View Full Version : Milkshape / Sims 3 square equivalence
10th Nov 2010, 12:36 AM
I've seen some time ago a thread describing the Milkshape / Sims 3 square equivalence. Or maybe it was with TS2? I'm not 100% sure it was on that site but I think it was.
So I'm looking for thos equivalences (for example: 3 tiles high in Milkshape is the wall size in TS3; 1 tile in Milkshape is 1 tile on the floor in the game...).
Thank you for your answers!
10th Nov 2010, 1:04 AM
I really don't know what you are asking for? You have it right, one square in Milkshape is one square in Sims 3. Actually one square in Sims 3 is 1x1 meter IRL.
In my 3D program I work with absolute units and in the end I downscale the objects to 1/100 to fit in the game.
10th Nov 2010, 1:23 AM
Thanks for your answer Lisen!
I'm looking for a list that would be like (but my numbers are not accurate):
- Counter = 1 tile high in Milkshape
- Table = 1 tile high in Milkshape
- Sofa = 0.4 tile high in Milkshape
I've seen that list one time and I don't find it anymore :(
10th Nov 2010, 1:32 AM
If what you're trying to do is make things the exact same height as an EA object is one way of doing that is just importing the EA object in MS and then using that as a guide to resize your object.
I've never seen something like what you're talking about here in the S3 forum. Doesn't mean it isn't here of course...but if it is it's way back there on the old pages.
10th Nov 2010, 2:54 PM
I do import the EA objects to resize, but I thought knowing the objects scales could be useful and a gain of time.
Maybe what I'm looking for was on another site. Thank you.
10th Nov 2010, 5:07 PM
One tile in game is one square in MS as long as you haven't changed your background grid (I change mine frequently!). When I create something such as a table I go by a one tile table in game is one tile in MS/Wings, or I use absolute numbers. Like 1, 1, 1 (x, y, z) to make a box. If I made a column I would use .25, 3, .25 so it would take up 1/4 of a tile and be a full wall height. Using whole values (1.0, 2.0, 3.0) will fill the tile and would give no visible seam between two placed next to each other, they would also go into a wall. If you want it to touch the sides of walls then it's about 4-5% smaller. So I would make it 1.0 then scale by 4-5% - I do this in Wings, not sure if MS has a % scale.
Standard surface heights:
Counter height - .8
Dining Table - .8
End Table - .8
Coffee Table - .5
Bed - .75-8
The best way to get the exact height is to look at the slots, and you definitely want those values so that when objects are placed in them they don't float or sink. For deco objects that have no slot resources then approximation is fine.
10th Nov 2010, 7:34 PM
Thanks a lot for your answer, that's very useful!
11th Nov 2010, 12:09 AM
Actually, to find the height (y axis) of any object in MS you can just select a single pixel from the top surface of the object and press ctrl shift E. Put a check in the "Show Only Selected" box in the window that opens. It will tell you the correct y coordinate. All you have to do is bring in the EA clone you're trying to match and you can easily find the exact number to get the right height. TY to RS for that tip :)
11th Nov 2010, 1:34 AM
Thank you orangemittens!
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