View Full Version : New Object Overwrites Original
13th Jan 2010, 7:21 AM
I am such a noob to object creation but I wanted to make a box of sparklers with different colors of sparklers available for my sims to use. I figured the first step before I try adding slots or changing the effects was to at least make it show up separately in my catalog. However when I go to the catalog my edited object replaced the original which was not my plan.
13th Jan 2010, 7:35 AM
The issue with this clone is that you haven't changed the object's GUID yet. Have you tried following one of the standard object cloning/meshing tutorials first, before trying any of the trickier stuff like slots? Those sorts of tutorials will walk you through the process of getting a working object in game step-by-step. :)
Try starting from here: http://www.modthesims.info/wiki.php?title=Tutorials:Object_Creation_Introduction
13th Jan 2010, 10:28 PM
I thought Object Workshop generated the new GUID automatically during the cloning process but maybe I might have missed something. I know when I first tried a recolor I forgot to click on commit so I ended up with 2 of the original color. I was hoping this would actually not turn out to be too difficult since it didn't require any new meshes. Maybe I'd be better off if I had a separate box for each color at this point.
14th Jan 2010, 3:07 AM
Wardah, cloning with fix the TGI (Type/Group/Instance) numbers, but will not update the GUID. You need to register with the SimPE GUID website, then change the GUIDs in the OBJD resources by hand. I highly recommend trying a meshing tutorial first, even if you just replace the mesh with a simple cube. The important thing is to learn the skills the tutorial provides, even if you don't make something worth keeping. :) Then you can use those skills to do the awesome stuff!
Carlos, for TS3 it depends a bit on what tools you're using. If you're using S3OC, then it should just be a matter of entering in something unique in the "Make Object Unique" popup during cloning. Here are a couple of tutorials which might be helpful:
But if you still need more help, you'd be better off asking in the TS3 section. That's where the TS3 modders hang out. ;)
14th Jan 2010, 7:08 PM
I suppose something simple, like turning an existing plant into a lamp would serve the purpose?
ETA: Well I decided to actually look at the start to finish tutorial instead of just assuming Object Workshop would guide me through the process. Once I read it I figured I could tailor it to the object I was working on by just skipping the mesh related parts and guess what? It was a success! It showed separately and didn't clash with the original object anymore! Now I am one step closer to my goal!
15th Jan 2010, 3:16 AM
Wardah, way to go! Well done, and congratulations on your first object! :)
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