PDA

View Full Version : Stained Glass Problem


bstar84
10th Nov 2010, 05:27 PM
I'm creating a window to match the other stained glass build objects in the game (Mata-door, Mags' Door, etc). This is my first object, so I'm just making a recolor of a Late Night object, Tear Stained Glass Window. As far as the glass, all I've had to do is change the image in the overlay file for each variation.

Here's the problem:
http://thumbs2.modthesims2.com/img/4/5/9/6/9/9/9/MTS2_bstar84_1152071_MWEX.jpg

The window in every variation is too dark. Most of the glass images are lifted straight from the other objects, so I know the image colors are right. The .dds images side-by-side are the same. So it must be something in the file to make this window darker.

The window it's cloned from, Tear Stained Glass Window, does seem a little darker/cloudier than others, but it's hard to tell. Also, that window and my cloned window don't let in any light. So, could this have something to do with having vampires now?

I've looked through all the files (multipliers, specs, any image I could find) and I can't figure out what's different. And I can't figure out the more advanced code and settings.

So my question is, any advice on how to fix this? The windows look okay in use but obviously I want them to be perfect. :) Thanks!

HugeLunatic
17th Nov 2010, 06:39 PM
That looks like a lighting issue. Those windows from LN don't appear to let light through, which I htink is causing the darkness. What you need to do will depend on what you have done to get your "recolor". What you want is to use the LITE resource from the base game doors in your new window clones or point the VPXY in your clone to the ones from the base game.

bstar84
1st Dec 2010, 04:43 AM
That looks like a lighting issue. Those windows from LN don't appear to let light through, which I htink is causing the darkness. What you need to do will depend on what you have done to get your "recolor". What you want is to use the LITE resource from the base game doors in your new window clones or point the VPXY in your clone to the ones from the base game.

Thanks! More learning to do I guess. :)