View Full Version : Editing the bones on objects
BloomsBase
14th Sep 2010, 01:34 PM
I made this car and the last thing i have to do is update the position of the wheel joints.
There is no skeleton in the mesh(like with sims 2) so i suspect i need to edit another file.
Any one a idea?
http://img215.imageshack.us/img215/9400/cobrar.jpg
cmomoney
14th Sep 2010, 02:40 PM
You have to edit the RIG resource. The wheel bones you would need to move are the _wheelStructure bones.
BloomsBase
14th Sep 2010, 02:58 PM
Thank you, going to look it up. :)
Edit,
Wat program i need for editing that file?
I can do it with Chaos rig maker?
cmomoney
14th Sep 2010, 03:30 PM
Yes, or you can use atavera's s3pe wrappers. I described how to use the wrappers in this thread (http://modthesims.info/showthread.php?p=3310099) post #2.
BloomsBase
14th Sep 2010, 05:42 PM
Thank you!
BloomsBase
14th Oct 2010, 04:30 PM
I opened the skeletonfile with Rigmaker and in it are the
Art Tool info
Skeletons
Models
Both Skeletons and Models have a sub called bones, wich one i need to edit?(or do i need to update both?)
cmomoney
14th Oct 2010, 06:16 PM
I edit both, not sure it's necessary though.
BloomsBase
15th Oct 2010, 01:09 AM
thnx, if i have edit the joints will this also fix the strange wheel shadows?
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