fussed about it.

Anyway, I have filtered through all my CC in my Mods folder and seperated the CAS files (skins, clothing, hair etc) so I was only working with Oject files. Like I said, the tool found and fixed quite a few. However, I am still unable to get rid of the "Blue Lot" problem in my game, they are still there! :-(

So, I have gone back through and checked again, but all seems to be fine. Double checked the framework too to make double sure! Am I missing something here? Do I need to re-install after filtering through the files?

Anyone that has any idea what I am doing wrong would be a huge help if they can help me!!!

Thanks in advance!

Edit: I just DL the batch version and got the following message after selecting the package folder and click the fix button:

Could not load Entry from assembly "MadScience.Wrappers, Version=1.0.0., Culture=neutral, PublicKeyToken=null'. at GeomDump.Form1.parsePackages(String filename)
at GeomDump.Form.ProcessFiles()

Can you let me know what this means also??

CHEERS!

Delphy
10th Jan 2010, 12:35 PM
miekexox: From what I recall if a lot is blue then it's basically toast - just fixing the offending packages wont fix the blue lot itself. See the help section for more information.

los_lobos69
10th Jan 2010, 7:10 PM
I was having problems in that I am building a house and when I went to work on it today, all the lots around it including some of the town lots were blue! I ran you program and found that package file I was using in my build was bad. It fixed the file and now my house and the lots around it are fine! Thank you so much!

miekexox
11th Jan 2010, 1:08 AM
miekexox: From what I recall if a lot is blue then it's basically toast - just fixing the offending packages wont fix the blue lot itself. See the help section for more information.

How about the people that claim that their lots had restored after they had fixed the bad files?
It fixed the file and now my house and the lots around it are fine! Thank you so much!

Can anyone confirm this was the case with their game? los_lobo69: Did you have to reinstall the game or doing anything else apart from running Delphy's tool and fixing corrupted files for the blue lots to return to normal?

Cheers!

Delphy
11th Jan 2010, 8:53 AM
miekexox: I'm not an expert on what happens after things are fixed. :) I'm just a coder who happened to work out what was causing it in the first place. Hence why I said to check the help section for more info.

LONDOLOZI
11th Jan 2010, 10:11 AM
A huge thanks to Delphy. I have run most of my cc through the cleaner and most of them needed fixing. I am just a big worried about the sim3 pack files. Seeing how many of my package files needed fixing, I'm not sure they are in perfect condition. Do they also need fixing?

Thanks

Inge Jones
11th Jan 2010, 10:54 AM
It depends how they were made. If they were objects (not CAS stuff etc) made by s3oc cloner, and then made into Sims3Packs later (this doesn't happen often) then they will need checking too - after taking apart the sims3pack!

You can probably assume your sims3packs are ok unless something happens to show they are not.

pljones
11th Jan 2010, 2:18 PM
...Those Sims3Packs... Do they get installed into .dbc files by the installer? Can the .dbc files be fixed by the fixer? Or am I barking up a non-existent tree?

sandyfootprints
11th Jan 2010, 5:04 PM
I think we need to have a world update with dictionaries; Delphy's name needs to appear alongside the word genius. I like many others thank you very much. I am not a custom creator and I completely accept any consequences that come with my use of it: but lets face it, it can't be much worse than the blue lots syndrome and after all you did not design the game. So no complaints from me.

I moved all my packages into folders (each folder holding 50 packages each to minimize too much human error on my part) to my desktop and went through them all with this tool. Being a download fiend you can believe I had a number of folders with package files in them and it took me ages to go through them all, but I enjoyed the process. :turtle:

I have a clean installation of my game and i have moved all the fixed files back into the game - played it for 2 days and not a sign of blue lots anywhere. Thank You very, very much indeed. You have a mighty brain Sir! :up:

NexusV
11th Jan 2010, 9:09 PM
I had been playing the game for several days with no problems. And, I hadn't downloaded any new mods. Then the blue lots started showing up.

I downloaded and ran the file which fixed many of the packages. Thanks! But, when I booted up the game, the surrounding lots are still blue.

Help!

albhed_Rikku2
12th Jan 2010, 1:37 AM
I had been playing the game for several days with no problems. And, I hadn't downloaded any new mods. Then the blue lots started showing up.

I downloaded and ran the file which fixed many of the packages. Thanks! But, when I booted up the game, the surrounding lots are still blue.

Help!

After the lots have become blue for the first time, there isn't a way to fix your town. :(
Just fixing the .package files that are messed up won't get rid of the already blue lotted town.
Sorry! You have to start over with a new town.

If all the .package files you have are all fixed now and if you start a new town, and run every other .package file you download through the program.
You won't have blue lots anymore when playing your new town!

There are some .sims3pack files that are messed up that can't be run through the program that cause blue lotting.
But! if your convert them into .package files with another kind of program and then run them through the Blue Lot Object Fixer, I think it will be okay.

