Enkai
8th Oct 2010, 07:50 PM
So I was a bit ambitious for my first new mesh and created a cabinet to match the mission kitchen set in OFB. I got all the repository textures working, but I'm not satisfied with how it looks in game. Light is hitting the mesh very differently from how it does on the actual cabinet. The cabinet does not appear to have the sharp edges that the counter does either.
http://i53.photobucket.com/albums/g66/otakuenkai/snapshot_00000006_19bb20cd.jpg
Probably what's the easiest to see from the screenshots are the hinges and the visible side of the cabinet. There's a lot more lighting contrast than there is in the counter.
Is this something that should be fixed in the mesh, or something in the package? I'm including both my obj and package in the zip.
I did all the modelling and uvmapping in Wings 3D.
http://i53.photobucket.com/albums/g66/otakuenkai/snapshot_00000006_19bb20cd.jpg
Probably what's the easiest to see from the screenshots are the hinges and the visible side of the cabinet. There's a lot more lighting contrast than there is in the counter.
Is this something that should be fixed in the mesh, or something in the package? I'm including both my obj and package in the zip.
I did all the modelling and uvmapping in Wings 3D.