murfee
23rd Jul 2010, 10:49 PM
I am asking here because when i searched I could not find the desired answer elsewhere.
I know for TS2 the acceptable poly count for an object was around 800/tile. Is that the same for TS3? I know 3 has higher graphics and all, and just wondered. Because I am convering a TS2 object right now, and got a warning from a fellow Simner about having too many high poly objects on my laptop, so I went to Milkshape's DirectX Mesh tool and pulled that slider back by a *third*--shocked when it told me I had removed around 17000 polys! Yes. THOUSAND. Not *hundred*. And i know the poly count had to be high cuz the facecount for all the groups in SimPE was ~ 20900, 1170, 150 & 4900, and TSRW wouldn't even open, so....yeah....
So I just wanted to know what the range is for TS3, is all. :report:
I know for TS2 the acceptable poly count for an object was around 800/tile. Is that the same for TS3? I know 3 has higher graphics and all, and just wondered. Because I am convering a TS2 object right now, and got a warning from a fellow Simner about having too many high poly objects on my laptop, so I went to Milkshape's DirectX Mesh tool and pulled that slider back by a *third*--shocked when it told me I had removed around 17000 polys! Yes. THOUSAND. Not *hundred*. And i know the poly count had to be high cuz the facecount for all the groups in SimPE was ~ 20900, 1170, 150 & 4900, and TSRW wouldn't even open, so....yeah....
So I just wanted to know what the range is for TS3, is all. :report: