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View Full Version : Can I make a floor tile that functions like an object?


Dai Raion
30th Apr 2010, 04:28 AM
Hi Everyone,

I'm not a modder, but I would like to create something that I hope wouldn't be too difficult. I would like to create a floor tile that can be used in the same way as an existing object, so that sims standing on the floor tile can perform the same actions on it but without the object itself being necessary. Would this be something that a non modder like myself could accomplish with SimPE or is it a more complex proceedure?

As always, any help offered me would be very much appreciated. And thanks in advance! :up:

Raion

Echo
30th Apr 2010, 05:25 AM
Would it be alright to simply attach an invisible, one-tile rug mesh in place of the mesh for the object in question? Would that suit your purpose? Modding individual floor tiles is something which, to the best of my knowledge, no one has successfully been able to pull off yet. (I think it is possible to override all floor tile behaviour, albeit a bit tricky)

Dai Raion
30th Apr 2010, 05:44 AM
Hi Echo, thank you for the reply.

It figures that, for my first attempt at modding, I'd want to do something that hasn't even been successfully pulled off yet! :lol: Your suggestion would indeed suit my purpose, but I wouldn't want my tile to be invisible because I'd probably forget where I'd placed it! :D So I'd like to try your idea but with a recolored tile. But having no experience with modding I have no idea how to do this. Any further assistance would be greatly appreciated. :mod:

Thanks again, Echo. :up:

Echo
1st May 2010, 02:26 AM
Well it depends a little bit on the object, because some objects may be a little bit harder than others, but basically you want to do one of the basic object meshing tutorials. Once you get through one of those, you'll know how to change the shape of an object in game to any shape you want. Then, get the object which has the behaviour you want and follow the same process, but instead of giving it a fancy, complicated mesh, you just give it a flat mesh at floor height. Colour that mesh as you choose, and problem solved!