View Full Version : Making a female outfit male?
oohgoboom
11th Jun 2010, 01:44 AM
I'm sure everyone asks and it's in tutorials...I just don't know which tutorial to look in. I'm sure it has something to do with SimPE but I'm extremely inexperienced with the program and creating customs in general so any help would be extremely appreciated >.<
I've been searching for like two hours and either I keep missing it or I'm not looking in the right place...
CatOfEvilGenius
11th Jun 2010, 02:19 AM
You need to read the Unimesh beginner tutorials first, so you know how to create a mesh package.
Once those make sense, do this:
Import a male outfit, any outfit, doesn't matter what, into MilkShape, so you have the male skeleton.
Import the female outfit on top of the male outfit. Do NOT include extra bones when asked!
You may need to scale the female outfit, make it a bit taller, and probably broader in the shoulders.
If it has bare arms, you'll probably want to adjust those to be beefier, bare legs, same deal.
If it has breasts... not sure what your plans are. Is this an outfit for men in drag? If not, you'll need to do extensive remeshing of the chest.
Make sure the neck of your outfit matches the male neck! Use wes_h's vertex data merge, normal data merge, and my UV data merge to do this.
Do the step above for the fat morph too.
Remove all the male outfit mesh groups, just keep your converted female outfit.
Export your mesh from MilkShape.
Make a new mesh package file with SimPE (see tutorials).
Make recolors in the usual manner (see tutorials).
oohgoboom
11th Jun 2010, 04:18 AM
You need to read the Unimesh beginner tutorials first, so you know how to create a mesh package.
Once those make sense, do this:
Import a male outfit, any outfit, doesn't matter what, into MilkShape, so you have the male skeleton.
Import the female outfit on top of the male outfit. Do NOT include extra bones when asked!
You may need to scale the female outfit, make it a bit taller, and probably broader in the shoulders.
If it has bare arms, you'll probably want to adjust those to be beefier, bare legs, same deal.
If it has breasts... not sure what your plans are. Is this an outfit for men in drag? If not, you'll need to do extensive remeshing of the chest.
Make sure the neck of your outfit matches the male neck! Use wes_h's vertex data merge, normal data merge, and my UV data merge to do this.
Do the step above for the fat morph too.
Remove all the male outfit mesh groups, just keep your converted female outfit.
Export your mesh from MilkShape.
Make a new mesh package file with SimPE (see tutorials).
Make recolors in the usual manner (see tutorials).
I've already packaged the mesh. Thank you for the help. I'm actually trying to convert a centaur mesh so breasts and necks shouldn't be a problem lol. :p I managed to hit a rock wall though for one part so I;m going to try to take care of that first before converting to female.
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