;)

LONDOLOZI
12th Jan 2010, 8:01 AM
It depends how they were made. If they were objects (not CAS stuff etc) made by s3oc cloner, and then made into Sims3Packs later (this doesn't happen often) then they will need checking too - after taking apart the sims3pack!

You can probably assume your sims3packs are ok unless something happens to show they are not.


Thank you Inge, I feel much better. I have been playing for a few days now and no blue lots, so all seems well.

Princess Rosalina
13th Jan 2010, 1:33 AM
Not complaining, but I do feel kind of bad that people sorta browbeated you into making a batch version... ^^' It works great, all the reward objects "liberated" from the system (they are buyable) were corrupted, so thanks for help!!

Delphy
13th Jan 2010, 9:33 AM
Princess: I didn't make a batch version becuase people browbeated me. :) I made one becuase, after talking to Inge, I believe that it could help people with slowdown in WA/patch 1.8

gbneko
13th Jan 2010, 9:36 AM
i keep on getting these blue lots ever since i installed the sims 3 world adventures. it never happened before when there was only sims 3.T__T i don't think i can play without custom content since i love decorating houses so much. i've already tried removing .package files and installing only sims3pack files but that didn't work also. the program that was given could be of really really great help but i'm working on a Mac OSX. can you help me on this please? does the error fixer that Delphy provided also work on apple laptops? i really hate this problem, it's causing me so much frustration!T_T thanks for any help!

Odysseus1960
13th Jan 2010, 9:29 PM
Thank you so much for this tool Delphy. I had major problems after updating my game. And now everything runs fine.

Cheers! :Pint:

ZombieRain
14th Jan 2010, 11:40 PM
I have a problem which looks very similar to mieke's problem.


Could not lead file or assembly 'MadScience.Wrappers, Version=1.1.3661.29456,
Culture=neutral, PublicKeyToken=null' or one of its dependencies.
The system cannot find the file specified. at GeomDump.Form1.parsePackage(String
filename)
at GeomDump.Form1.ProcessFiles()

I have only receive this message when scanning a package file I have made with s3pe. All other files by other work fine. This obviously means there is a problem with my file. Is there any chance anyone can tell me what it means?

Edit: Never mind I am an absolute idiot. I only copied the application and not the other two files. Wow. :faceslap:

Edit 2: No... now I just end up getting the error message mieke has gotten.

Could not load Entry from assembly "MadScience.Wrappers, Version=1.0.0., Culture=neutral, PublicKeyToken=null'. at GeomDump.Form1.parsePackages(String filename)
at GeomDump.Form.ProcessFiles()

Did you find a fix for this Miekexox?

Edit: I re downloaded both copies and they are working now. There was nothing wrong with my package files. I must have just got a bad download.

Austin0331
17th Jan 2010, 7:02 PM
How do I do this? Do I copy and paste it all in there, or do I do something more complicated? Someone reply please.

Simsanne
17th Jan 2010, 10:52 PM
Sorry for being annoying. But ... days ago, when I started new (after blue lots) with reinstalling Sims 3 + Worldadventure, I began to check my package-files, first the hacks I necessarily wanted. Some are good, some are bad and some could be repaired. Than again with some skins. Days later only a handfull of clothes, but checked more just for fun, objects too. Some are bad, some are good, some can be repaired.
Time since than I've been only playing, only installing Sims 3 Packs.
The last days I saw new interesting hacks, but the blue lot object fixer told me, they are corrupt. So the tool was open, I scanned some other folders of package-files, all bad. I wrote some feedbacks, confused and maybe stupid.
After I've read the answers I checked my in-game-hacks again, those who were "good" before - all bad now. ALL my package-files, even those were ok before, were now declared as corrupt.
So now I don't understand nothing ... I'm really a layperson, but sometimes if I was asking stupid questions came help although so I try again :-)
Sorry for my old school english, best regards

ldycapone
18th Jan 2010, 1:36 AM
So this is great! But is there a mac version possibly ever going to surface. Im a PC but I didn't buy my Mac. :(

Lisa522
18th Jan 2010, 5:33 AM
Thanks so much Delphy!

I have very few custom objects in my game but suddenly had the blue lot issue tonight after placing cars on a lot. I scanned my Fresh Prince folder, which contained 12 cars. 10 out of the 12 needed fixing! Very much appreciate the help you time and time again have offered to the community. Who's better than you? ;)

Lenoir333
18th Jan 2010, 3:22 PM
Thank you so much! You're a genius! Your tool saved my game! ^_^

crinrict
18th Jan 2010, 5:21 PM
@Simsanne. I don't think this tool was intended for mods. Just for objects acutally.

Simsanne
18th Jan 2010, 9:33 PM
But why first some objects too are allright and now corrupt? Same objects, same fixer.

Delphy
18th Jan 2010, 10:09 PM
Simsanne: Once the fixer fixes it... it's fixed. I highly doubt ALL your package files are corrupt.

Anyway, this tool is now deprecated since the functionality is included in the Sims3 Dashboard tool.