littlesimgirl
9th Apr 2010, 6:07 AM
Hi everyone, I post this message on behalf of sim2fanyea,
this is the original message that he posted on other sub-forum
"Hello everyone ! I know it's not the appropriate place for my thread, but i can't post it somewhere else -_-
I got a problem with a custom animation i've made.
In my animation, the sims is rolling. But in the game, he doesn't roll... He does the animation, but without rolling xD I don't know how to fix that...
Is someone able to help me ? And sorry again, for not posting in the right place..."
I' tried to help him with this problem, but we couldn't figure out how to fix it, nor even know if it's possible. The animation he created in Milkshape was having a sims do a full body rolling on the ground then have a second roll on air. We got the rolling on the ground to work, but when the sim performs the second spin, it spins backward, no matter what number i put under the "Root_rot" in milkshape, it still the same.
So now i'm helping him posting here, hoping that someone in this animation forum have some idea of how to fix this.
Thanks
this is the original message that he posted on other sub-forum
"Hello everyone ! I know it's not the appropriate place for my thread, but i can't post it somewhere else -_-
I got a problem with a custom animation i've made.
In my animation, the sims is rolling. But in the game, he doesn't roll... He does the animation, but without rolling xD I don't know how to fix that...
Is someone able to help me ? And sorry again, for not posting in the right place..."
I' tried to help him with this problem, but we couldn't figure out how to fix it, nor even know if it's possible. The animation he created in Milkshape was having a sims do a full body rolling on the ground then have a second roll on air. We got the rolling on the ground to work, but when the sim performs the second spin, it spins backward, no matter what number i put under the "Root_rot" in milkshape, it still the same.
So now i'm helping him posting here, hoping that someone in this animation forum have some idea of how to fix this.
Thanks