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Gwenke33
29th Jul 2010, 12:40 AM
I'm trying to create a resized Maxis object, and have a problem with the UV-mapping part. Making the resized .obj is easy, and I guess I could UV-map it in the way described in the tutorials, but that would be unnecessary work (and the result would not match the original and could not be slaved to it).
I guess this is a noob question, but, well, I'm a noob at object creation. I'm using Wingd3D and UV Mapper Classic.
Thank you.

maybesomethingdunno
29th Jul 2010, 12:44 AM
I wouldn't think you'd need to make a new UV-map. Just scale down the mesh; the UV-map should remain intact and the texture would apply as normal.

mustluvcatz
29th Jul 2010, 12:47 AM
Yep, that's what should happen. I've miniaturized quite a few Maxis objects and never had to do anything to the map. If you're making the object bigger it should still be alright.

Gwenke33
29th Jul 2010, 03:05 PM
Thank you very much, I will try that.