maybesomethingdunno
31st Dec 2009, 06:36 AM
Using the information found here (http://www.modthesims.info/showpost.php?p=2103931&postcount=49), I've (hopefully) successfully changed the slots in Jasana_BugBreeder's 5-slot end table into slots for effects. I understand how to use the Effect Stop/Start bhav, but I cannot seem to get any effects to appear on this object.
I realize the "04" in 01030B00000004000000000000000000 (whichever operand that is) refers to the slot number (I'm assuming from the text list). I have a bhav for 00, 01, 02, 03, and 04. Anything above "04" produces a "Slot number out of range" error.
Did I do something wrong when I edited the Slots or is this a problem with the BHAVs? Basically, I'm trying to create a decorative object that always has an effect in use/applied and the more slots the better.
I do not know how many slots I need for the effect to appear thick enough for the look I want. I am wondering if it would be too process intensive to simply create an invisible NPC (attached to a low poly base) in a still-pose and snap the effect to all of their body slots rather than the approach I'm currently using (i.e. low poly object with lots of slots).
It would be easier but I am thinking even invisible Sims would count toward the "Oh no! Too many Sims on the lot! Activate screeching-halt..." induced lag(?)
I realize the "04" in 01030B00000004000000000000000000 (whichever operand that is) refers to the slot number (I'm assuming from the text list). I have a bhav for 00, 01, 02, 03, and 04. Anything above "04" produces a "Slot number out of range" error.
Did I do something wrong when I edited the Slots or is this a problem with the BHAVs? Basically, I'm trying to create a decorative object that always has an effect in use/applied and the more slots the better.
I do not know how many slots I need for the effect to appear thick enough for the look I want. I am wondering if it would be too process intensive to simply create an invisible NPC (attached to a low poly base) in a still-pose and snap the effect to all of their body slots rather than the approach I'm currently using (i.e. low poly object with lots of slots).
It would be easier but I am thinking even invisible Sims would count toward the "Oh no! Too many Sims on the lot! Activate screeching-halt..." induced lag(?)