View Full Version : face retexture still pixelated!!!
7th Jun 2010, 4:00 PM
I have been trying to fix this on my own for several hours now and it's driving me nuts. Long story short: I have done clothing retextures & alpha-edits before, and I decided to try HP's face texture tutorial. Worked beautifully. Everything was fine until I started the new project in BodyShop.
My skin, upon exporting, looks horrible. It opened in my editing program as 512x512 - is that the right size? I have tried resaving it with a larger canvas size, I have tried the wiki help and resetting the CSConfig. When I opened a new project in BodyShop after adjusting the game code, it still looked like a mess. I am at my wits' end!
The most annoying part is that I have not had this problem with clothing retextures. The wiki made it sound like pixelation would happen to everything, so... :help:?
9th Jun 2010, 12:22 AM
If you are working on a skin or a facemask.... yes 512x512 is the right size. Which of them are you doing, skin or facemask?
9th Jun 2010, 1:18 AM
That's Body Shop compression for you...
Have you tried importing your textures directly into the package file using SimPE? I'm assuming your actual texture file looks okay.
9th Jun 2010, 4:23 AM
I am doing a facemask. The actual file looks perfectly fine, which is the confusing part. I don't have SimPE though, am on a Mac and I haven't got Parallels set up yet... is that possibly the problem? I saw an old thread that said there were graphics issues when using Mac, but when I changed the code in CSConfig, it fixed the blurry issue with other types of BodyShop projects.
At the moment I haven't done any photoskinning on the nose/mouth because I didn't want to waste the effort if I can't fix the graphics problem. I should be able to turn the various freckles and scars into make-up if the skin texture doesn't work, right? I haven't tried that before.
7th Jan 2011, 8:28 PM
Sorry to resurrect this thread/double-post, but I am still having this problem exclusively with skins, while clothing textures look fine. I fiddled with *all* of the Graphics_Rules.sgr files, and changed all the settings regarding minimum resolution, etc. (Also, I noticed in Activity Monitor that BodyShop has never been fixed as a Universal app... which explains a lot, including why it warns me I need a 500mHz processor to run it when mine is 5x that speed!)
Ahem, tangent. Sorry. My point: I now have access to SimPE via Parallels, and I *kind of* understand what fakepeeps is suggesting I do, but not enough to actually try it. So can someone clarify the workaround, or point me to a tutorial that explains how to clone/export skin textures via SimPE?
10th Jan 2011, 6:13 AM
Is this what you mean (http://www.sironasims.com/skintones-alternative-importing-method.html) you want to know?
5th Apr 2011, 9:35 AM
Yes! Thank you, pinketamine! (I only just went checking up on my old threads now, sorry... but thank you!!! :D)
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